New Halo2 Movie

Cinematics = awsome.
Gameplay vids = good, but fail to live up to what it could be.
 
When people say Halo 2 has no physics, they don't really mean vehicle physics, etc.. But more as HL2 physics where if i shoot something, it will react realistically. Meaning in Halo 2 they most likly mean, i should be able to shoot anything and everything from a feather to a 2 million ton truck and have it respond accuratly without any scripting.
 
Well, its physics engine does'nt use scripting. Most of the animations will be new, custom made ones.

I think we had the "animation" debate over at dayofdefeat.net, and we came down to the issue that animations are cool--keep em for source, but allow source physics while they're going.

Halo 2 has vehicle physics, and they actually have weight and velocities. Although, I cant speak for some of the weapons.
 
Minerel said:
When people say Halo 2 has no physics, they don't really mean vehicle physics, etc.. But more as HL2 physics where if i shoot something, it will react realistically. Meaning in Halo 2 they most likly mean, i should be able to shoot anything and everything from a feather to a 2 million ton truck and have it respond accuratly without any scripting.


the thing is, halo doesn't have that many things that aren't apart of the maps. but i have seen vids of halo 2 where you toss around rocks and benches and stuff. but i think the ragdoll physics are awesome!
 
Sparta said:
There are ragdolls physics in Halo 2?

Yep. There aren't many objects to interact with because there wouldn't be a point in it. There are destructable objects, some barricades, and some other random stuff. If there were more objects that could move...it'd just be like Max Payne 2. The objects were there...but they played no role whatsoever. HL2 is the first game to actually use it in their game and it seems to fit. Halo 2 has just the right amount of physics interactions if you ask me (for itself - I'm glad there's tons of interactivity in HL2).

-Destructable vehicles (They have a much more real life approach with collisions than even HL2 - watching the Coast bink you see Gordon plow through ant lions and combine soldiers like they were feathers. There's actually a sense of impact and speed reduction when you hit something in Halo 2)
-Ragdoll physics on characters (Halo 2 does it well. They don't use ragdolls if a person is launched in the air by a grenade or something so they can go into a series of cartwheels. They stick with how it's done in Halo. I like this a lot more than usual havoc implementation)
-Interaction with some objects in the game. There aren't that many random objects lying around...only necessary objects (mentioned above)
 
AmishSlayer said:
Yep. There aren't many objects to interact with because there wouldn't be a point in it. There are destructable objects, some barricades, and some other random stuff. If there were more objects that could move...it'd just be like Max Payne 2. The objects were there...but they played no role whatsoever. HL2 is the first game to actually use it in their game and it seems to fit. Halo 2 has just the right amount of physics interactions if you ask me (for itself - I'm glad there's tons of interactivity in HL2).

-Destructable vehicles (They have a much more real life approach with collisions than even HL2 - watching the Coast bink you see Gordon plow through ant lions and combine soldiers like they were feathers. There's actually a sense of impact and speed reduction when you hit something in Halo 2)
-Ragdoll physics on characters (Halo 2 does it well. They don't use ragdolls if a person is launched in the air by a grenade or something so they can go into a series of cartwheels. They stick with how it's done in Halo. I like this a lot more than usual havoc implementation)
-Interaction with some objects in the game. There aren't that many random objects lying around...only necessary objects (mentioned above)

So the ragdolls are similar to the first game, where its a mix between ragdoll and animation? First they'll play the animation, and then the animation will stop and the ragdoll will kick in?

My only problem with that, is that it was done really bad in Halo. If i was shoot dead on the edge of a cliff, and my foot was the only thing on the cliff, and the rest of my body was lying on nothing, the arms and what not would strecth as if trying to reach the ground and shit. And it looked really weird.

Is this still the case? have the improved it?
 
Sparta said:
So the ragdolls are similar to the first game, where its a mix between ragdoll and animation? First they'll play the animation, and then the animation will stop and the ragdoll will kick in?

My only problem with that, is that it was done really bad in Halo. If i was shoot dead on the edge of a cliff, and my foot was the only thing on the cliff, and the rest of my body was lying on nothing, the arms and what not would strecth as if trying to reach the ground and shit. And it looked really weird.

Is this still the case? have the improved it?

The animation is only added for explosion deaths. I was happy to see your body will roll off the edge if enough of it is hanging off. What you mentioned in the second part is fixed. In Halo they'd sorta melt the body to whatever was there...it was weird. Now it's a regualr ragdoll that will fall off if the center of gravity is over the edge.
 
AmishSlayer said:
The animation is only added for explosion deaths. I was happy to see your body will roll off the edge if enough of it is hanging off. What you mentioned in the second part is fixed. In Halo they'd sorta melt the body to whatever was there...it was weird. Now it's a regualr ragdoll that will fall off if the center of gravity is over the edge.
Great, this should provide for some hilarity during deathmatches with mates.
 
AlCaponeXB said:
No dynamic lighting shadowing? Wow, you're talking like you've played this game, but, yet again, you're completely wrong.

I didn't know that Halo 2 had dynamic lights and dynamic shadows like Doom 3. Could you please show me a video/screenshot where I can see it?
 
tuemmykids said:
I didn't know that Halo 2 had dynamic lights and dynamic shadows like Doom 3. Could you please show me a video/screenshot where I can see it?

Pffttt..even Half-Life has dynamic lighting.

But not like Doom 3's of course. :D
 
Dynamic lighting has been a part of most games for years and years. DOOM3 just had TOTALLY dynamic lighting instead of the usualy mixture.
 
Mithrandir2 said:
oh yea and we all know what a major failure that was. i mean come on... goty in 2001, and 6 million copies sold... what a failure.

[/sarcasm]

retard
I see you completely ignored the point of my post. It was a (perhaps too) subtle way of saying that I'm pretty sure Halo 2 uses a beefed up Halo engine, not a brand new engine.

Reading comprehension is important sometimes.
 
ShadowFox said:
I see you completely ignored the point of my post. It was a (perhaps too) subtle way of saying that I'm pretty sure Halo 2 uses a beefed up Halo engine, not a brand new engine.

Reading comprehension is important sometimes.


no i totally got what you said. Halo 2 is based on the Halo 1 engine. I don't see how thats a terribly bad thing since we all know what a great game Halo 1 was.

Maybe you should graduate from 6th grade
 
Mithrandir2 said:
no i totally got what you said. Halo 2 is based on the Halo 1 engine. I don't see how thats a terribly bad thing since we all know what a great game Halo 1 was.

Maybe you should graduate from 6th grade

I wouldn't really say "we all."

I didn't think it was that great.
 
Neutrino said:
True. And there are many who think it wasn't. :p

But they're wrong :) (or just can't use their thumbs properly ;))
 
Mithrandir2 said:
no i totally got what you said. Halo 2 is based on the Halo 1 engine. I don't see how thats a terribly bad thing since we all know what a great game Halo 1 was.

Maybe you should graduate from 6th grade
Ughh... you are still missing the point!

I never said the Halo engine was bad! I said, if (IF) they made a new engine, and it looked like that, then that is disgraceful. IF they had made a new engine, then I don't think how it turned out warranted it.

But of course we all know they just upgraded the Halo engine, and that is what I was trying to say.
 
Halo 2 could have been more optimized for the Xbox though...
 
I don't know how you can fail to be impressed at the detail on some of those models though....they're just startling sometimes.
 
That video was almost as good as Ben Affleck was in Phantoms. I can't wait. I'm seriously going stir-crazy waitng for November. I need to be put into carbon freeze for a month or something.
 
ShadowFox said:
Ughh... you are still missing the point!

I never said the Halo engine was bad! I said, if (IF) they made a new engine, and it looked like that, then that is disgraceful. IF they had made a new engine, then I don't think how it turned out warranted it.

But of course we all know they just upgraded the Halo engine, and that is what I was trying to say.

the xbox doesn't exactly give them much breathing room for having amazing graphics.
 
destrukt said:
the xbox doesn't exactly give them much breathing room for having amazing graphics.
When did I say the graphics were bad? Never.
 
I have to say that it looks like half-life 2 has ruined us for all other games!,that is untill half-life 3 of course! ;)
 
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