Stigmata
The Freeman
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Doom 3. Quake IV.dawdler said:How many upcoming big games are OpenGL? How many upcoming games actually use this Ultrashadow in OpenGL?
Think on it.
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Doom 3. Quake IV.dawdler said:How many upcoming big games are OpenGL? How many upcoming games actually use this Ultrashadow in OpenGL?
Think on it.
Oooooooooh, two FPS shooters... I'm amazed. Yeah, you convinced me, OpenGL is the futurestigmata said:Doom 3. Quake IV.
Check out the link I gave ( http://members.shaw.ca/spiritwalker/pics/dx9diff.html ). Note the difference in the image, then check out fps, its pathetic on Nvidias side lol... (and no, not the garbled Fraps fps, that would be amazing eh, Far Cry at 250 fps! )How many games does the card perform over the competitor?
Image quality.
dawdler said:Oooooooooh, two FPS shooters... I'm amazed. Yeah, you convinced me, OpenGL is the future
Check out the link I gave ( http://members.shaw.ca/spiritwalker/pics/dx9diff.html ). Note the difference in the image, then check out fps, its pathetic on Nvidias side lol... (and no, not the garbled Fraps fps, that would be amazing eh, Far Cry at 250 fps! )
Maybe because the shot I posted was an ingame screen from Far Cry (I think) without any aim of being fancy, not concept artharrys said:If OpenGL is not the future, i wonder why this OpenGL based game screenshot looks 1000 times better than DX9 screenshot you posted:
http://www.doom3.com/getdesktop.asp?num=3&size=sm
thenerdguy said:Its like my 5900Ultra 256Mb card owning my friends 9800Pro at quake III in linux.
crabcakes66 said::rolling: i love it when people bring that up......
ATI=300fps Nvidia=380fps
WOW!!!!! :upstare:
You know, that doesnt make sense. At all.mortiz said:Personally I prefer OpenGL, it generally works better on my system with hardly any visible image quality reduction.
So one could also say it... Ati is better in Windows. DirecX works better with ATI. Which weighs the most? :ENvidia is better in linux. OpenGl works better with Nvidia.
Venmoch said:Seriously all you people boasting about "super fast framerates" are the ones kidding yourselves, whats the point going at 300 fps when you can only visually see a maximum of 30-60?
dawdler said:Maybe because the shot I posted was an ingame screen from Far Cry (I think) without any aim of being fancy, not concept art
The fact that you mistakenly identified an ingame Doom3 screenshots as concept art proves that the Doom3 engine indeed supports very high quality graphics. :cheese:dawdler said:Maybe because the shot I posted was an ingame screen from Far Cry (I think) without any aim of being fancy, not concept art
They are concept, they arent a picture of someone *playing*.harrys said:its an in-game screenshot, not concept art lol.
and so is this one.
http://www.planetdoom.com/images/image.asp?screenshots/official/15l.jpg
I love when people say the D3 screenshots are concept art, it just shows how good it looks :thumbs:
dawdler said:They are concept, they arent a picture of someone *playing*.
Take a look at my originally image.
Then take a look at this image: http://www.crytek.com/screenshots/index.php?sx=xisle&px=1246.jpg
Or this: http://www.crytek.com/screenshots/index.php?sx=xisle&px=1243.jpg
Or this: http://www.crytek.com/screenshots/index.php?sx=xisle&px=1249.jpg
Or this: http://www.crytek.com/screenshots/index.php?sx=xisle&px=1245.jpg
Then take a look at your Doom III image.
All my screenshots listed here (edit: maybe except the truck, that's borderline) and the Doom III are purely high quality showoffs, preset shoots, thus more concept than ingame shot. Except the first link I posted, which was an ingame image to show the difference of Nvidia rendering and ATI rendering in Far Cry, not something to showoff the game, showoff the engine, or even showoff DX9.
Maskirovka said:sure doom3 will look nice...but will it be fun? that's the question.
i say...not really....though it'll be cool to run around and shoot pretty things.
Maskirovka said:it's carmack's work, not the greatness of opengl, that make doom3 look great....
if carmack and id were developing for directx, they'd make an engine that looks just as good...
and i think the "show off" screens from both games look great....doom has nice shadows and the crytek engine has great looking foliage....the thing is...all of the screens you guys posted are show off screens...who cares if they bothered to render a weapon in one of the doom3 screens...it's not going to look that good when you play it....far cry or doom 3.
dawdler said:They are concept, they arent a picture of someone *playing*.
clarky003 said:by the time HL2 comes out, the Nvidia cards will beable to perform better with shader based operations, so how come peeps are saying that its ATI vs Nvidia, come the time it'll be completely different
Concept art is also something that gives the player an idea of the theme of the game, I consider it fairly similar when we are talking about a 3D image, ingame or no.Arno said:concept
n : an abstract or general idea inferred or derived from specific instances
"Concept art" is used in the planning stage of game development, to give the artists an idea about the theme of the game and to aid them in creating the actual game art. The screenshots you showed all show actual game content. None of it can be regarded as concept, because everything seen in those screenshots will appear in the commercial product. It could very well be possible that they represent actual ingame cinematic sequences.
That seems like a pretty accurate description! :Edawdler said:Maybe I used wrong wordings with saying "concept art"... Hm... How about super-high-quality-situational-footage-from-3rd-person-camera-and-not-player-staged-by-the-developer-whether-ingame-cinematic-or-no-with-the-purpose-of-only-looking-good-and-sell-the-game-or-possibly-with-the-purpose-of-displaying-fancy-things-like-normal-mapping-and-pixelshaders?
may be because the game doesn't have vehicles to drive around 1 km distances?Maskirovka said:well pur sorze...i wonder what the doom3 engine would do with 1km+ distances?
Well that's how the game is design. If you ask *CAN* it display them, then the answer is most likely yes, there is always a setting to move the lod distance or override it (at least you can do it in OFP, that's heavily lodded). Wether you *WANT* to play with such massive polycounts is another matter...harrys said:may be because the game doesn't have vehicles to drive around 1 km distances?
Draw distance is accomplished by LOD (Level of Detail setting) , its a common trick already used by other game engines like serious sam.
The question is, can Far Cry engine display objects more than 200 ft away without loosing LOD?
take a look at this far cry screenshot:
http://www.gamespot.com/pc/action/farcry/screens.html?page=233
Notice the trees on far back in middle and on right side of screen and how some objects start to disappear. :E
So when will we see Quake IV? By the time we have the R500 we could probably run the Doom III engine with 1600x1200/6xAA/16xAF at 100+ fps. Outdoors levels and vehicle physics are easy to squeeze in then.mrBadger said:The Doom III engine is being used for Quake IV which has been said to include vechiles and huge outdoor enviroments.
It's the same scenario as with the Quake3 engine. Q3A was originally pretty much restricted to small, mainly indoor maps. When the hardware advanced, bigger areas could be rendered. This resulted in the terrain maps from Team Arena and RTCW.dawdler said:So when will we see Quake IV? By the time we have the R500 we could probably run the Doom III engine with 1600x1200/6xAA/16xAF at 100+ fps. Outdoors levels and vehicle physics are easy to squeeze in then.
Arno said:It's the same scenario as with the Quake3 engine. Q3A was originally pretty much restricted to small, mainly indoor maps. When the hardware advanced, bigger areas could be rendered. This resulted in the terrain maps from Team Arena and RTCW.
No doubt that after a few years the Doom3 engine will also render large outdoor areas.
Will they now? Okay then, I'm just glad you can see into the future, because without you, I would have thought that ATi will have released their new cards as well, indicating that it will still be an ATi vs. nVidia situation