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Xtasy0
Guest
BrassmÔnkey said:Wow. Those shots are pretty ucking fugly, if I may point out the obvious. Valve is in trouble if they wan't Source to be a competitor. So far all it has going for it are a few nice shaders, the rest of the engine is hum drum.
The lighting in Source is terrible. And no, the shadows don't line up with the light source, they are just cast str8 down at all times. It's really unimpressive. And not all objects will cats shadows, only objects that have been intentionally made dynamic like small boxes/crates and stuff. Trees and other non-dynamic objects won't cast any shadows. And even on those objects which do cast shadows, the shadows will be str8 down and not depend on the position of the light source, and they will all be the same shade.
I am not impressed.
I know this will upset alot of you, but you need to wake up and realize the obvious.
your comment on shadows being cast straight down is completely wrong, look at 01.jpg you can CLEARLY see that the two enimies have long shadows meaning the sun is farther down in the sky, also 02.jpg shows some of the same but the angle makes it hard to see, but 01.jpg is a prime example of you being wrong. (refering to 01.jpg from the german site, not 3dgamers (in case they're numbered differently))