New Hi Res pics of HL2

BrassmÔnkey said:
Wow. Those shots are pretty ucking fugly, if I may point out the obvious. Valve is in trouble if they wan't Source to be a competitor. So far all it has going for it are a few nice shaders, the rest of the engine is hum drum.

The lighting in Source is terrible. And no, the shadows don't line up with the light source, they are just cast str8 down at all times. It's really unimpressive. And not all objects will cats shadows, only objects that have been intentionally made dynamic like small boxes/crates and stuff. Trees and other non-dynamic objects won't cast any shadows. And even on those objects which do cast shadows, the shadows will be str8 down and not depend on the position of the light source, and they will all be the same shade.

I am not impressed.

I know this will upset alot of you, but you need to wake up and realize the obvious.


your comment on shadows being cast straight down is completely wrong, look at 01.jpg you can CLEARLY see that the two enimies have long shadows meaning the sun is farther down in the sky, also 02.jpg shows some of the same but the angle makes it hard to see, but 01.jpg is a prime example of you being wrong. (refering to 01.jpg from the german site, not 3dgamers (in case they're numbered differently))
 
Fenric said:
doesn't explain where all the other stuff Valve claimed it had has gone though

normals
HDR
specular
reflection
refraction
custom shaders

etc. and so on

What do you think about my idea I posted a couple pages back, fenric? About map settings and testing? It was the only thing I could remotely think of to explain things.

http://www.halflife2.net/forums/showthread.php?t=21259&page=9&pp=15
 
blahblahblah said:
I have noticed that more and more with these modern games. Older games were not graphically capable (shadows and lighting wise) of having a dark forboding environments. Now we have computers that can have these pretty graphics and some of these games are going for very dark tones.

The original Half-Life did a pretty good job of keeping me in suspense, it looks like HL2 has the chance to scare the crap out of me.
yes, i know, games like far cry and especilly doom are doing this...man what would doom look like without all thoes shadows?? :dozey:
 
We've seen the game in action in the videos. Whatever the explanation for the jagged, poorly textured, crummy detail textured screenshots is (and I certianly think they look like Dx7 or 8 versions), if it looks as good as it does in the videos, it makes not a whit of difference.

Personally, I'd like to know where those screens actually came from. As I said, that German site could be totally clueless. They could have stolen them from anywhere, stripped them of their context, and posted them. For all we know, they are shots meant to show off what the game will look like on low end hardware.
 
i do have to say, there is specular and and bump maps in the prison shot looking through the doors at the combines fighting ant lions... and i don't think these all look so bad... i think that some are better than others. the ones in the prison, i like, the jumping zombine, i like. the chopper? check.

the other ones, i'm not crazy about, but i do have to say that the description in PC Zone of the gameplay made me completely not worry about the graphics details... i'm sure the game will be great.
 
Personally, I'd like to know where those screens actually came from. As I said, that German site could be totally clueless. They could have stolen them from anywhere, stripped them of their context, and posted them. For all we know, they are shots meant to show off what the game will look like on low end hardware.

Those shots were meant for print. They are some of the shots in the new PC Zone(Could be another mag, not sure. I have the scans.)
 
Cutey_Kaite said:
but, if you were to have a hungry dog, wanting some meat, and you give a dog meat would he judge the quality?

He would judge the meat on how it tastes and not how it looks.... :cheers:
 
Ok I checked the scans, these shots were given to PCAction for print.
*EDIT* Some of them are in PCZone too though. Most likely they are just a series of shots given to multiple mags for print. But they are not meant to represent what the game looks like on shitty comps, as someone suggested. They were meant for print, to advertise the game.
 
[Matt] said:
He would judge the meat on how it tastes and not how it looks.... :cheers:

I don't know about you, but I found the taste rather dry and papery. I prefered just looking at them.
 
Neutrino said:
I don't know about you, but I found the taste rather dry and papery. I prefered just looking at them.
/me throws a stick for Neutrino

Fetch!! :E
 
well, i'm baffled by all this. I hope valve says something, and more than ever, i hope they blow us away at E3

/me dies.
 
Maybe when comps progress enough and valve gets around to releasing their high-res texture upgrade, we can actually see small details on the human face in hl2, like the nose, and mouth, and other details like that. yea.
 
Fenric said:
doesn't explain where all the other stuff Valve claimed it had has gone though

normals
HDR
specular
reflection
refraction
custom shaders

etc. and so on

characters heads = normal mapped

none of the screenshots have any need for HDR, although in 06.jpg if you went into that room that is light and looked to the left im sure you'd see hdr in full effect.
in 06.jpg theres specular lighting on the wall to the left (unless im confusing specular lighting with something else)
there are reflections in the water in 04.jpg, but just like in real life, you dont always see reflections/refractions in real water, it depends on the surroundings and the lighting.
how would you ever know what a "custom shader" is from a screenshot? haha thats amusing.
 
What bugs me about the pictures is while they look amazing the grass looks way out of place compared to the graphicall bliss surrounding it. And the Buildings look remarkably 2D on their surface compared to the rest of the world.
 
We're tallking about the screenies posted over at ************** right??

Quite frankly I dont quite see why people are complaining about them, unless I have suddenly become seriously visually impaired. They are quite acceptable in my book and just about where I always thought were the source engine would be.

So, even the name of that site get x'd out lol ???

BTW, I would like to complain about the serious jaggies in the screenies, but may have to do with either the hard-ware that it was taken with or with the fact that these screenies were intended for use in magazine publications.

Oh, and allways remeber that screenies give a poorimpression of the latest generation of game engines, a fact that is well known from the DooM III screenies. Let's just wait for various movies to appear.
 
blahblahblah said:
Who is this Dr. Breen and why have I never heard of him?
he's the bad guy of hl2, at least that what ive heard.
He's also the mayor of city 17
 
Xtasy0 said:
characters heads = normal mapped

none of the screenshots have any need for HDR, although in 06.jpg if you went into that room that is light and looked to the left im sure you'd see hdr in full effect.
in 06.jpg theres specular lighting on the wall to the left (unless im confusing specular lighting with something else)
there are reflections in the water in 04.jpg, but just like in real life, you dont always see reflections/refractions in real water, it depends on the surroundings and the lighting.
how would you ever know what a "custom shader" is from a screenshot? haha thats amusing.


how would you ever know what a "custom shader" is from a screenshot? haha thats amusing.

Xtasy0 said:
characters heads = normal mapped

indeed it is Mr contradiction :p
 
I hate spoiler tags. They make you want to highlight even more. ;(

No Soup for you!!! ;)
 
blahblahblah said:
I hate spoiler tags. They make you want to highlight even more. ;(

No Soup for you!!! ;)
muahahaha, common, u know u want it... :naughty:
 
Wait a minute, Brassmonkey...brassmonkey.... oh yeah, don't you get banned like every other month? Found a new way to spell your name this time?
 
Fenric said:
indeed it is Mr contradiction :p


normal mapping is not a "custom shader" and its easy to tell when an object is normal mapped, even from a screenshot. the point is a "shader" is very generic and could be used for lots of things, so picking out a "custom shader" would be pretty much impossible.

meanwhile you nicely ignored the fact that i pointed out instances of all the things you claimed were not in the screenshots, how convenient.
 
It's hard to tell which surfaces are normal mapped in hl2 because the lighting model is so poor. Normal maps really shine when they have true dynamic lighting rolling over the surface of the models. In hl2 the only time a normal map sticks out is when there is also a specular map on the surface, but specular maps are rare in hl2. They are reserved for the occasional tile wall, and thats it. Unlike Doom3 which has detailed normal maps on every surface, along with specular and height maps. Pure bliss.

This (http://planetdoom.com/images/screenshots/official/16l.jpg) is the true power of normal maps, too bad you won't see anything like that in hl2.

This too. http://www.doom3world.org/gallery/doom3/gamestar_1203//images/doom3_gamestar_1203_04.jpg

Nothing in hl2 is that detailed. Look at those muscles. And with pure real time lighting rolling off of them, no shitty ancient lightmap technology. yea.
 
BrassmÔnkey said:
It's hard to tell which surfaces are normal mapped in hl2 because the lighting model is so poor. Normal maps really shine when they have true dynamic lighting rolling over the surface of the models. In hl2 the only time a normal map sticks out is when there is also a specular map on the surface, but specular maps are rare in hl2. They are reserved for the occasional tile wall, and thats it. Unlike Doom3 which has detailed normal maps on every surface, along with specular and height maps. Pure bliss.

This (http://planetdoom.com/images/screenshots/official/16l.jpg) is the true power of normal maps, too bad you won't see anything like that in hl2.

This too. http://www.doom3world.org/gallery/doom3/gamestar_1203//images/doom3_gamestar_1203_04.jpg

Nothing in hl2 is that detailed. Look at those muscles. And with pure real time lighting rolling off of them, no shitty ancient lightmap technology. yea.


how long do you think your account will last this time mr. doom3 (or should i call you by any one of the NUMEROUS other forum names you've used?)

and yeah, that shitty ancient lightmap technology that farcry uses!! hah.
 
Well, that confirms MY suspicions..

Welcome back, EvilEwok/Pseudonym_/whatever other names you used to use :|
 
Xtasy0, he put you right on your comments, don't attack him for that, or try throw this thread off topic just because you got warned before. I'll start deleting any more off topic posts rather than closing the thread at this point.

Maybe he was banned, but he's currently behaving himself and pointing out some interesting facts regarding normal mapping. You may not like what he has to say but the unfortunate fact is he's pretty much right.
 
Ah well, moving on...

[Matt], exactly.. now why does the latest batch of screens look like crap? :(
 
Apos said:
Ingame shots can also be under NDA and leaked from somewhere, that's the problem. Heck, those could all be beta shots for all I know. Slapping on a disclaimer "these aren't from the beta" doesn't exactly impress me coming from some random site that could be clueless.

except there is a lower res magazine scan version of a couple of the screens found at www.******************* otherwise id think they were from beta as well

edit: :LOL: :LOL: looks like those guys are a little frowned on here... ah well but it was a MAGAZINE SCAN
 
Fenric said:
Xtasy0, he put you right on your comments, don't attack him for that, or try throw this thread off topic just because you got warned before. I'll start deleting any more off topic posts rather than closing the thread at this point.

Maybe he was banned, but he's currently behaving himself and pointing out some interesting facts regarding normal mapping. You may not like what he has to say but the unfortunate fact is he's pretty much right.

he didn't "put me right"(wtf does that even mean?) on anything, the characters in hl2 have normal mapping on their heads, and thats about it. and yes doom3 has superior lighting model, i never denied that, but farcry still uses lightmaps and lots of people are drooling over it, so i dont see why thats considered such a bad thing.
 
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