InZaneFlea
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(No More Room in Hell: A Half-Life 2 Co-operative “Zombiefication”)
--------------------------------------------------Story--------------------------------------------------
Two weeks. Two weeks ago everything was okay; two weeks ago the world was working, going about their business, making their
millions and losing their billions. But that was two weeks ago. Now all hell has broken loose. The world has ended, god has
brought hath brought his fury down upon us. We don’t know what they are; we don’t know where they’ve come from. The only
thing I know is no matter who it is, no matter the race, ethnicity, or what country or continent the person is from, they
don’t stay down when they die. They come back, and they don’t go back down until you crush their skulls in. I’ve seen men
unload an entire clip of a pistol into one of these things, and it kept moving forward. I’ve seen men ripped apart by the
assailants, the dead eating the living. Some have said it’s a “zombie” apocalypse, but I don’t believe that Hollywood
bullshit. No this is something bigger, our punishment for our ways. But no matter what I think, I’ve got a shotgun and a
barricaded house, and I’m ready for whatever these “zombies” can bring. The newspapers said it was a freak accident in some
nuclear power plant, but there’s no way that could’ve caused all of this. I’ve written a few excerpts over the next couple
pages. Interesting read at least.
Freak Accident Leaves Thousands Dead
March 5th, 2006
Yesterday, a Nuclear Power Plant in Oklahoma suddenly went critical to the point of the largest meltdown in history.
Specialists will not comment on the cause or any side effects this may have on the economy of the state, but sources have
said that it could very well cause an area 40 miles in diameter around the plant to be uninhabitable for at least a few
decades.
I believed that. I really did. Boy was I a fool. It was anything but, the death toll surged as some sort of unknown force
spread out from the area. Everything was destroyed in the armies bombing of the area. Then again, we don’t even know if it
started there, or in the United States at all. Within the first week it had spread all around the world. Now this week,
everything seems to be gone. Here’s another.
Side Effects Of Plant Meltdown Larger Than First Estimated
March 7th, 2006
The plant explosion three days ago has been severely underestimated. The death toll has now reached over six-hundred
thousand and seems to be growing exponentially. The president would not comment on the problem, and the White House has now
gone into a complete lockdown. We can only speculate what this means, but it cannot be a good sign of the welfare of our
nation.
Six-Hundred Thousand dead in fewer than three days. That’s more than any war the United States has ever been involved in. It
didn’t seem right, any of it. The people knew as well. Riots broke out in Washington and all over the rest of the United
States. We were too blind with our own problems to notice the other numbers, the ones on the internet. Seven-Million dead in
Europe, Asia, Africa, South America, and Australia. It wasn’t just us, it was never just us. This was a world wide
catastrophe, and by the time the media knew, it was already too late.
The Dead Walk!!!
March 14th, 2006
The article is a hurried spray of typos and rants. Pleas for the people to stay inside, to not worry. It was too damn late,
and the media knew it. The last newspaper to go out was the worst one I’ve ever seen printed. That was the last article. The
last transmission from the rest of the world. It’s been six days, just over two weeks since it all began. Pen’s dying, if
anyone finds this I’m already dead.
---------------------------------------The Game--------------------------------------
No More Room in Hell is a Co-operative Survival Horror mod for the Half-Life 2 Source Engine. Currently developed by a group
of modders strictly out to have fun and create the best survival horror mod ever created. We have high ambitions, and even
higher goals.
A realistic feel combined with a horrifying experience will be brought to the genre which has been undeniably conquered by
the Resident Evil series for so long. This mod will require an unprecedented amount of teamwork and an emphasis on
cooperation among you and your teammates to survive. We are hoping to immerse you in a new approach to the coop style with
the help of Valve's Source™ technology.
The mod will pit you and your friends against an unending horde of zombies bent on your destruction and boasts advanced
technological features such as: Fully dismemberable bodies with ragdoll physics, an injury based damage system, the ability
to barricade windows and doors with map debris or wood boards and highly dynamic environments and zombie behavior through a
selective spawning system.
Game types include –
Extermination: In extermination game mode, the players must kill as many zombies in a certain map before the time runs out.
Once a zombie has been killed they must bring the corpse to their team’s bon fire and incinerate it in order to gain points
for their team.
Checkpoint: In Checkpoint game mode, players must make their way to checkpoints within a map until they have made their way
to all of the checkpoints. If a player dies before he reaches a check point, they must wait till their friends have reached
it before they can respawn.
Barricade: In Barricade game mode, players must try to defend a certain area for a certain amount of time from a very large
horde of the undead. Moveable furniture and other objects will help keep the area safe, as well as the ability to board up
doors and windows.
Any other questions can be direct to our forums at www.nomoreroominhell.com/forums, or to this thread.
---------------------------------------The Team--------------------------------------
Coleman 'Cs42886' Sweeney
Position: Project Manager
SickJoe
Position: Concept Artist
Nick 'InZaneFlea' Eichenberg
Position: Level Designer
PogoP
Position: Level Designer
Dark
Position: Level Designer
Rich 'Beckett' Douglas
Position: Music Composer
Reaps
Position: Programmer
Termi
Position: Programmer
Mobius
Position: 2d Level Design / PR / Website
We still have a few modelers and texturers in limbo, a few of them actually serving the US in Iraq.
------------------------------------------------Progress-----------------------------------------------
Below are a bunch of screenshots of our progress so far.
Concept Art –
Models –
Levels -
------------------------------------------------Wanted-----------------------------------------------
Modelling - Previous experience required. Please send either pictures or links of your previous work. Player modellers must
be able to model a realistic human body effectively, and very detailed. Also, player modellers will be expected to be able
to model a zombie model as well, so knowledge of anatomy and the sort could only be a plus. You could always research it as
well. Weapon modellers must be able to take a picture, and create a 3d model from that almost perfectly. We'll be using real
life weapons in the mod, so we need them to look as real as possible. Prop modellers must be able to bring a real life
object to life inside the Source engine. Anything and everything we need. Whether it's a toaster, or some sort of grand
fountain of bloody doom™, you'll need to be able to do it.
Skinning - Previous experience required. Please send either pictures or links of your previous work. Weapon skinners must be
able to bring across a gritty, dirty feel to weapons, but not overdo it. These weapons have been through a lot. This is of
course not only limited to scratches on the metal surfaces. Player Skinners must be able to accurately skin clothing, and
the ideas of ripped clothing and blood.
Texturing - Previous experience required. Please send either pictures or links of your previous work. Texture Artists must
be able to create life-like textures for use within the levels of NMRIH. Also, knowledge of coding those textures for normal
mapping and the sort is a definite plus.
Animating - Previous experience required. Please send either pictures or links of your previous work. Animators must be able
to create smooth animations for both humans and the undead. Also, the ability to animate weapons is also of course needed.
Complex animations such as a zombie grabbing hold of a character, and/or the character fighting back against that zombie
trying to keep his flesh to himself, are just an example.
If you would like to join, please send information including your name, age, e-mail address, AIM/MSN/Yahoo ID, Previous Experience, any photos you may have, and why we should choose you over contestant B. Send these to thedayzofdarknes(at)sbcglobal(dot)com. With the subject "No More Room In Hell Application"
OR, Post on this forum, or ours at www.nomoreroominhell.com!
Have a good day…While they last!