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Linki said:Ok, for example, you fire a heavy object at a Combine who's stood on a bridge...
Will he be nudged off in typical gaming fashion or ragdoll off the edge like you'd expect to happen?
BloodyMario said:If he dies he becomes a ragdoll. If he survives then he will "be nudged off in typical gaming fashion "
Or if he grabbed the edge of the bridge on his way down, and tried desperately to hold on or get back up.Linki said:See that's not impressive, as much as I hate to say it, even if he didn't die you would expect them to fall in the direction of the force, arms and legs flailing.
Slainchild said:Or if he grabbed the edge of the bridge on his way down, and tried desperately to hold on or get back up.
That would be impressive
coZ said:Max Payne uses the same physics... "Havok 2"
Linki said:Ok, for example, you fire a heavy object at a Combine who's stood on a bridge...
Will he be nudged off in typical gaming fashion or ragdoll off the edge like you'd expect to happen?
Slime said:At least judging from CSS, the physics are a lot more realistic than MP2, which had "floaty" physics; everything was too light IMO.
nadolph said:The same physics as painkiller but they have been tweaked by valve so i would say better than painkiller.
Linki said:See that's not impressive, as much as I hate to say it, even if he didn't die you would expect them to fall in the direction of the force, arms and legs flailing.
chizzler said:if the object is large enough to knock the soldier off the edge, it would be large enough to kill him, so the scenario of him being hit off the edge without getting killed is VERY unlikely.
The Thing said:Unless you had a slow moving, yet very heavy object that slowly pushed him off...
But that's highly unlikely..
The Thing said:Unless you had a slow moving, yet very heavy object that slowly pushed him off...
But that's highly unlikely..
MadHatter said:Personally, expecting utterly realistic physics from HL2 is setting yourself up for a disappointment due to exceeded expectations. HL2 will not be the bar none all-time most realistic game ever -- nobody said that. Is it Currently? Yes. HL2 is merely a large leap foward in gaming physics and realism. HL2 is helping tremendously to pave the way. Just imagine what the physics in Half-Life 3 will be like.
Narcolepsy said:As others have said, the physics themselves won't blow your mind. But if we are to believe propaganda, the existing physics will be used throughout the game, and for a purpose.
Take Far Cry, for example. There are coke cans sitting all over the place, all kinds of random little objects, but they are completely static. They might as well be fixed to the ground with a stake. In Far Cry, you can push a barrell into the water and watch it float, but it has no point. It does not affect gameplay at all, except to say "ooohh, look, it floats!" Half-Life 2 will make physics matter, for the first time.
Yeah I liked one part when you could shoot the planks, that released the barrels that killed the badies. I hope HL2 has more of that stuff - I don't think FarCry explored this enough.coZ said:FarCry’s barrels had a purpose... they would roll and kill the enemies.
coZ said:FarCry’s barrels had a purpose... they would roll and kill the enemies.
Notice at the very beginning of the game there was a barrell that you couldn't help but run into and an enemy crossing right in the path at that very moment. In other words, this is a "Oh, cool, look at the physics!" moment, not a gameplay enhancing moment.coZ said:FarCry’s barrels had a purpose... they would roll and kill the enemies.