New Oblivion Screens

DigiQ8

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Elder_Scrolls_IV_Oblivion_70.jpg


more here
http://hardwired.hu/g.php?idgs=11&img=9105
 
Looks really nice, but, wheres the shadows?
 
Jangle said:
i love how the forests look on this game :D

Yeah, I always home in on the forest screenies. But the rest of it looks great too. I hope I can run it so that it looks nice when it comes out...
 
It looks worse than when they first started. But it could have just been the crappy screens.
 
dekstar said:
It looks worse than when they first started. But it could have just been the crappy screens.

Yeah, I think the resolution of the screenshots is just low or something.
 
It's from the XB360 vers.
You can note this from the res, which is a 720 HDTV res.

"1280x720"

So I'm assuming it's 360 screens.
 
They are screens that have been super compressed, the developers themselves have noted that they look terrible compared to what they orignally sent people. The 360 is going to look the same as the pc or better as it is said that it will take advantage of multi core processors which most people don't have yet. Have faith that those screen aren't what the game will look like and I wouldn't worry too much about shadows unless your computer can't handle them.

Blue
 
finally armor that does not suck, thanks for that.

this game looks better and better.
 
Epyon said:
Looks really nice, but, wheres the shadows?
Qfe.
That doesn't have anything to do with the pictures quality I believe.
I think it's pretty lame that not even the characters casts shadows on the ground, I mean that can't be that GPU demanding.
 
Those screenshots are crap, poor quality, I wouldn't of posted them. Your putting a bad image on the game!
 
This game is going to be incredible. If you look past the bad compression, you can tell that the graphics are just as good as they always were.
 
I think it's pretty lame that not even the characters casts shadows on the ground, I mean that can't be that GPU demanding.

It is.... I take it you haven't done any graphics rendering programming, so you probably wouldn't know what is GPU demanding or not.

First, it's not like static shadows where you can sort of cheat your way through of rendering them (if it's not going to move, why calculate the shadow every frame?)

Second, you have to project that shadow onto every surface in the world, to do it nicely. That means you have to make it on grass, shadows, other NPC's/players, yourself, geometry, etc etc

Third, the shadow will be moving, which means you constantly have to calculate the shadow... Since it keeps changing, it will take up some power.
 
Which could mean that if your running your game at 60 frames per second, it will calculate where every single shadow is suppose to be, and calculate it it onto every surface 60 times every single second.
Putting it into these terms, may help you understand how GPU demanding it is, now add in very far visual sight and complex geometry and you are in one hell of a ball park.

I think im correct anyway.
 
Perhaps, but Fable does it, and Fable's current gen(and XB1), but I guess they feel they don't want to sacrifice something else for the shadows.
I'm not saying it's ugly, it's beautiful, it's just little things like that prevent me from being fully immersed in the game.:)
 
i really dont care about this game graphics , all i want is the gameplay
 
Perhaps, but Fable does it, and Fable's current gen(and XB1), but I guess they feel they don't want to sacrifice something else for the shadows.
I'm not saying it's ugly, it's beautiful, it's just little things like that prevent me from being fully immersed in the game.
I believe fable uses lightmaps and static shadows.
HL2 for instance does not calculate all shadows in real time. It uses lightmaps and static shadows.

Doom 3 on the other hand calculates all shadows real time.

HL2 you have wide open areas, in which you can see far out. Doom 3 you have indoor areas. Now Doom 3 uses lower res textures, and less complexity and smaller areas just to allow for those shadows. They gave up alot.

Now when Oblivion comes out, we wont be able to have Greater Visual Distance than HL2 plus full shadowing on everything yet.


In Oblivion they actually modeled quite a bit of the other islands around the one your at. Why? Simple, you can see soo far out that they have to do it or else it wouldn't make sense.


http://www.morrowind.com/art/obliv_pc_screens_01.htm
Take a look at some of those screenshots. Take alook at the 12th one there(From the top). Look at that sword, look how ****ing detailed that sword is with all those carvings in it. Now imagine having 3 light sources around you and having to render a shadow for all those carvings 60x every second for 3 light sources.

That shit becomes very very complex. They would rather add more detail into every object, than to cast a shadow for every single object in the world. Which to me is very nice.

Now also take a look at the eight screenshot(from the bottom).
There are 6 lights JUST IN THE FOREGROUND. Look at all the objects right there. Now imagine how much rendering power your going to waste just on drawing those shadows for every singel sword, glove, etc.. 6 times aswell as them going over geometry properly.
Im sorry but thats alot of power. Why not take that power and put it into...how detailed each sword or axe or glove is.
 
DarkStar said:
One thing about the shadows.

Check out the character's shadows in this trailer, pay special attention to the skeleton near the beginning: http://www.gametrailers.com/player.php?id=5874&type=wmv

Those look real-time to me.

It looks like it has some sort of "selective" shadowing system. Perhaps in indoor locations, the shadows will be initialized. However, the outdoor scenes will not feature any real-time shadowing. That is asking for a lot at this point in time. I hope Bethesda proves me wrong though.

Give me shadows or give me death!!!!!! :D The game still looks totally gorgeous though.
 
LOL @ 360 looking "as good or better than PC". No sorry. It simply won't happen.
 
360 users will be happy that's all I care about. I really hate the whining of console players at my school. Bethesda are an excellent company and they know what they're doing.

Anywhoo on a side note what's with all the people bitching about the compass? Incase you don't know. Due to the radiant AI that will wander around town doing misc things ie praying. Finding a certain NPC could be considered a pain in the arse. Anywhoo to resolve this and to save having countless hours of direction dialog. Bethesda have introduced a non intrusive compass/cursor thingy that will point the way to the next objective. However, you need to select the appropriate quest apparently for it to show the way to what you want to get to.

btw Dark shadows in fantasy games look terrible in my opinion.
 
Minerel said:
I believe fable uses lightmaps and static shadows.
No sorry, do you have and play Fable?
Then go to the picnic area, stand near that "clock", look at it and your own character, and you'll see the shadows moving dynamically along with the course of the sun.
And other than that, I do agree with you, note what I wrote.
"I guess they don't want to sacrifice other parts for the shadows."
Because I do know it's a matter of sacrificing other things like say draw-distance and LOD system.
 
No sorry, do you have and play Fable?
I have played Fable.(Cousins house).
Then go to the picnic area, stand near that "clock", look at it and your own character, and you'll see the shadows moving dynamically along with the course of the sun.
So your saying Every single shadow in the game changes with the sun? Every single shadow in the game draws over every single other piece of geometry correctly? If There is 4 lights around you, all the correct shadows will be drawn? Does the shadow from his head appear on the rest of his body? Same with his arms?

You see, if shadows do not go over geometry correct, they are far FAR FAR less gpu intensive. Only having to do 1 shadow is also a great help.
 
Minerel said:
So your saying Every single shadow in the game changes with the sun? Every single shadow in the game draws over every single other piece of geometry correctly? If There is 4 lights around you, all the correct shadows will be drawn? Does the shadow from his head appear on the rest of his body? Same with his arms?

You see, if shadows do not go over geometry correct, they are far FAR FAR less gpu intensive. Only having to do 1 shadow is also a great help.
When you're outside, the only thing that casts (dynamic) shadows is the sun, so not say a street-lamp or such, but it still looks nice, and yes, Fable does feature self-shadowing, your arms casts shadows on you, your sword does, your head, your leg, your shadow casts onto NPCs correctly, their shadows casts onto themselves correctly, buildings shadows casts over items correctly, etc.
So you're right with that last thing, that it only does one shadow, the sun, when outside.
But it's better than NOTHING, and I never said I wanted Oblivion to do MORE than that.:)
 
LOL @ 360 looking "as good or better than PC". No sorry. It simply won't happen.

dont make me laugh :)

You know and I know the xbox 360 has more power than a PC right now by far. Three processors and a GPU that hasnt even been released yet. It might not have the keyboard and mouse, but it sure as hell will push those frames per second faster than any pc. Assuming you have a HDTV, you can garuntee your screen will look better than a PC.

Unless of course dreadlord, you mean brethesda is making the two copies exactly the same, then there will be no difference. Except on consoles I find there to be much less lag spikes, and on PC, I find the texture much sharper(HD).

But then again, ill sacrifice a little texture for a system only costing 400 dollars.
 
It'll look much better on my Xbox 360, I'm sure. :) Hardly anyone (maybe 5% of the market) can afford the latest and greatest in PC hardware, whereas most people can afford an Xbox 360. I'm one of those people. Yay for me!
 
Can't wait to see what editing facilities they provide.

-Angry Lawyer
 
Angry Lawyer said:
Can't wait to see what editing facilities they provide.

-Angry Lawyer
definately! Can't wait to make my special Ninja ring that lets me jump higher than houses!
 
Three processors and a GPU that hasnt even been released yet.
Xbox 360 does not have 3 processors it has 1 with 3 cores.
This means that all the bandwidth has to be shared between the 3 cores. If it had 3 processors each processor would have it's own bandwidth.

definately! Can't wait to make my special Ninja ring that lets me jump higher than houses!
My Hollow ring allows me to jump 3 loading areas in morrowind ^_^. Going between Raven Rock and that Fort in bloodmoon had never been faster and easier(well of course there is a boat but my way pwns that way in actual morrowind time).


Anyway I want to mess with the editor :|. I just like making and dling and playing Mods with TES :).
Plus as Computers pull ahead of consoles, people will make better textures on the Pc version years to come. Just like they did for morrowind.
 
shadows or otherwise, *drool*
heck, belive me, id play it even if it had that horrible .jpeg compression in every frame :p

edit: wait wait wait, why is there grass growing on the streets? thats it, im not going to play this...
 
I'm really not sure what to get this on. On Xbox360 it'll run silky smooth and look fantastic, but I don't think I'll have a computer good enough to play it on PC, which means no mods :(
 
JiMmEh said:
I'm really not sure what to get this on. On Xbox360 it'll run silky smooth and look fantastic, but I don't think I'll have a computer good enough to play it on PC, which means no mods :(

It has been confirmed that the more successful mods (The ones that arn't stupid and cheesy) will be downloadable via Xbox live, onto your HDD
 
DEATH eVADER said:
It has been confirmed that the more successful mods (The ones that arn't stupid and cheesy) will be downloadable via Xbox live, onto your HDD
So what you're saying is, you make a mod for the PC version, and then if it's good enough, Bethesda uploads it to Xbox Live?
 
Gargantou said:
Perhaps, but Fable does it, and Fable's current gen(and XB1), but I guess they feel they don't want to sacrifice something else for the shadows.
I'm not saying it's ugly, it's beautiful, it's just little things like that prevent me from being fully immersed in the game.:)

heres a little secret: the game is not out yet, thus it is not finished. don't go jumping to conclusions. christ
 
You know, the lizard guys kind of annoyed me. Thought they were really cool in Morrowind, but they seemed odd somehow, awkward, not intentionally odd. In this one the seem more human or something; I dunno, its odd.
 
So what you're saying is, you make a mod for the PC version, and then if it's good enough, Bethesda uploads it to Xbox Live?
Well the person who makes it would have to approve it aswell. And your version would also have to come with a Hard Drive(Which is required for Xbox Live anyway).

Anyway, only the more popular mods will come out. I can go and see thousands of mods on a single site alone. Each of them serving a diffrent purpose.

But hey, I will be able to create my own mods, which is what I care about. If I want to add a new land mass with my own quests, I can do it ^_^. If I want to make a super character and a NPC with unlimited gold that follows me around I can do it ^_^.

I am allowed to play a game in any mood I feel like.


Also there is a possibility for certain Mods to have to be modified to play on the Xbox 360 version. The Xbox 360 version is specfically optimized on the Xbox 360. Certain techniques (mainly graphically) that people do on the Pc version for mods may not work on the Xbox 360 version.
When it comes to major mods, this becomes a big issue. If your mod adds 100's of new items, monsters, textures, etc...(Im looking at you Giants mod for morrowind), and if there not optimized correctly for the Xbox 360 and they run like shit, are you really going to go back and change half your damn work just so it will run while you could be working on future improved versions?

What about major bugs in mods? Yeah these come..how will the Xbox 360 handle a crash in a mod. What about major mods that conflict with eachother? There can be some very hard to find conflictions and Xbox 360 gamers arn't use to hassles of the pc and thats often one of the reasons they go with the Xbox 360. Mods arn't tested to the limit like a game is, and a wierd error that occurs at a certain point that isn't found and crashes your game or ruin or saves. Well guess what? Now your going to have to have hassles like the Pc Version.
Why not just only have it do one mod at a time so mods can't conflict? Well...... Do I want this mod or this mod? Oh know this mod once used in a saved game messed up the save game and wont work with this mod..damn..


As you can see, if Bethesda goes on the roof on testing these mods and optimizes, and coverts things etc.. Certain things will cause to many conflicts, and add in the hassle that console gamers are usually free from. Now if bethesda has to pay people to do all this, guess what.....that costs $$$$..guess what!!!!!!!!!
PtPM. Pay to Play Mods.

Now if the modder is left with these challenges, hm...do I want to create a certain version of my mod and go through a ton of hassle just to get it working on the Xbox 360 or stick with my Pc fanbase and update the mod and improve it more..
hard choice...


I don't mean to be harsh but...Lets face is...it wont work out perfectly because the engines will be optimized much MUCH diffrently for the pc and the xbox 360.
 
DEATH eVADER said:
It has been confirmed that the more successful mods (The ones that arn't stupid and cheesy) will be downloadable via Xbox live, onto your HDD

I think i love you for saying that.
 
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