No weapon option.

Jebusy

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Hey, theres tons of mods out there for half life 2 so im guessing there would be one for this. One thing that really annoys me is the way gordon runs with his weapons straight out pointing all the time. Its somehing that is slowly changing in fps's but i was wondering if there is a modification or console command or something like that to add a weapon that is not a weapon if you know what i mean. So that you can choose to flick between having a weapon out or none such as in the opening sequences of the game. anyone know of any? i ask because it took me ages to find a fix to get rid of the crosshair for the game (including the brackets)
 
no weapon on screen= impulse 200.
you may even be able to bind this to a key, not sure how though
 
no weapon on screen= impulse 200.
you may even be able to bind this to a key, not sure how though

yeah its a start, thanks. hmm....if i added a weapon mod and then removed the textues for the weapon would it dissapear, might it work as a crude method of finding an answer? anyone know how to remove textures?
 
no weapon on screen= impulse 200.
you may even be able to bind this to a key, not sure how though
You can indeed. Type this code in the console to do so:

Code:
bind whateverkeyyouwanthere "impulse 200"

The only problems are:
A: I'm pretty sure sv_cheats must be 1 for it to work.
B: If you 'holster' weapons that have some sort of glow effect, like the Gravity Gun or crossbow, the glow remains even after the weapon is put away.

As for getting the crosshair/HUD out of the way, I created two config files for that task - hudremove.cfg and hudrestore.cfg - and bound them to function keys. F2 and F3, respectively.

hudremove.cfg
Code:
cl_drawhud 0
r_drawviewmodel 0

hudrestore.cfg
Code:
cl_drawhud 1
r_drawviewmodel 1

So F2 removes all HUD elements and the weapon viewmodel, while F3 restores them. Makes screenshot taking a snap.
 
Gordon tends to lower his gun at story moments, if that counts any. People don't know how to RP though. It's a shame. I always just imagine moments when Gordon puts away his gun.
 
You can indeed. Type this code in the console to do so:

Code:
bind whateverkeyyouwanthere "impulse 200"

The only problems are:
A: I'm pretty sure sv_cheats must be 1 for it to work.
B: If you 'holster' weapons that have some sort of glow effect, like the Gravity Gun or crossbow, the glow remains even after the weapon is put away.

As for getting the crosshair/HUD out of the way, I created two config files for that task - hudremove.cfg and hudrestore.cfg - and bound them to function keys. F2 and F3, respectively.

hudremove.cfg
Code:
cl_drawhud 0
r_drawviewmodel 0

hudrestore.cfg
Code:
cl_drawhud 1
r_drawviewmodel 1

So F2 removes all HUD elements and the weapon viewmodel, while F3 restores them. Makes screenshot taking a snap.



Thanks a lot, one of the best reply's ive ever gotten to help me out from a forum.
 
If you go into third person and it looks weird when you have a gun out, use the annabelle, if you want it to look cool in the single player, then you have to spawn the annabelle shotgun, but for gmod,(to make it simpler) just spawn a character with said gun, kill them, claim it, then press the 3 key (or whatever it's set to) three times to take it out, then in console command type in impulse 200 .
 
Well to be fair, if you exploring in a hostile alien infested territory, you probably want your gun out at all times. There is no safe location in the whole HL universe. Even the rebel dominated areas are filled with hostile headcrabs lurking around the corner.
 
Gordon tends to lower his gun at story moments, if that counts any. People don't know how to RP though. It's a shame. I always just imagine moments when Gordon puts away his gun.

Imagining and playing pretend isn't RP.
 
Imagining and playing pretend isn't RP.

Why? I don't get it, thats one of the things that makes me play the Half-Life games really. See it as reading a book basicaly, instead only imagining events, not characters, settings etc. you got the point. I find it very pleasing.
 
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