Hello everyone!
Before I begin I would like to say good job on the forum, I like it!
Anyways, hi again, as you can see (from the title) I'm a beginner. *sigh* goes all the experienced modders of the world but fear not for I will not fail you!!!!! Jokes aside, I have been seriously looking into programming and specifically modding (coding) the HL2 source engine for quite some time. I have been reading around a bit so I'm not gonna ask you a whole lot of stupid questions, the answers of which lay one topic below. No. I would just like to hear some opinions etc, so here we go!
1) In general how much programming experience is required compared to knowledge of the source engine? I have been having a lot of semi-amusing C++ self training time to get all in shape after dropping other languages I knew about a year ago. WAIT! I NEVER learned OOP I merely used some PHP XHTML SQL JS and a few other mainly web related languages, so this may be a problem be that's just another question to Google. (input however, despite the horribly over asked question, may be nice!)
2) As a student I look to the future as most do and I was wondering what the positives of having completed or at least worked on a mod are? (Like job application wise.)
3) Lastly If their was one cool ACTUALLY ACHIEVABLE modification you would like to see made what would it be? (This is for game play idea purposes of course!)
I probably have more questions to ask so watch out, I just forgot about them (smooth right?) Oh and I know sometimes you feel bad about smashing peoples dreams because there too ambitious. DON'T BE! If I hadn't gotten talked to like that I would have never come back down to earth (for I'm quite the ambitious person) make sure not to smash them to hard though. Just kidding SMASH the noobs like the bugs they are!!!! MUHAHAHA!
Peace everyone, :smoking: (but don't smoke)
~ Orannis
Before I begin I would like to say good job on the forum, I like it!
Anyways, hi again, as you can see (from the title) I'm a beginner. *sigh* goes all the experienced modders of the world but fear not for I will not fail you!!!!! Jokes aside, I have been seriously looking into programming and specifically modding (coding) the HL2 source engine for quite some time. I have been reading around a bit so I'm not gonna ask you a whole lot of stupid questions, the answers of which lay one topic below. No. I would just like to hear some opinions etc, so here we go!
1) In general how much programming experience is required compared to knowledge of the source engine? I have been having a lot of semi-amusing C++ self training time to get all in shape after dropping other languages I knew about a year ago. WAIT! I NEVER learned OOP I merely used some PHP XHTML SQL JS and a few other mainly web related languages, so this may be a problem be that's just another question to Google. (input however, despite the horribly over asked question, may be nice!)
2) As a student I look to the future as most do and I was wondering what the positives of having completed or at least worked on a mod are? (Like job application wise.)
3) Lastly If their was one cool ACTUALLY ACHIEVABLE modification you would like to see made what would it be? (This is for game play idea purposes of course!)
I probably have more questions to ask so watch out, I just forgot about them (smooth right?) Oh and I know sometimes you feel bad about smashing peoples dreams because there too ambitious. DON'T BE! If I hadn't gotten talked to like that I would have never come back down to earth (for I'm quite the ambitious person) make sure not to smash them to hard though. Just kidding SMASH the noobs like the bugs they are!!!! MUHAHAHA!
Peace everyone, :smoking: (but don't smoke)
~ Orannis