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whats goin on halflife2 been out what over 2 years now ? and there are no good mods out ,wtf
yeah the mods have been disappointing
the only shining lights have been Garrysmod which was revolutionary and the excellent singleplayer Minerva - both of which are one man projects
bigger teams have so far not delivered - insurgency is the only possible counterstrike-killer and they still have not had a release
Empires, Dystopia, Hidden and others are good but not great
i'm curious to know why in an era of more and better tools that the mod-scene for HL2 has been so disappointing - is it because people do it now to build a portfolio of work for a job rather than to finish a labour of love or maybe that concentrating on multiplayer mods for a singleplayer game was a mistake?
this would be my biggest issue with the mod scene right now but very few seem to be listeningSome mods are also waiting until they have "finished" before they release (which seems positively dim to me, but hey...)
YesSure mods could come out alot faster without as much custom models/textures, but is that what you really want/expect?
Yes
gameplay over graphics afterall
create the gameplay and then spend the time making it pretty and slick, not the other way around
That's a game, not a mod.Honestly, you guys are forgetting Black widow's They Hunger: Lost Souls. It is looking great.
whats goin on halflife2 been out what over 2 years now ? and there are no good mods out ,wtf
This guy = Moron Or Uninformed Individual.
Then go play a mod thats already out and dont complain it only has 1 or 2 maps and looks like crap. Oops, check initial post.
Qft...
Look at Dystopia as the perfect example, good game, solid stability etc. But it released with only a couple of maps and some combat issues.
It was downloaded by players, tried and tossed aside. Even though several updates have been done to the game, many many players (including myself) haven't gone back and replayed it.
With the glut of good solid video games being released weekly, peoples expectations are much higher. I wish I could get away with simply textured models and map textures for our mod, but we'd get people being instantly turned off by ugly media before they even try the game.
Why did you make yourself so dependent upon ill-conceived expectations? In order to please a crowd consisting of bored and spoiled teenagers, so that you can bask in their silly adoration on message boards and gain a bit of half-assed fame as an amateur developer?
Screw it. Do it for the love of creating and building something and, most of all, do it for yourself. People don't know what they want until it's shown to them. Even then, sometimes they won't recognise innovation when it hits them straight in the face.
whats goin on halflife2 been out what over 2 years now ? and there are no good mods out ,wtf
The problem is that so many mods believe they're going to get a job from their work and get to sell it via steam and live the good life yaddayaddayadda, so they end up working on their crap mod alot longer than supposed.
whats goin on halflife2 been out what over 2 years now ? and there are no good mods out ,wtf
I seriously hope not, because mod dev's should not develop a mod because they want to land a job at valve, they should do it because its their love & it comes strait from the goodness of their heart; if they ever think for one second their doing it so that one day they will land a job at some big corporation, then they should think again.
They shouldn't think their mod project as a "Job application." because that's just so wrong imo, I read that in moddb.com.
Don't know what planet you live on, but Half-life 2 came out November 16th 2004, on Earth.
Anyhow, a whole bunch of mods are just months from release. Insurgency, to name one, should be out anytime now.
And looks at Half-Life, it took a few years for any good mods to come out. Counter-Strike and Day of Defeat didn't come out till 2000 and 2001; yet Half-Life was released in 1998.