H
Harvester
Guest
I was really impresssed on the whole by the physics in this game as far as can be expected at this moment in time. However, there was one thing that jumped right out at me which I thought could have been better. On first analysis the bouyancy aspect of items floating on the water looked superb. That was until I got to the physics puzzle in water hazzard where you had to use the barrels to tip the 'ski jump' so you could get the fan boat over the obstacle. Swimming down with a 50 gallon drum full of air would simply be impossible, yet the physics engine lets you. It spoilt the illusion for me (just a tiny amount) that the items were modelled on real world physics. Did anyone else spot anything out of the ordinary (forgeting large swinging containers not demolishing buildings, which just isn't possible at this moment in time)?