kupocake
Tank
- Joined
- Nov 26, 2004
- Messages
- 6,127
- Reaction score
- 16
You're presumably fishing for confirmation aboot Canada, guy? (Ottawa? Montreal?)Yep, right about that kupo. Monaco is also in there.
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You're presumably fishing for confirmation aboot Canada, guy? (Ottawa? Montreal?)Yep, right about that kupo. Monaco is also in there.
You're presumably fishing for confirmation aboot Canada, guy? (Ottawa? Montreal?)
Poor you.In the UK at least, the Steam version costs about £5 more than a boxed copy. Not good.
I hope Hartford, CT is in there. Would be so cool having a massive money sink of a city with high crime and no valuable exports!
That was mean.
Poor you.
I'll never forget the sand up in Cairns in Australia that would squeak when you walk on it.
In the UK youve got pebbles, dried sea-weed that is somehow sharp, dead wood, old people and water so cold you turn blue if you dip your big toe in.
The AI in Civ V is still curiously terrible. At its absolute smartest (what the game calls its 'normal' difficulty setting, before the AI starts receiving stat bonuses) the AI still makes inexplicable demands from you. It will refuse your demands, even if you've got an apocalyptic horde parked outside its borders. It will go to war with you, dash a dozen armies against your defences, then offer you everything it's got for a peace settlement. These aren't opponents that make for fond memories. Civ V is occasionally capable of clashes between equally-matched nations, but they're unforgivably rare. If you want respectable competition, you need to head online.
This is the reason I spent that week actively wrestling with my burning desire to click on the Civ V icon, despite it being such an astoundingly slick, engaging game. For all the hours it eats up, outside of its multiplayer it gives disappointingly little back, and it will continue to give very little back until Firaxis bites the bullet and admits that there are aspects of Civilization which deserve not just to be improved, but fixed.
Civ V’s reliably done what every Civ game has ever done (with the possible exception of III): eat my time as unashamedly as a dog in a pork pie factory. I laugh a little when I look back at my complaints a few paragraphs up. I say those things because they must be noted, but it’s not like they ever put me off playing. It’s not like they stop me from being profoundly glad and satisfied that there’s another Civilization icon winking cheekily at me from the desktop. I want it to be better, I want it to be bolder, I want it to address and improve the very foundations of Civilization, but it’s sure as hell going to sit on my hard drive for months anyway. Yeah, this’ll ultimately be remembered as one of the filler tracks on Civ’s best-of LP, one of the ones you never quite felt had real heart, real soul – but it’s a tune I’m more than happy to hum.
Think I’ll play a bit more RUSE for now, though.
With so many changes, tweaks, cuts and additions, it could all have gone so horribly wrong. Make too many changes and you infuriate one of the largest and most devout fanbases in all of gaming. Make too few changes and you risk releasing a game that's accused of being stale. Frumpy. Old-fashioned.
But it didn't, and we're thankfully left with a game that keeps the spirit of Civilization alive with one hand, while with the other, it casts aside twenty years of mechanical dead weight in favour of a faster, cleaner and more enjoyable game.
Bottom Line: My favorite Civilization to date. Hex tiles and no stacking makes combat fun and more tactical. The new systems work incredibly well without altering what makes the game Civilization. Civ V is an excellent game.
Civilization V makes huge advances to the series that do nothing but enhance the essential experience. Improvements to the user interface and AI at all levels result in it being more approachable for newcomers without losing any of the strategic depth that long-time fans crave. It vastly improves combat, making the micro-level gameplay both more complex and entertaining. It trims all the fat, leaving only decision-making, strategic planning, and the sheer joy of crushing your enemies. Civ V is the pinnacle of the franchise to date.
Civilization V is one of the best turn-based strategy games I’ve ever had the pleasure of playing. Whether teaming up with my friends for some multiplayer, or simply losing a whole night of sleep to the game’s endlessly replayable single player, this is one game that any strategy enthusiast, or, hell anyone strat-curious should check out. Sure, I miss some of the deeper inter-civilization relations that the more defined religion and government setup brought in Civilization IV, but that’s nothing anyone new to the series will even think twice about. With all the tips, advisers and tools in place, this is the first Civilization for PC that I feel is worth just about every person’s time. Go forth and create, subdue, and exploit. Do as Firaxis has done, and bring Civilization to the masses.
Nice reviews. I'm concerned about the AI as from the first one, but hell beating cheater AI is something too. Maybe they'll deliver some kind of fix... chances are they won't. Seems like the same stuff that would happen in Civ 4 though. I guess it is not out of the question to ask for better AI after all that time though. I'll have to try it out when I get home. Still waiting... damnit...
AI is always a problem no matter the game really.
In the UK youve got pebbles, dried sea-weed that is somehow sharp, dead wood, old people and water so cold you turn blue if you dip your big toe in.
In Civ V, 'play now' starts you on the same settings as the last custom game you started.
Man, do I feel dumb. I realized why I was becoming so poor. In this game you dont need roads to resources, just trade routes. On top of that I totally didnt pay attention to city management costs.
Starting over, one last time, on Prince again.