Physgun Prediction Code

B

badpigeon

Guest
First off, I would like to thank those of you who helped me get the physgun working :bounce:

I have another issue though. Lets say I want to get the physgun working for multiplayer. I added it to the barebones multiplayer setup, but nothing seems to be working right. There are MASSIVE ammounts of errors in the console about missing sounds, etc... most of them have nothing to do with the physgun. Is this normal? It probably is, Im just wondering if there is another way to fix the majority of these errors instead of going through and doing one at a time.

Also, does the "create a mod for multiplayer" have the multiplayer netcode all worked out the same as HL2DM? or does the modding team have to write all the code?

I would assume Valve would have included the working multiplayer code, the team just has to add, or remove from it?

Why are there 2 options? one for single player, and one for multiplayer in the "create a mod" section if singleplayer HL2 has multiplayer, but you just have to join via the console?

Is the only different the fact that the multiplayer "create a mod" option has create server, and find servers?

Im just wondering why when I do a single player mod, the physgun works flawlessly, and when I create a multiplayer one, it has so many errors for missing files...
 
Answers!

1) Yes, the sound errors are normal. Trying using parts of the hl2 game sound script files, it might fix some of them.
2) "Create a mod for multiplayer" has netcode & prediction, just like CS:S & HL2DM
3) Singleplayer HL2 dosen't *really* have multiplayer, it has no net code and causes lots of crashes. That's why there's 2 options.
4) You can change the "create server" etc menu items, buy editing the menu .res file
5) Netcode again.
 
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