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Interesting. They say they're taking the grenades out because "they unify the different classes too much". Yet, half the classes carry shotguns around.
Medic can heal over a distance?? Make himself and his pacients INVULNERABLE for 10 seconds?? So I guess a team of 3 medics can make themselves invulnerable for 30 seconds? Well, there's no point in setting up defense then. Even if it just for 10 seconds... it still a huge advantage for the attacking team...
I can't wait for Fortress Forever.
Capture the Universe?CTP - Capture the Planet! How about that? Lets think bigger than flags & A4 documents
-I got length bitches!
+Ha we got time mofo!
-Oh Shit!!!!!
God damn it. I actually laughed at this and now I hate myself.
it's just a shame that they'd change the game to please the masses.
This is one of the stupider overreations I've seen...Hahha.
Do you know how utterly boring this crap is going to be once it finally comes out? taking out the nades? capture the documents?. I suppose they'll change it just enough to adopt an entirely new TF crowd and abandon their old fanbase. Pretty cool valve. well done you bunch of ****ing pricks.
Hahha.
Do you know how utterly boring this crap is going to be once it finally comes out? taking out the nades? capture the documents?. I suppose they'll change it just enough to adopt an entirely new TF crowd and abandon their old fanbase. Pretty cool valve. well done you bunch of ****ing pricks.
Hmm..don't know what to think , it's cool strategy but it might be seen as some exploit. Attacking team-members to fill the medic bar.
Yeah, the elitist assholes that cannot handle change can play FF.
The medic invincibility is also explained. A medic fills some sort of meter while healing, and once this reaches 100% he and a team-mate can become invincible for 10 seconds. The example was on Dustbowl, where in the time before the gates open the attackers were hurting themselves (, and the medics were healing them. Once the gates opened, a medic got behind a heavy and they went out and were invulnerable for 10 seconds.
If that is so, then they should at least make it so that the the flagcarr.. I mean documentcarrier can't be made invulnerable and that an invulnerable person can't pick up the flag while invulnerable. There's just so much that could happen in 10 seconds so if they don't that feature will be way to unbalanced.
Why do people complain about changes from the old game? Why would you want to pay for the same thing with prettier graphics? If you like TFC the way it is, play TFC.
Heh, what do I care, as long as I'm having fun.
As for the 'nades. Valve aready said why they removed them. They unify the classes a bit too much. That, IMO, seems like a pretty valid problem.removing features/systems can only be justified if the actual feature/system is broken and/or heavily underused in the predecessor. this accounts for NIETHER standard nades, NOR bunnyjumping in both tf/tfc.
As for the 'nades. Valve aready said why they removed them. They unify the classes a bit too much. That, IMO, seems like a pretty valid problem.
thats exactly my point.
by creating sequels that share only the "shippingbox" with their predecessors, you disrupt the still active community of the predecessor. splitting them into those who adapt and those who can't or don't want to adapt. this effectivly brings down the community. and this is what i can't stand.
they should name it Comic Wars or whatever. the comminities of tf, tfc and q3f would know that it has little to do with tf and just keep doing their stuff instaed of splitting and ruining their fun.
but i guess ... it's all marketing, no?
Adapt or die. It's your choice.