New Hi Res pics of HL2

Carbon said:
08.
the fences are made from transparency textures, and the LOD on them is showing badly. I think there should be an option to turn off LOD on transparency textures or something since they always turn out ugly on low angles.
LOD isnt effected by what angle its viewed.. only distance
 
Yep, Dagobert, go look at the differences between an older image and these new ones, its nothing to do with our expectations, its right there for the world to see that the differences are far greater than that.
Look forward to your detailed analysis of the new images and the old images showing me precisely what is missing.

I think you are mistaking the fact that the old images were better set up and composed than these. There is no difference. As for the DX9 vid, do you mean the 'HDR' vid? There are no bloom effects in the new shots (as there is no context where they could be included without looking like overkill) but I can see some nice specular effects in the new shots which were also shown off on the Antlion in the HDR vid.

You can’t just say 'look at the old shots and the new ones, the new ones look better'. I've looked in detail at both. The new ones look like they've had less care taken over them in terms of setting up the shots, but it looks like the same engine, with the same effects and the same art assets.
 
We've all been saying "Look at the old shots and the new ones, the old ones look better."

These new ones just seem to be on a lower detail setting in general. They may be some old pics that VALVe had stashed away, or they may be from an old build, we don't know.

But if you look at these new pics, then compare them to scenes such as the town square pic with the Combine and the civilians, they look less detailed, both in terms of textures and effects.
 
Brian Damage said:
We've all been saying "Look at the old shots and the new ones, the old ones look better."

These new ones just seem to be on a lower detail setting in general. They may be some old pics that VALVe had stashed away, or they may be from an old build, we don't know.

But if you look at these new pics, then compare them to scenes such as the town square pic with the Combine and the civilians, they look less detailed, both in terms of textures and effects.
I think we're wasting our breath. Through his rose tinted spectacles they all look the same.

Some people are just seeing what they want to see.
 
Yeah Fenric I think your right.

By the way.......Valve had a huge time to make an excellent engine and they did.

but it does not seem that valve did something with their Graphics LEVEL and that is huge disappointment to a lot of fans.
 
Through his rose tinted spectacles they all look the same. Some people are just seeing what they want to see.
Dude, I don't want to see anything. I'm no fanboy. I'm just being realistic. What precisely is there missing from these shots that we had in previously ones, apart from the positioning and composition of the images? Go on, I'm waiting. You're obviously an expert.

These new ones just seem to be on a lower detail setting in general. They may be some old pics that VALVe had stashed away, or they may be from an old build, we don't know.
Seem isn't quite good enough, is it? (unless we are just talking about 'mindless internet forum speculation'). One way of determining if they are on a lower detail setting would be to find the same model on both sets of shots and compare them in detail to see if there is missing effects or geometry. Anyone want to try to prove me wrong, or are you just enjoying the laziness of looking at some shots and saying 'oh, I have an opinion, they seem, somehow 'lower detail' or something, even though I have no idea what I'm talking about'?
 
Ok, time to end this argument once and for all. Take a look at the shot with the pistol firing, notice the appalling texture resolution on Gordon's hand and the major shortage of polygons. His thumb looks like it's been snapped into position and his fingers are distinctly square.

Now compare to this shot:

http://www.ferrago.com/image/2391/38

Where his hand is clearly a good deal more fleshed out and it actually looks like he has finger joints. The texture is also much more detailed.
 
Dude, we don't really care enough to bother pointing out something you could see for yourself if you were inclined to go look...
 
Mr. Newell, how come these pics look like half-assed crap?

Half-assed!?!? It's taken us almost 6 years to finish this crap!
 
Ok, time to end this argument once and for all. Take a look at the shot with the pistol firing, notice the appalling texture resolution on Gordon's hand and the major shortage of polygons. His thumb looks like it's been snapped into position and his fingers are distinctly square.

See attachment. You think the one on the right looks better? :LOL:

Looks like the same model at a slightly different angle (due to the fact they are in a different frame of animation) and with different lighting (ambient values are obviously higher in daylight, and much darker in a nightime/indoor scene).

Anyone else want to give it a try?
 
Dago, he was comparing the HAND model, not the gun. In which case, I'd agree. The hand model in the traptown bink looks better than that other shot.
However, the first shot in the series of the "new" shots isn't new. It was released in EGM 3 months ago. Which leads me to believe most of these "new" shots aren't actually new..

Also, blowing up a smaller shot compared to a larger shot is hardly a proper comparasion.
 
And while we are at it - here's another. The hand on the right is from 'the good old days' :naughty: and the hand on the left is from the 'terrible new shots'!! ;)

Come on, there's got to be some more people willing to step up?
 
Anyone care to grab a frame from the actual bink of the 'old hand' so we can properly compare?
 
Dagobert said:
See attachment. You think the one on the right looks better? :LOL:

Looks like the same model at a slightly different angle (due to the fact they are in a different frame of animation) and with different lighting (ambient values are obviously higher in daylight, and much darker in a nightime/indoor scene).

Anyone else want to give it a try?
If you think that's the same model then you need some form of corrective eye treatment.

I mean the model on the left doesn't even have finger joints, it just drops straight off. Notice as well the modelled bumps/thickness on the right model but completely absent on the left.
 
Dagobert said:
And while we are at it - here's another. The hand on the right is from 'the good old days' :naughty: and the hand on the left is from the 'terrible new shots'!! ;)

Come on, there's got to be some more people willing to step up?

That was the REALLY old hand.. back in May 2003, when the first bits of media came out.

Still, I agree, these shots are lacking detail as shots we've seen.

Brush work looks awful, shadow bugs are still there (VALVe said they'd been fixed?), old blood decals in the one shot with the combine, no water reflections in 02, water cuts off the screen abruptly on 01, lighting is out of whack in most of the shots, textures are really blurry compared to the older shots (look at the ground textures in any of the recent shots then compare to some older shots), the geometry is pretty crap (this has always been a concern for me though, but 04.jpg appears to be the opposite and looks much better).. the list goes on, but those are most of the issues with these screens that stick out in my mind.

It just appears to be on lower detail settings, and I know you disagree, but I don't see WHY you disagree. Some of the stolen build even looks bounds better than those screens..

The only decent shot is 04.jpg, IMO.
 
In the latest one, why are you taking your example shot from an old screenie that was a demonstration of the engine on low detail? Why not the binks?
 
I mean the model on the left doesn't even have finger joints, it just drops straight off.

I'm assuming you mean there is a clear polygonal edge on the thumb in the left hand image? If you look at the position of the hand in each image you'll see they are different (the position, not the actual hand). I would expect that if you took a grab of the Bink video at the same frame of animation as the new shot you'd see the same definite polygonal line (after all the image from the Bink is heavily compressed).

Notice as well the modelled bumps/thickness on the right model but completely absent on the left.
I really don't understand what you are talking about - which bumps? Which thinkness? Could you get a higher-quality image of the 'better hand' as you see it and make some marks on it is photoshop or paint? I think you are seeing detail in a heavily compressed jpg that isn't there.
 
Dagobert said:
Could you get a higher-quality image of the 'better hand' as you see it and make some marks on it is photoshop or paint? I think you are seeing detail in a heavily compressed jpg that isn't there.

Sigh...

Do you need anything at the grocery store while I'm at it? Can I wash your car for you?

Seriously, go outside and play... it's a nice day.
 
By the way, the supposed new pic was posted here AT LEAST two months ago. After some arguing, people came to a conclusion that it's from the leaked version.
Only then the pic was only like 1x1 inches. Thinking of that, it would make sence that they were ment to be small pics in some magazines. Now someone has just made them 1000x bigger and it's possible to see they're not on the highest details.

And what are you trying to solve here? Are you arguing if that's what the game will look like at the best? Or are you trying to find out why the pics are NOT on the highest settings? 'Cause They clearly are not on the highest settings, but trust me, that indeed isn't the game at it's best. That has been said a million times. This subject will not go any further by posting close ups.
 
the thing about that is
if they were meant to be small ... why bother putting details on low anyway? regardless?

and if they were initially small... blowing them up would blur them to hell... in other words they were originally in large resolutions.

only E3 holds the answer.

the new hand looks like shite for some reason btw.
 
Seppo said:
By the way, the supposed new pic was posted here AT LEAST two months ago. After some arguing, people came to a conclusion that it's from the leaked version.
Only then the pic was only like 1x1 inches. Thinking of that, it would make sence that they were ment to be small pics in some magazines. Now someone has just made them 1000x bigger and it's possible to see they're not on the highest details.

And what are you trying to solve here? Are you arguing if that's what the game will look like at the best? Or are you trying to find out why the pics are NOT on the highest settings? 'Cause They clearly are not on the highest settings, but trust me, that indeed isn't the game at it's best. That has been said a million times. This subject will not go any further by posting close ups.

Which shot are you talking about? This one? In which case, no, that's not from the stolen build.. that was posted in EGM back a few months ago.. showing media from that in an official magazine would be a bad idea
 
Yeah, that's the pic I was referring to.

I'm just trying to say that people are worrying too much. Ultimately, when the game will be released, you won't be able to enjoy the game when everything has to be perfect.
 
when game comes out we will all love valve hl1 was the best a little bit of faith hl2 will be better
 
you guys are still hoisting your hopes for the graphics of the game way too high, and you're going to be let down no matter what the final product looks like.

real water doesnt always have beautiful reflections, neither does hl2 water (if you want typical tropical paradise blue water try farcry).
 
And this one
http://www.3dgamers.com/screenshots/games/halflife2/2.html
No reflection is water? Also it amazes me that so much light from gun and not a slight reflection on hand, or on gun barrel, because if you look gun is supposed to made of reflective material not dull plastic, but it is not reflecting the particles from gun fire, may be it is not implemented yet.
 
Apos said:
Xbox shots maybe?

Hey, that's a good point. That would give a good explanation to everyone who's spending time analyzing the pics.

And where did all these new screenshots come from anyway? It was like everyone was waiting for the PC Zone magazine to come out today, and BAM there are hundreds of new pics just popping up left and right!
 
Yeah, XBox shots would be a logical explanation. VALVe DOES have 2 boothes at E3, yeah? Maybe.. (I'm being too optimistic probably)

And I agree, Seppo, I wish I knew the origin of these shots as well...
 
Dagobert said:
I'm assuming you mean there is a clear polygonal edge on the thumb in the left hand image? If you look at the position of the hand in each image you'll see they are different (the position, not the actual hand). I would expect that if you took a grab of the Bink video at the same frame of animation as the new shot you'd see the same definite polygonal line (after all the image from the Bink is heavily compressed).
I recognise that the models are in slightly different positions, but it still doesn't change the very awkward way the finger cuts off, making an almost triangular shape where the finger bends.

As I see it, even if the finger really was significantly more angular and I was right, you'd still be making the same "but it isn't in the same position" defence.

I really don't understand what you are talking about - which bumps? Which thinkness? Could you get a higher-quality image of the 'better hand' as you see it and make some marks on it is photoshop or paint? I think you are seeing detail in a heavily compressed jpg that isn't there.
Just the way the model seems more fleshed out more rounded - you can actually see the line thumb makes when it bends.

I'm not sure how I'm supposed to fully demonstrate such things in PSP or Photoshop.
 
subtlesnake said:
I recognise that the models are in slightly different positions, but it still doesn't change the very awkward way the finger cuts off, making an almost triangular shape where the finger bends.

As I see it, even if the finger really was significantly more angular and I was right, you'd still be making the same "but it isn't in the same position" defence.


Just the way the model seems more fleshed out more rounded - you can actually see the line thumb makes when it bends.

I'm not sure how I'm supposed to fully demonstrate such things in PSP or Photoshop.


its the same model, although i do see what you're saying i would attribute that to the position of the hand (thumb specifically) and perhaps the lighting as well.
 
You know what the strange this is.. If they ARE beta leaked images (so for a prank), why would they appear @ all great game sites with the comment : "New officially released screenshots of HL2"? :/
 
IGNORE THIS

Can a mod please delete this post, I was testing something and accidently pressed reply instead of preview.
 
flupke said:
You know what the strange this is.. If they ARE beta leaked images (so for a prank), why would they appear @ all great game sites with the comment : "New officially released screenshots of HL2"? :/

They're not stolen build screens, we've established that.. something is funky about them, though
 
Shuzer said:
They're not stolen build screens, we've established that.. something is funky about them, though

the only thing funky about them is that they are not as well composed as the early shots (as dago pointed out), and the fact that all of your expectations are abnormally high and the reality can only take them in one direction, and that is down.
 
Xtasy0 said:
its the same model, although i do see what you're saying i would attribute that to the position of the hand (thumb specifically) and perhaps the lighting as well.
Could it not be a scaled down model?
 
Xtasy0 said:
the only thing funky about them is that they are not as well composed as the early shots (as dago pointed out), and the fact that all of your expectations are abnormally high and the reality can only take them in one direction, and that is down.

...okay? Well, considering I've been looking at older shots then switching to looking at the newer shots, I disagree completely.. even the screens I took in the stolen build (alot aren't well composed) look bounds better than those
 
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