CptStern
suckmonkey
- Joined
- May 5, 2004
- Messages
- 10,303
- Reaction score
- 62
GDC Panel: PC Gaming in an Age of Connected Consoles
- Obsidian's Chris Avellone, Epic president Michael Capps, Electronic Arts producer Richard Hilleman, and Firaxis designer Soren Johnson.
also from GDC, Todd Hollenshead on pc gaming
http://biz.gamedaily.com/industry/feature/?id=15448
they conviently ignore the fact that a focus on graphics over gameplay quickly inflated their development costs to the point where focusing on certain markets only quickly became unprofitable, at least in the sense of market share and units sold. But they have only themselves to blame: repetition breeds complacency; why purchase iteration x of game y if the last version is just as good/better? that model works better with console games as casual gamers are more receptive to franchise IPs.
this past 12 months can be best described as the year of the rts, the fps segment of pc gaming has been almost non existant ..surely rts games are as easy to pirate as fps ..or could it be that it's pirated less due to the type of player most likely to play rts games? In any event the fact that there is less choice means pc gaming needs to reinvent itself in order to stay competitive/alive ..the GDC panel thinks persistent worlds and casual games will help keep pc gaming afloat ..hopefully from this need to branch out comes real innovation in gaming ..the consoles can pigeon hole themselves within a narrow base of genres (mostly the 360, the ps3 remains to be seen, and the wii looks to break the mold but mostly because of nintendo's initiative and commitment to first party development)but in order for pc gaming to grow it needs to try new things that just arent possible on consoles ..like persistent worlds but not just WoW clones, varied types of MMO and even single player games that are always conneted to servers for gameplay purposes like stat tracking, co-op, connected gameplay etc (Windows Live is not the solution; it's systematic of the problem) ..games like Crossfire that fuse sp and multiplayer ..or even open ended worlds like Stalker but with limited mp capability; perhaps with instanced levels that can be played solo or co-op with a few other people.
funny thing about stalker is that it's the most innovative pc fps in quite some time and before it's even released it's already avaible on the torrent sites ..some of our own members who have been waiting for this game for years jumped on the pirating bandwagon ..they'll probably be the first to lament that there's no expansion or sequel planned
Steam seems to work out fairly well for Valve however they too need to refocus their gameplay vision ..a game on rails, no matter how elaborate is still a game on rails ..disposable gameplay is best served by the console market who go through games at a much faster rate. I think they've recognised this by repacking hl2+ for the console market .. they've seen the need to break out from traditional sp fps somewhat with portal so there's hope that at some point Valve will approach narrative with a more open ended gameplay solution. I'd love to play in a seamless go anywhere HL2 universe where I decide what I want to do instead of being led by the developer
obviously there's quite a lot I havent touched upon but that's where you come in; discuss ...
fps pc gaming is dead (dying) long live FPS PC gaming
- Obsidian's Chris Avellone, Epic president Michael Capps, Electronic Arts producer Richard Hilleman, and Firaxis designer Soren Johnson.
The Doom: Since 2001, there's been a $500 million drop in revenue in PC gaming every year. The Hope: That doesn't account for casual games and online subscription models from games such as World of Warcraft. The panel generally agreed that PC gaming as the hard-core know it is dying -- Epic spelled out the high cost of entry ($500+ graphics cards) for a game like Crysis, and the fact that the people who even have these graphics card often pirate the games anyway.
also from GDC, Todd Hollenshead on pc gaming
Looking ahead to the future, Todd Hollenshead proposed a few ways that piracy could be combated. Perhaps PC games should adopt a subscription only method, he said, or perhaps it should be a requirement to connect to the Internet to finish installing (something that certain Steam games already require). Or, he proposed, the drastic measure of abandoning PC entirely and going to consoles. He gave a few key examples of that happening, like Halo from Bungie and Epic's Unreal and Gears of War franchises. You know the situation is bad when the CEO of id Software, a bastion of PC gaming, is saying that maybe they should just go to consoles because that market is bigger anyway.
http://biz.gamedaily.com/industry/feature/?id=15448
they conviently ignore the fact that a focus on graphics over gameplay quickly inflated their development costs to the point where focusing on certain markets only quickly became unprofitable, at least in the sense of market share and units sold. But they have only themselves to blame: repetition breeds complacency; why purchase iteration x of game y if the last version is just as good/better? that model works better with console games as casual gamers are more receptive to franchise IPs.
this past 12 months can be best described as the year of the rts, the fps segment of pc gaming has been almost non existant ..surely rts games are as easy to pirate as fps ..or could it be that it's pirated less due to the type of player most likely to play rts games? In any event the fact that there is less choice means pc gaming needs to reinvent itself in order to stay competitive/alive ..the GDC panel thinks persistent worlds and casual games will help keep pc gaming afloat ..hopefully from this need to branch out comes real innovation in gaming ..the consoles can pigeon hole themselves within a narrow base of genres (mostly the 360, the ps3 remains to be seen, and the wii looks to break the mold but mostly because of nintendo's initiative and commitment to first party development)but in order for pc gaming to grow it needs to try new things that just arent possible on consoles ..like persistent worlds but not just WoW clones, varied types of MMO and even single player games that are always conneted to servers for gameplay purposes like stat tracking, co-op, connected gameplay etc (Windows Live is not the solution; it's systematic of the problem) ..games like Crossfire that fuse sp and multiplayer ..or even open ended worlds like Stalker but with limited mp capability; perhaps with instanced levels that can be played solo or co-op with a few other people.
funny thing about stalker is that it's the most innovative pc fps in quite some time and before it's even released it's already avaible on the torrent sites ..some of our own members who have been waiting for this game for years jumped on the pirating bandwagon ..they'll probably be the first to lament that there's no expansion or sequel planned
Steam seems to work out fairly well for Valve however they too need to refocus their gameplay vision ..a game on rails, no matter how elaborate is still a game on rails ..disposable gameplay is best served by the console market who go through games at a much faster rate. I think they've recognised this by repacking hl2+ for the console market .. they've seen the need to break out from traditional sp fps somewhat with portal so there's hope that at some point Valve will approach narrative with a more open ended gameplay solution. I'd love to play in a seamless go anywhere HL2 universe where I decide what I want to do instead of being led by the developer
obviously there's quite a lot I havent touched upon but that's where you come in; discuss ...
fps pc gaming is dead (dying) long live FPS PC gaming