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Lupus said:Does the high poly model used in generating a normal map have to have all the detail in the actual model? What I mean is, can you use displacement/bump maps to enhance it's detail, and have that extra detail included in the normal map?
Lupus said:Sorry, another question. When making the hi-res model, do you have to make it all one surface (exluding bits that have to be seperate if there won't be deformation eg. a hinge). Or is it ok to have intersecting objects, meaning the normal map is generated from the first surface that hits the low-res mesh?
nutcrackr said:Heard of a game called Far Cry? Get those dinosaurs in the game ASAP
Looks good btw.