The Dark Elf
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- Oct 5, 2003
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Found this, it was done by a Lightwave user called Mike who frequents the Lightwave forums at Newtek.com. Thought it might be interesting for those on the forum who don't really know what normal maps actually do or what the benefits of them are
http://www.3dluvr.com/blackbourn/web/GollumNormalMap_DIVX.avi
It just shows the difference between a none smoothed low poly model, a smoothed one and a smooth one with a normal map applied that was generated from a highpoly version of the same object
this example was done by a guy called Martin and shows the difference again but in a full character and the various versions of it
You can read the original thread here
http://vbulletin.newtek.com/showthread.php?s=&threadid=4116
though its mostly about the freebie(I think) normal map plugin Mavin Landis made for Lightwave
http://www.3dluvr.com/blackbourn/web/GollumNormalMap_DIVX.avi
It just shows the difference between a none smoothed low poly model, a smoothed one and a smooth one with a normal map applied that was generated from a highpoly version of the same object
this example was done by a guy called Martin and shows the difference again but in a full character and the various versions of it
You can read the original thread here
http://vbulletin.newtek.com/showthread.php?s=&threadid=4116
though its mostly about the freebie(I think) normal map plugin Mavin Landis made for Lightwave