M
Mr.Magnetichead
Guest
You really shouldnt worry so much, Valve know what they are doing and its not like they are the first people to ever do physics online.
UT2003 does it fine (if a little unrealisitc) and im sure its not much difference for all the little things.
All the actual physics stuff will be done client side, all the data that needs to be saved is where people are and where hits are made.
Be they on people or on objects.
UT2003 does it fine (if a little unrealisitc) and im sure its not much difference for all the little things.
All the actual physics stuff will be done client side, all the data that needs to be saved is where people are and where hits are made.
Be they on people or on objects.