New SP Map: Prison Break

J

Jesterhole

Guest
Prison Break


Its zero hour but are you ready? Your cellmate watches you, senses your doubt, your fear... The outcome rests on your shoulders alone - one mistake, one slip, one bullet and what was cold and clean on paper will run red with slick blood. "I'm doing this for me and me alone" you say, forcing yourself to sound strong, confident - weakness is deadly here. The gates rumble open - just one chance is all it will take, one last grasp for freedom before everything is taken away...

Prison Break is a brand new Single Player map for Halflife 2 by Jesterhole which places you in a highly volatile situation from the start as you revolt against the bars which imprison you and take the sword and flame to your captors. The product of 5 months work featuring custom animations and dialogue, this map is an exhilarating combination of intense gameplay, inspired map design and most importantly immense fun.
Download it Now

http://www.fpsbanana.com/?section=viewitem.maps.maps.main.11143

ALT download

http://www.filefactory.com/get/f.php?f=3a3e6b188ebe7bfdf68d437c

Any comments or suggestions? [email protected]

http://img398.imageshack.us/my.php?image=prisonbreak54ux0vm.jpg

http://img390.imageshack.us/my.php?image=prisonbreak35jz7et.jpg

http://img387.imageshack.us/my.php?image=prisonbreak43au0bt.jpg
 
Well, thanks for playing Solaris. I tried to focus on the game play and not the art. Too many really pretty, really boring maps out there.

Any other feedback?
 
i'll try it - you really dont know much about pr do you :D
let us know what its about
 
Yes, first time puting a map out there. =)

Basically you are in a prison, and you and the other prisoners have a plan for breaking out. Once you do that, you have to make your way through the Prison, kill the Warden, then make it to the gates. Finally, you assault the gates and take over a dropship to make it to freedom.

I spent a good deal of time picking out VO and animations for the other characters, to help immerse you in the story.

Hopefully, you'll find it fun.
 
Jesterhole said:
So I took some time off from the industry last summer and took the time to learn the Source SDK. I wanted to have a good map for interviews, so I created this.

I spent a good deal of time finding animations and VO that would help give context to the story, and I'm fairly happy with how things turned out.

I've spent close to 5 months working on this map, but I'd like to do one last round of changes if it gets enough interest. So if you have feedback, please send it to [email protected]. Thanks!

Here is a link to the file. There might be a 30 second wait. I'm trying to find some better hosting.

And if there are better ways of getting this map out there, please let me know.

http://www.filefactory.com/get/f.php?f=3a3e6b188ebe7bfdf68d437c

Here are some screens:

http://img63.imageshack.us/img63/2616/prisonbreak35jz.jpg
http://img107.imageshack.us/img107/2426/prisonbreak43au.jpg
http://img63.imageshack.us/img63/8341/prisonbreak17mp.jpg
http://img107.imageshack.us/img107/8951/prisonbreak54ux.jpg
http://img107.imageshack.us/img107/5623/prisonbreak27nw.jpg

Submit your file to hl2files.com because the current host is one of the worst I have had the unfortune of trying to download files from.

.bog.
 
<<Submit your file to hl2files.com because the current host is one of the worst I have had the unfortune of trying to download files from.>>

Ya, I sent it to them last night, so I'm just waiting to hear back. Thanks!
 
**** Yeah!!! Thats what i'm talking about!!!
That was awesome - i loved every minute of it
It was intense, not too long and not too short, well balanced, challenging, with some really slick presentation and gameplay ideas
The mapping was lovely and well designed, the enemy placement was just right! This was kickass - so much fun!!!
I cant believe you've essentially sold yourself short on this - this map was better than most mods! I demand a sequel :thumbs:
great work!
 
john3571000 said:
**** Yeah!!! Thats what i'm talking about!!!
That was awesome - i loved every minute of it
It was intense, not too long and not too short, well balanced, challenging, with some really slick presentation and gameplay ideas
The mapping was lovely and well designed, the enemy placement was just right! This was kickass - so much fun!!!
I cant believe you've essentially sold yourself short on this - this map was better than most mods! I demand a sequel :thumbs:
great work!

Thank you SO much for playing John! It makes all the effort worth it to know that people enjoyed my work. Please tell your friends to check it out.
 
Solaris said:
Too brush based for a source map.
You have no idea what you are talking about. And I am 99 percent sure you didn't even try the map.

I just played it, really awesome stuff man! Lots of action, I LOVED fighting alongside the resistance fighters, and all the cheering and stuff :D And great use of the voice clips!

It was short and sweet, I really felt good when we made it to the drop ship at the end, it was really awesome :D Few games can do that to me, and you did it in a map!

Please think about making more :D
 
Thanks for playing and giving feedback, Veg.

I plan on doing another map, but right now I'm finishing up Xmen 3, then I have to start looking for a job again. =(

What I really need is an artist to work along with me. Oh well, maybe I just need to get better at art =)
 
Yeah im just about to download it and try it, i'll let ya know what i think soon :)
 
Was fun. Gameplay was fast and entertaining, but the art work was pretty poor. Poor prop placement and textures...but other than that, good fun, good fun.

7/10
 
Thanks for playing Samon! I'm glad you have fun. =)

Can I ask you to elaborate on the poor prop placement? I agree that the art is not the map's strong suit, but I was pretty happy with how I used the props. What there anything in particular you didn't like?

Thanks again!
 
From looking at the screenshots, it looks like there could be something wrong with the lighting(gun is in shadow all the time). But of course textures aren't everything, it's seriously the gameplay,(I hate graphic whores in my area who won't touch the game if it deosn't meet there graphic standads.) So I'm going to try it out now and see if it's any good.
 
Jesterhole said:
Thanks for playing Samon! I'm glad you have fun. =)

Can I ask you to elaborate on the poor prop placement? I agree that the art is not the map's strong suit, but I was pretty happy with how I used the props. What there anything in particular you didn't like?

Thanks again!

Well, I exaggerated a little - its more the actual props used in the environment at hand. Like the barricades in the detention block centre, they just looked odd. And some of the computer monitors and such. They simply didn't suit the enviroment, and I think with as stronger focus on the art and atmosphere of the prison as there is on the super fast fun gameplay then your onto a winner :thumbs:

I think perhaps the prison needed defining more, so to speak.
 
I really enjoyed this Jesterhole. Very good job. Give us more!
 
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