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Anion
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The game, 1944: D-Day, has been in the works for nearly three years, and has just announced itself to the community. The main reason for this is the involvement that the project leader, Ronan Hayes, has put into the AI that will be the primary feature of both the "mods" and the final "game".
It is currently a 2-phase project, the first phase being a set of three mods that will feature a slightly toned down version of the game itself. There are planned mods for HL2, BF2, and UT2K4. The mods are going to be a fun and rewarding side project to test the portability of the AI, which has been in the works for nearly three years. The Half-Life 2 variant of the mod will be an AI-based version of DoD:S. The bots will be numerous, far outnumbering the numbers of human players. Based on interaction with their environments, the bots will respond to enemy units, blocked pathways, players' commands, and other stimuli. The bots will also use tactics such as flanking and cover fire in a way that few other games have. Again, the mods' purpose are to test the portability of the AI coding to see how it can be integrated into the engine being used for the game itself.
The end project is going to be an online WW2 MMO game, much like WW2Online. For those that are interested, the game will be using the Reality Engine, which easily rivals the power and capability of the Source engine. The MMO will have one map of Normandy, allowing you to fight your way from the shores of Normandy into Europe. A monthly fee might be involved for the MMO, but the mods will be free to anyone.
You can find more information here.
If you are interested in the mod or game I also would like to ask you to list me as your referrer if you could, I would greatly appreciate it. Once you have registered, please take a few seconds to make a reply in my thread and say you were referred by me. Thanks and I hope you check it out.
It is currently a 2-phase project, the first phase being a set of three mods that will feature a slightly toned down version of the game itself. There are planned mods for HL2, BF2, and UT2K4. The mods are going to be a fun and rewarding side project to test the portability of the AI, which has been in the works for nearly three years. The Half-Life 2 variant of the mod will be an AI-based version of DoD:S. The bots will be numerous, far outnumbering the numbers of human players. Based on interaction with their environments, the bots will respond to enemy units, blocked pathways, players' commands, and other stimuli. The bots will also use tactics such as flanking and cover fire in a way that few other games have. Again, the mods' purpose are to test the portability of the AI coding to see how it can be integrated into the engine being used for the game itself.
The end project is going to be an online WW2 MMO game, much like WW2Online. For those that are interested, the game will be using the Reality Engine, which easily rivals the power and capability of the Source engine. The MMO will have one map of Normandy, allowing you to fight your way from the shores of Normandy into Europe. A monthly fee might be involved for the MMO, but the mods will be free to anyone.
You can find more information here.
If you are interested in the mod or game I also would like to ask you to list me as your referrer if you could, I would greatly appreciate it. Once you have registered, please take a few seconds to make a reply in my thread and say you were referred by me. Thanks and I hope you check it out.