New Hi Res pics of HL2

Maybe we're just starting to see that the "pro's" are no better than the mod teams. All run off making huge claims, then when it comes down to it they can't get anywhere close

But that just doesn't make sense after the Source demo, hell it doesn't make sense with the stolen files. Even the quality there was apparantly better than these :\

wbcheater just might have a point. This could be just a scam by someone

01.jpg

look at the bottom right. The water just stops at the edge of the map. Very unprofessional and the kind of thing you'd find in stolen files not close to release screenshots

Maybe I'm just trying to convince myself its a scam, because the thought of these being the real thing isn't good.
 
http://www.planetdoom.com/images/screenshots/xbox/4l.jpg

The first screenshots of hl2 didnt exactly blow me away either, it was the e3 video that did that, to see all the animation, physics and art come together, it was easy to see where valve was concerntrating there gameplay efforts.

Jeez guys u really blow up at the slightest thing dont u, ive got old screenshots of HL1 that look like they were made for the damn SNES!
 
Fenric said:
Maybe I'm just trying to convince myself its a scam, because the thought of these being the real thing isn't good.

:( feel the same way.
E3 seems even further away now.
 
hey fenric, im sorry i went on the mod bashing rampage, befor. i was outa line.
 
Fenric, the only issue I have with that is that screenshot is definitely an official shot.
Why? Because it was shown in EGM a few months ago..
 
Hell, If this is how they would look on a low-end PC, then I'm still happy.

Look at the top left of the graveyard...
Remember the controversy over the 'birds' in some concept art being possible bat-aliens?
 
They have to come from Valve, don't they? I mean, who else could have taken them? So, what are the possible scenarios? It's run on really low settings for whatever reason? Or perhaps the previous movies just looked so good because they were low-res?
 
Valve would NOT degrade the graphics. I'm sorry, but if you really think so, your smoking some very good weed. It would be a stupid move on Valves part to do so, and besides, PC Zone said the graphics and physics blew them away. Them screenshots are either low resolution or fake.
 
I don't think any of the new screenshots I've seen today look that good. I'm far less impressed than I was a year ago.
 
Stage said:
They have to come from Valve, don't they? I mean, who else could have taken them? So, what are the possible scenarios? It's run on really low settings for whatever reason? Or perhaps the previous movies just looked so good because they were low-res?
Nobody seems to have heard from Valve yet about these, its the one time a media blackout wouldn't be in their best interests, showing low quality like this as an example of what the worst we can expect is one thing. But they shoulda really added some DX9 examples too..

To be honest most of these can probably be faked by someone with the stolen files
 
I could've (and actually have) made better screenshots with the leak. These are just bizarre.
 
Fenric said:
Nobody seems to have heard from Valve yet about these, its the one time a media blackout wouldn't be in their best interests, showing low quality like this as an example of what the worst we can expect is one thing. But they shoulda really added some DX9 examples too..

To be honest most of these can probably be faked by someone with the stolen files
the only problem is, those same areas looked BETTER in the leaked software.

I mean geometry, texture clarity, detail objects, models (like the hands, and weapons)...

so I would assume it has to be fake. because its just not the same content, its changed. (some of the ground textures look like pure cheese)

honestly, Hl2 had "decent - cool" graphics when it was announced, but now either its got worse, or we are obviously used to better.. I know I expected at least a LITTLE touch-up in the year long delay :/
thats just me though.
 
Fenric said:
To be honest most of these can probably be faked by someone with the stolen files

..I disagree with that. I don't know if you've ever played the stolen build, but alot of what is shown there isn't.. there.

What really confirms this for me is few things;

1. The first shot that you mentioned with the water "stopping," that was shown in EGM a few months ago. It has to be official.
2. The chopper shot, we know this is official and not in the stolen build
3. The Zombie graveyard shot.. again, we know this is official, as it was in PC Zone's article
 
Stage said:
They have to come from Valve, don't they? I mean, who else could have taken them? So, what are the possible scenarios? It's run on really low settings for whatever reason? Or perhaps the previous movies just looked so good because they were low-res?

The 1024x768 bink videos are not what i would refer to as low res in this situation, and why in gods name is that Zombie shot 5083 x 2859, thats a bloody huge screenshot lol.

I resized a few down to 1024 width (whatever height) they end up looking alot better, i believe that is there original gameplay resolution.

The reason the screenshots are sized so much larger, is because ************** has obtained these from a contact at PC games magazine, they are source material meant to be used in print magazines, in a few days these shots will be distributed to sites officialy in much lower res, it does make a big difference guys :p
 
Lobster said:
The 1024x768 bink videos are not what i would refer to as low res in this situation, and why in gods name is that Zombie shot 5083 x 2859, thats a bloody huge screenshot lol.

I resized a few down to 1024 width (whatever height) they end up looking alot better, i believe that is there original gameplay resolution.

The reason the screenshots are sized so much larger, is because ************** has obtained these from a contact at PC games magazine, they are source material meant to be used in print magazines, in a few days these shots will be distributed to sites officialy in much lower res, it does make a big difference guys :p

Actually, that does make sense. these shots were meant for print, and were thus going to be resized and blurred through the transfer to ink.
The zombie shot from the magazine looked fine, but these were clearly not meant to be shown on computer screens.
 
manny_c44 said:
I could've (and actually have) made better screenshots with the leak. These are just bizarre.
hl2_02.jpg


far right of the image, banding in/on the water. Opinions?

And the apparant lack of any detail decals or overlays
 
Fenric said:
hl2_02.jpg


far right of the image, banding in/on the water. Opinions?

And the apparant lack of any detail decals or overlays

Best we can hope for that these were just running on lower details..
 
Lobster said:
The 1024x768 bink videos are not what i would refer to as low res in this situation, and why in gods name is that Zombie shot 5083 x 2859, thats a bloody huge screenshot lol.

I resized a few down to 1024 width (whatever height) they end up looking alot better, i believe that is there original gameplay resolution.

The reason the screenshots are sized so much larger, is because ************** has obtained these from a contact at PC games magazine, they are source material meant to be used in print magazines, in a few days these shots will be distributed to sites officialy in much lower res, it does make a big difference guys :p

they all are sized just fine except the graveyard shot but it seems fine at 3dgamers.com

id bet these shots just dont have aa/af on and dx9 is not on. but they still lack ...:(

valve needs to speak up
 
Give it a try, resize the zombie image to 1024 width, (humor me) the image is meant to be used as a background in the magazine articles, these are not official screenshots (as such) we are never meant to see such print source material publicly.
 
I noticed that the people were the only objects that generated shadows. There must be some sort of mistake.
 
Lobster said:
Give it a try, resize the zombie image to 1024 width, (humor me) the image is meant to be used as a background in the magazine articles, these are not official screenshots (as such) we are never meant to see such print source material publicly.

That's actually a good point..
/me sets it to his wallpaper :) lol
 
it looks like the person is standing on the water...

and the beam going into the water is even wierder, the current isnt acting physicaly around the beam, ya know what i mean?
 
Fenric said:
hl2_02.jpg


far right of the image, banding in/on the water. Opinions?

And the apparant lack of any detail decals or overlays

compresion artifacts?

Are you sure that is water? If it wasn't for the pixel shading I would have called it cement or something.

I wonder what is going on.
 
x84D80Yx said:
they all are sized just fine except the graveyard shot but it seems fine at 3dgamers.com

id bet these shots just dont have aa/af on and dx9 is not on. but they still lack ...:(

valve needs to speak up

I'd say, if that's minimum details, it looks pretty good.. but, if it's medium or something, then I agree :|
 
Mechagodzilla said:
Actually, that does make sense. these shots were meant for print, and were thus going to be resized and blurred through the transfer to ink.
The zombie shot from the magazine looked fine, but these were clearly not meant to be shown on computer screens.

Well I've worked with print images before. And you'd not switch off all the cool details for print, there's simply no need to these days, not with current printing technology.

If these are official, then its more likely a case of a) Valve waiting until E3 to show off the game at its best or b) they haven't yet got all the extra's done, and most effects aren't working, or are still being compiled into final maps or c) these are really old

It's just weird how their very very early images are superior to these (and they in their original form were as large as the green zombie graveyard pic) then there's the source demo bink which looked great and had all the trimmings, then the stolen files which allegedly look better than these. It's all out of synch
 
Mechagodzilla said:
I noticed that the people were the only objects that generated shadows. There must be some sort of mistake.

HL2 doesn't have dynamic lighting if that's what you're getting at.

If not I R stoopid.
 
nw909 said:
HL2 doesn't have dynamic lighting if that's what you're getting at.

If not I R stoopid.

Regardless, objects still cast shadows in HL2, not just characters
 
So, you guys think that we will be getting these officially from Valve in a couple of days?
 
nw909 said:
HL2 doesn't have dynamic lighting if that's what you're getting at.

If not I R stoopid.

The character's shadows don't line up with the light sources either...

???
 
Fenric said:
Well I've worked with print images before. And you'd not switch off all the cool details for print, there's simply no need to these days, not with current printing technology.

If these are official, then its more likely a case of a) Valve waiting until E3 to show off the game at its best or b) they haven't yet got all the extra's done, and most effects aren't working, or are still being compiled into final maps or c) these are really old

It's just weird how their very very early images are superior to these (and they in their original form were as large as the green zombie graveyard pic) then there's the source demo bink which looked great and had all the trimmings, then the stolen files which allegedly look better than these. It's all out of synch
Valve is one big mystery after another ...
 
perhaps its just that HL2, is starting to show its age....
the sad thing is it hasnt even been released yet :/

edit:
if this had been released last year, it could have been groundbreaking.

but now most of what is has to offer (besides the story) is pretty common place.

water = overdone
physics = dime a dozen nowa days
ragdolls = if its not in a game its odd.
Ai = well last years E3 presentation of the guys standing still and fireing was impressive :/ heh the AI in FC isnt perfect, but its the most innovative since HL/Halo.

Im praying theres some mix-up though, and this E3 will set me straight
 
i dont want to say this but, didnt valve say they were going to release new content in a few weeks, which was a few weeks ago when he said it....PLZ DONT BE TRUE....
 
so will the weapons/enemies section on hl2.net be getting some new additions? (the baton (?) helicopter, and weird skeleton zombie) oh and by the way, the screenies (not scans) are nothing spectacular...
 
Mr. Redundant said:
perhaps its just that HL2, is starting to show its age....
the sad thing is it hasnt even been released yet :/

*Shuzer burns Mr. Redundant

No, he never said such a thing..
 
Wow. Those shots are pretty ucking fugly, if I may point out the obvious. Valve is in trouble if they wan't Source to be a competitor. So far all it has going for it are a few nice shaders, the rest of the engine is hum drum.

The lighting in Source is terrible. And no, the shadows don't line up with the light source, they are just cast str8 down at all times. It's really unimpressive. And not all objects will cats shadows, only objects that have been intentionally made dynamic like small boxes/crates and stuff. Trees and other non-dynamic objects won't cast any shadows. And even on those objects which do cast shadows, the shadows will be str8 down and not depend on the position of the light source, and they will all be the same shade.

I am not impressed.

I know this will upset alot of you, but you need to wake up and realize the obvious.
 
Lobster said:
Give it a try, resize the zombie image to 1024 width, (humor me) the image is meant to be used as a background in the magazine articles, these are not official screenshots (as such) we are never meant to see such print source material publicly.

if you look at 3dgamers.com they are already at 1024...like i say. they are terribly lacking
 
BrassmÔnkey said:
Wow. Those shots are pretty ucking fugly, if I may point out the obvious. Valve is in trouble if they wan't Source to be a competitor. So far all it has going for it are a few nice shaders, the rest of the engine is hum drum.

The lighting in Source is terrible. And no, the shadows don't line up with the light source, they are just cast str8 down at all times. It's really unimpressive. And not all objects will cats shadows, only objects that have been intentionally made dynamic like small boxes/crates and stuff. Trees and other non-dynamic objects won't cast any shadows. And even on those objects which do cast shadows, the shadows will be str8 down and not depend on the position of the light source, and they will all be the same shade.

I am not impressed.

I know this will upset alot of you, but you need to wake up and realize the obvious.
Im tryin, im tryin! but its so hard ;(
 
Back
Top