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I thought either was acceptable when refering to a group.StAtiC said:Great article, but he keeps saying "Valve are... Valve are..." it should be "Valve IS...". Valve is not plural. ValveS is plural. Things like that easily piss me off.
ríomhaire said:I thought either was acceptable when refering to a group.
StAtiC said:Great article, but he keeps saying "Valve are... Valve are..." it should be "Valve IS...". Valve is not plural. ValveS is plural. Things like that easily piss me off.
what house?stAtiC said:You don't say "my family are going to the house" do you? You say "my family is going to the house".
Dont! Your mind won't be able to stand the awesome!vegeta897 said:Holy shit dude, this is awesome. *Downloading full movie*
Link said:ARGHHHH. Look, new technologies are great. Really, I love them, but if you are aiming for immersion, try to make it look like I am in the scene itself and not in the scene, but looking through a camcorder. HDR? Great, except that if I sit in a pitch black room with it on, I get HDR from the game and my eyes at the same time. And don't even get me started on motion blur. You read that explanation of motion blur and its causes on the linked site? Great, thats totally correct. That is exactly how motion blur works. On a camera. However, my eyes are not cameras, they do not see in frames. Yes yes, I know that people are going to insist that they do, but they do not in fact take "frames", and although the effect is similar, it is not the same. Look at you monitor. Looks like a normal picture right? Now film it with any camcorder, and play it back. See the lines and distortions? Thats because our eyes do not work the same way as a camera. The point is this: if they are planning to have ferraris drive past at 120 mph, 2 meters or less from my body in games, then fine, chuck in the motion blur, its great, because the damn thing would blur in my eyes as well, so I won't see the effect. But nothing else is going to move fast enough to cause blur in real life, so don't replicate it in the game.
This is in dnager of going down the same road as lense flare did 7 years ago. Yes its pretty, yes its clever, but no, its not what a person sees, its what a camera sees.
Like I say, new tech is good, lets just not try and do life through a lense. I prefer life through the eye.
StAtiC said:You don't say "my family are going to the house" do you? You say "my family is going to the house".
Anyway, I thought the thing about depth of view was interesting.
http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/7.htmlValve are expected to introduce these effects in the next Steam update. After a number of "broken promises" recently, Valve decided not to give a specific date for this update, no doubt to avoid the rapid criticism should they miss that date by even a single day. Having said that, we can reveal that Half-Life 2: Aftermath is now set for a Q1 2006 release, aiming at February.
But nothing else is going to move fast enough to cause blur in real life, so don't replicate it in the game.
StAtiC said:You don't say "my family are going to the house" do you? You say "my family is going to the house".
Link said:ARGHHHH. Look, new technologies are great. Really, I love them, but if you are aiming for immersion, try to make it look like I am in the scene itself and not in the scene, but looking through a camcorder. HDR? Great, except that if I sit in a pitch black room with it on, I get HDR from the game and my eyes at the same time. And don't even get me started on motion blur. You read that explanation of motion blur and its causes on the linked site? Great, thats totally correct. That is exactly how motion blur works. On a camera. However, my eyes are not cameras, they do not see in frames. Yes yes, I know that people are going to insist that they do, but they do not in fact take "frames", and although the effect is similar, it is not the same. Look at you monitor. Looks like a normal picture right? Now film it with any camcorder, and play it back. See the lines and distortions? Thats because our eyes do not work the same way as a camera. The point is this: if they are planning to have ferraris drive past at 120 mph, 2 meters or less from my body in games, then fine, chuck in the motion blur, its great, because the damn thing would blur in my eyes as well, so I won't see the effect. But nothing else is going to move fast enough to cause blur in real life, so don't replicate it in the game.
This is in dnager of going down the same road as lense flare did 7 years ago. Yes its pretty, yes its clever, but no, its not what a person sees, its what a camera sees.
Like I say, new tech is good, lets just not try and do life through a lense. I prefer life through the eye.
NIEN!! YOU ARE INCORRECT!StAtiC said:You don't say "my family are going to the house" do you? You say "my family is going to the house".
Solver said:I am very impressed by the technology. I am though not very impressed by what it can do to immersion.
Such effects are good in a game like FEAR or Quake 4 - games that have sometimes over the top frantic action, and games that should really look like action movies. It would be bad, though, for HL3 - in Half-Life, you're supposed to feel that you are IN there, not that you're watching an interactive action movie. HL2 did it just right - I was completely immersed in the game world. However, HDR, motion blur and such can very easily detract from the immersion, IMO.
Umm, your eyes don't blur stuff that happens on a monitor dude. If say a car was to pass across your screen and the we only see it in one frame, we will just see an image of the car flash on screen, with no indication of it's direction or anything. This is becase monitors work in frames, REGARDLESS to what our eyes do. Now, with the motion blur, it actually looks like it does in real life, and the one frame of the car we see will be blurred, and we can tell which way it's travelling and that it's even travelling at all, instead of without the blur.aeroripper said:Every wave your hand in front of your face? Ever seen a ceiling fan? Ever see tires move really fast? Motion blur happens all the time in real life.
But as far as applying it to things like people running just so it looks "cool" juts makes it look worse.
We weren't arguing about whether it looks realistic or cinematic or not, I was telling Link here that your eyes don't put motion blur and HDR to things you see on a monitor. He thinks that these technologies are useless because our eyes already do it for usEnnui said:What are you all arguing about? Any half-wit could see that the new technology is NOT intended to make the game feel or look or act more realistic, but rather to increase the intensity and make the experience more cinematic.
DOD:S has never been all about realism. A healthy dose of it is good, but fun > realism.
Yes, I do. It's a UK English/US English thing.StAtiC said:You don't say "my family are going to the house" do you?
vegeta897 said:We weren't arguing about whether it looks realistic or cinematic or not, I was telling Link here that your eyes don't put motion blur and HDR to things you see on a monitor. He thinks that these technologies are useless because our eyes already do it for us
We? You and I? Sure... but there were some other people that did bitch about implimenting HDR into DoD:S.swiss said:We didnt complain about HDR when valve brought that out
NEIN! YOU DON'T KNOW GERMAN SPELLING!NIEN!! YOU ARE INCORRECT!
9! I DON'T CARE! :EMiccyNarc said:NEIN! YOU DON'T KNOW GERMAN SPELLING!