Billtcm
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- Joined
- Nov 23, 2004
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Hey guys I've been thinking of starting a mod, but before I get into it too much I wanted to know what you guys think. It would be based on the gameplay of the "Strike" series made by EA in the 90's.
Here is a link to a sheet of all "Strike" games, includes tons of pictures
http://www.mobygames.com/game_group/sheet/gameGroupId,134/
If some of you aren't familiar with it, it's pretty much a 3rd person view(like a top/side view) of a helicopter where you fly around a somewhat large plane of land and accomplish missions dealing with rescuing people, blowing things up, and making sure you don't die b/c you run out of fuel(there is much more to the game of course). This would be a singeplayer mod with a number of levels (I don't know how many levels as of now, perhaps a few at first to see what people think) and would add many more features using the source engine. Some features would be switching vehicles, tons of soldiers(maybe 100's onscreen) fighting with you as their air support, defending and attacking bases, and I could list more stuff but I think you get the point. The reason I said 100's of soldiers is b/c poly count for models would be cut down to like 500 or maybe 200 per soldier since the gameplay wouldn't be of an fps. Anyhow I've always worked for mod teams before and I thought I'd try starting one, so tell me what you think. Thanks
Here is a link to a sheet of all "Strike" games, includes tons of pictures
http://www.mobygames.com/game_group/sheet/gameGroupId,134/
If some of you aren't familiar with it, it's pretty much a 3rd person view(like a top/side view) of a helicopter where you fly around a somewhat large plane of land and accomplish missions dealing with rescuing people, blowing things up, and making sure you don't die b/c you run out of fuel(there is much more to the game of course). This would be a singeplayer mod with a number of levels (I don't know how many levels as of now, perhaps a few at first to see what people think) and would add many more features using the source engine. Some features would be switching vehicles, tons of soldiers(maybe 100's onscreen) fighting with you as their air support, defending and attacking bases, and I could list more stuff but I think you get the point. The reason I said 100's of soldiers is b/c poly count for models would be cut down to like 500 or maybe 200 per soldier since the gameplay wouldn't be of an fps. Anyhow I've always worked for mod teams before and I thought I'd try starting one, so tell me what you think. Thanks