aeroripper
Tank
- Joined
- Jun 16, 2004
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The marketplace is so flooded and riddled with every different kind of game... especially FPSs that have mimicked a lot of things Half-life brought... its hard to create anything new.
It looks like so far they are out to try it again and here's what they got going for them... (not mentioning the HUGE fan base, mods, and whatnot)
PHYSICS
Back in the E3 '03 the Physics they showed were absolutely amazing (hearing reactions from the crowd hehe)... because you really hadn't seen physics like that in a game. What a difference a year makes! Now there are quite a few games with the Havok physics engine and its not really to big of a deal to have it in. What i think HL-2 will do with it on the other hand is take a exisiting technology and move it in a direction that you havn't seen it implemented yet.
A excellent example of this is the manipulator so you can alter objects around you (sounds like fun!)... This also adds a lot of dynamic interactivity to the world that doesn't have scripting to make it fun (ie... push button, siren goes off... etc)
It seems that they are making the enviroment and level design in general more open to physical manipulation which i'm sure will be interesting to see.
GRAPHICS
Oh boy the big one... when it was first shown its graphics were awesome... but now they are pretty good looking but don't have the "wow!" effect with them really. Honestly i really don't think this is going to matter to incredibly much and people put WAY to much emphasis on this (look at Far Cry... beautiful game i admit but i don't have much fun replaying it just for graphics when another "leg of the table" isn't that great... gameplay)
I can still play the original half-life today and have a blast even though i've beaten the game again and again, and seen the scripted sequences before... each time i play it is still fun to whack a scientist in mid-sentence and get a good laugh.
The facial animation system is also a step forward and it seems they have gone great lengths to make believable characters.
A.I
So far the A.I. seems pretty interesting and taking what they have learned designing it from Half-Life 1, hopefully they can make it just as fun. Definitely a primary factor in making the game fun... having enemies that are hard to fight, and seem realistic is a lot of fun. Even playing Half-Life 1 with the military A.I. is still a lot of fun!
GAMEPLAY
Definitely the biggest one... if it isn't fun, why play it? Valve has definitely brought some interesting stuff to this area once again. In combination with the physics, graphics, and A.I., hopefully they are gonna be tied together and implemented into eachother quite a bit.
Although it looks promising, there is a lot more people are expecting nowadays from their games. "Bringing characters to be believable" isn't to uncommon nowadays (although to the level HL2 has hasn't been done yet in a FPS, referencing the facial animation system)
There is such huge anticipation and expectations for this game it might even crush it (Deus Ex 2 anyone... minus the crush part)
So for I think Valve's greatest ally is not revealing much about the game. All they ever showed of HL-1 before its OEM: Day One went out to the vendors (and subsequent leak, and downloaders) were two screenshots in game. And they even won best of show for them!
I think valve has a failsafe because even if the single player isn't that great... they'll still have a multiplayer engine and a few good mods to already start out with.
I really think that this extra year is gonna help them put a real nice polish on the game to make it a worthy sequel. As we know most of the time sequels are worse than the original lets hope this is one of the rare ones where its the opposite
and i really hope we get the manipulator in multiplayer cause that would be something really new to have!
Sorry this is so incredibly long
It looks like so far they are out to try it again and here's what they got going for them... (not mentioning the HUGE fan base, mods, and whatnot)
PHYSICS
Back in the E3 '03 the Physics they showed were absolutely amazing (hearing reactions from the crowd hehe)... because you really hadn't seen physics like that in a game. What a difference a year makes! Now there are quite a few games with the Havok physics engine and its not really to big of a deal to have it in. What i think HL-2 will do with it on the other hand is take a exisiting technology and move it in a direction that you havn't seen it implemented yet.
A excellent example of this is the manipulator so you can alter objects around you (sounds like fun!)... This also adds a lot of dynamic interactivity to the world that doesn't have scripting to make it fun (ie... push button, siren goes off... etc)
It seems that they are making the enviroment and level design in general more open to physical manipulation which i'm sure will be interesting to see.
GRAPHICS
Oh boy the big one... when it was first shown its graphics were awesome... but now they are pretty good looking but don't have the "wow!" effect with them really. Honestly i really don't think this is going to matter to incredibly much and people put WAY to much emphasis on this (look at Far Cry... beautiful game i admit but i don't have much fun replaying it just for graphics when another "leg of the table" isn't that great... gameplay)
I can still play the original half-life today and have a blast even though i've beaten the game again and again, and seen the scripted sequences before... each time i play it is still fun to whack a scientist in mid-sentence and get a good laugh.
The facial animation system is also a step forward and it seems they have gone great lengths to make believable characters.
A.I
So far the A.I. seems pretty interesting and taking what they have learned designing it from Half-Life 1, hopefully they can make it just as fun. Definitely a primary factor in making the game fun... having enemies that are hard to fight, and seem realistic is a lot of fun. Even playing Half-Life 1 with the military A.I. is still a lot of fun!
GAMEPLAY
Definitely the biggest one... if it isn't fun, why play it? Valve has definitely brought some interesting stuff to this area once again. In combination with the physics, graphics, and A.I., hopefully they are gonna be tied together and implemented into eachother quite a bit.
Although it looks promising, there is a lot more people are expecting nowadays from their games. "Bringing characters to be believable" isn't to uncommon nowadays (although to the level HL2 has hasn't been done yet in a FPS, referencing the facial animation system)
There is such huge anticipation and expectations for this game it might even crush it (Deus Ex 2 anyone... minus the crush part)
So for I think Valve's greatest ally is not revealing much about the game. All they ever showed of HL-1 before its OEM: Day One went out to the vendors (and subsequent leak, and downloaders) were two screenshots in game. And they even won best of show for them!
I think valve has a failsafe because even if the single player isn't that great... they'll still have a multiplayer engine and a few good mods to already start out with.
I really think that this extra year is gonna help them put a real nice polish on the game to make it a worthy sequel. As we know most of the time sequels are worse than the original lets hope this is one of the rare ones where its the opposite
and i really hope we get the manipulator in multiplayer cause that would be something really new to have!
Sorry this is so incredibly long