pirating steam games bad idea

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anybody who has dailup and plays on line isn't going to bother to cheat, the thrill of actually being able to shoot your gun and your computer not explode is going to keep you away from cheating.
 
imo most who dont have access to HL2 at the same time as everyone else like Americans getting it first etc will download it to be able to play it at the same time .. it will then be purchased as soon as its available.

Being honest if it isnt a world wide release then i will be forced to get it by some means then purchase it as soon as it hits our shores.

Worldwide release and you can damage control more!
 
I imagine most people here have played Diablo II, so I ask, why don't all companies use the same kind of protection that Blizzard used for Diablo II?

That thing was nearly impossible for the average person to copy.

I still have never seen a working pirated copy (I bought the game myself, but I am just saying...)
 
Saying that HL1 has been massively siccessful, loads of people pirated it but then loads of people bought it, hopefully the piracy measures shall have an impact but i am not concerned for valves fate hacking included.
 
Well thanks to HL2WORLD.c0m, you guys now have this info.

I'm suprised the original poster never gave the site any credit... :angry:
 
Joeyslucky22 said:
Well thanks to HL2WORLD.c0m, you guys now have this info.

I'm suprised the original poster never gave the site any credit... :angry:

I apologize, but they censor the url and I didn't want to start any trouble.
 
The nastiest bit of anti pirating I ever saw was a game that allowed you to play without any hassels. I battled and fought my way to the end. struggled against the big bad boss, nearly burnt my brain out with the evil puzzles and eventually came to the final door. On this door was a little number pad...which asked me to got to page x , paragraph y and word z in the manual and enter the word there...ummm what manual :p

Before you all go ballistic about me playing a pirated game, this was in the days of floppies, CGA screens and limited 14 400 bps modems...ie a long time ago, these days demo's and online reviews allow me to get an idea of a game before I buy it, also all this patching makes it easier to have the original instead of wait for patch, wait for crack then install patch and then hope the crack works troubles.

My opinion on this whole pirating/anti pirating ? It quiet obvious that no matter what anti pirating gimmick devs. come up with, the crackers are going to find a manner to crack it, so in the end all these gimmicks just inconvieniance the legit buyers of the game.
 
yes, but only while software is involved. software developers will be victorious when palladium and longhorn are released
 
ASnogarD, that wasn't The Journeyman Project was it? I had the same problem - only thing was, I had a legit copy of the game that came with my computer! Just never came with a manual!!
 
i hate copy protection, its evil and installs things on my computer and blocks other aplications from being used. Some copy protectin breaks the cd in some cases. happened to me twice and i didnt re-buy it.
 
Breaks the CDs? Dude, maybe you need to invest in a slightly higher quality CD-ROM drive?
 
Actually, SafeDisc and SecuRom have both had issues with certain CD/DVD drives (including new ones) and can also impact performance.
 
I think going out of your way to put programs like safedisk secu make developers just look ignorant. Like we care more about keeping our game from pirates then giving our loyal legit customers that pay us a good product.
 
iamaelephant said:
But I think if it's actually breaking CDs you have some issues.

it shouldent do anything to actually harm your cd physically :stare: probably a manfuntioning cd drive there. So yeah I hear you ;)
 
I'm all for copy protection and anti-pirating protection as long as it doesn't get in the way of legit users. Truth is, it IS a deterrent. You'll never stop the hardcore crackers from trying...but you can stop the script kiddies and the ones with less ambition. The developers deserve their money. They work hard on this stuff.

And all that junk about not having a "demo" so you have to pirate the game to try it out? Cooome oooon. Most games DO release demos even if you have to wait until AFTER the game is out. There are magazines that review them. And maybe you even have a friend that would let you try the game out if they bought it first.

Doom 3 and Half-Life 2... no reason to pirate those games. The general consensus is that they'll be good. The developers deserve the money so they can make MORE good games and spend less time on anti-piracy junk... And if Half-Life 2 ends up being a horrible game (yea right) I'm sure you'll hear about it in time to save yourself from buying it.
 
Pir8ing/Warezing games is so common place these days that I actually got laughed at when I turned up at the LAN with a legit DVD copy of FarCry! I think a lot of the problem is the cost of the games. Even the average full time employed person (if they have a mortgage to pay) would think twice about buying a game if it's got "meh" reviews. HL2 and D3 will fly out the door of course :)
 
space quest 1 did the same thing, if you didn't have the coordinates for some spaceship you couldn't complete the game. and i lost my damn manual!
 
similar on metal gear solid 2 - had to contact some broad on the intercom and her frequency was on the back of the cd case !
 
Really? Who was it? Ive finished MGS2 so many times its not funny... as it is one of my only 2 PS2 games :p
 
iamaelephant said:
ASnogarD, that wasn't The Journeyman Project was it? I had the same problem - only thing was, I had a legit copy of the game that came with my computer! Just never came with a manual!!

No it was called "Mutant" by Similiril, basically a platformer where you controled a robot that could transform into different forms, each form had a strenght and a weakness (example the main for was agile but lacked real firepower, the tank form had firepower but lacked manouverability...and the dinosaur form had some usefull abilities needed in some puzzles).

- Falcon(Nate)

I'm all for copy protection and anti-pirating protection as long as it doesn't get in the way of legit users. Truth is, it IS a deterrent. You'll never stop the hardcore crackers from trying...but you can stop the script kiddies and the ones with less ambition. The developers deserve their money. They work hard on this stuff.

Thats a incorrect assumption, you want to steal a game you only need to download the crack the hardcore pirate groups create, not very hard and definetly will not deter anyone if they want to pirate a game...about the only thing that deters would be pirates is the sheer size of a game, not its anti pirate mechinism.

Fact is there is no software mechnism that can effectively prevent pirating (like cheats for popular MP games, ever anti has a new cheat it can't detect), all these software mechnisms do is inconvieniance the legit users. A hardware mechnism, like a dongle or other device that is required to be present to prove validity will rocket the price of games to a point that encourages piracy, and workarounds to bypass the hardware security.
 
The best thing you can do to frustrate a game hacker is to update the security modules constantly. Im sure (at least hopeful) that valve learned their lesson with the original halflife and its mods. I'll never understand why people feel the need to cheat at a game, and honestly I could care less to know why they do it. It wasnt until mods like cs and dod came out that really sparked the online cheating extravaganza so I can understand why valve was caught off guard, but they had better of learned their lesson.
 
I may be horrible naive about this but I'll ask anyway....

I believe most pirate groups actually believe they are doing a good thing, they believe they are providing a manner for a gamer to ensure the game is as advertised and not a waste of cash with solid marketing. The groups all have "Like the game, buy the game" type slogans, if this is all true why don't the devs allow the player to get so far into the game before the player hits a protection (like the code from a manual/CD case types) ? This way the gamer has no 'I am just testing argument' for pirating, and pirate groups have no need to supply as players can try before buying.

Think about it... Demos can be slightly different from the proper game, or be edited to only show the good stuff - the rest you pay for. I mean can one or two maps really demonstrate a game properly ? ID offered 1/3 of thier Doom game, if you didn't like Doom at the end of the demo you would never like it period.
 
The groups all have "Like the game, buy the game" type slogans
Honestly, I think most of those groups have slogans like that to cover their butts.

As for the hardcore crackers just creating a program for other people... Sure. It happens. But sometimes it takes a long time. The GOOD anti-piracy measures don't interfere with legit use of the game. I'm all for a one time entered CD-key or something like that if it KEEPS COSTS DOWN. Why would anti-piracy measures shoot costs up? Piracy is what shoots costs up, not the anti-piracy measure they take.

A company like Valve isn't the "big bad guy" that we should steal from like Robin Hood. They've put a lot of work and time and money into the game they're creating. They deserve their money for that.
 
Falcon(Nate) said:
A company like Valve isn't the "big bad guy" that we should steal from like Robin Hood. They've put a lot of work and time and money into the game they're creating. They deserve their money for that.

so true, so true.. unfortunately this doesn't register with pirates because for it to register it requires a conscience :imu:
 
you know, in the time it takes people to hack these games, they could just put those hours into an actual "job" maybe, and actually use that money to, oh i don't know, "buy" the game. christ, it probably takes more time to hack a game than it would to just work the 4-10 hours, depending on the job, to get money to buy the game. and as an added bonus you don't have to worry about authorities busting down your door and seizing your computer as evidence.
 
ACLeroK212 said:
you know, in the time it takes people to hack these games, they could just put those hours into an actual "job" maybe, and actually use that money to, oh i don't know, "buy" the game. christ, it probably takes more time to hack a game than it would to just work the 4-10 hours, depending on the job, to get money to buy the game. and as an added bonus you don't have to worry about authorities busting down your door and seizing your computer as evidence.

Lmao, yah, it's true.
 
reektan said:
similar on metal gear solid 2 - had to contact some broad on the intercom and her frequency was on the back of the cd case !
Yeah, that's Meryl and it was MGS1. Frequency is 140.15 I think.
Funny thing about that is that it wasn't meant to be a copy protection device. It was just a gimmick to draw the player in to the game. A bit like the torture scene with Ocelot where you had to keep hammering a button to stay alive.

"Don't even think about using autofire. I'll know."
 
JimmehH said:
Yeah, that's Meryl and it was MGS1. Frequency is 140.15 I think.
Funny thing about that is that it wasn't meant to be a copy protection device. It was just a gimmick to draw the player in to the game. A bit like the torture scene with Ocelot where you had to keep hammering a button to stay alive.

"Don't even think about using autofire. I'll know."

off topic, but I liked how they had you put your controller down so the one boss could "move" it with his psychic powers and then you had to plug the controller into the second port so he couldn't "read" your mind. wish they would have implemented that stuff more in the second game.
 
He could also tell what other Konami games you played from the contents of your memory card. Very cool game.

Hope they do that stuff in Snake Eater.
 
poseyjmac said:
yes, but only while software is involved. software developers will be victorious when palladium and longhorn are released
The second my comp can't do what I ask of it, I'm switching OSes. They can only go so far with this nonsense. And if you think this is only going to affect pirates...well...lol.

@shuzer below - To it being cracked : the idea is that's impossible. That may very well be but then again, use a workaround (thinking like...copying it on non-palladium pc?)

iamaelephant said:
Breaks the CDs? Dude, maybe you need to invest in a slightly higher quality CD-ROM drive?
Well there you go, that's exactly the wrong way of thinking. His comp probably meets all the specs on the box, his CD-Rom doesn't have any kind of notices it's a piece of junk, etc...
You can't make people spend more money than you charge for your game, it's counterproductive, rude, and I'm pretty sure it's illegal. Besides, assuming you can get it running, all copy protections work by pretty much screwing over your CD just before the point of failure. All the safety measures built into CD-roms will then fix those errors, so you can actually read the disc, but what if it gets slightly more damaged? A ray of sunlight on your desk over the CD? dust? scratches? sneezing? the lifetime is SIGNIFICANTLY shortened.

Really, I don't get why you people keep taking it up the ... and be happy with it.

That aside, CD keys and server side protections are awesome, I hate cheaters and I'm pretty sure there aren't any CD key generators that work with steam. And the old manual-trick was awesome as well. Dune 2 had that too. Those are usefull and decent protection mechanism that barely harm legit customers and are usually much harder, if at all possible to circumvent.
 
Oh boy, back to Palladium.. lol, didn't we have a 30 page argument on this posey? ;)

But I agree, palladium will be hacked and cracked in no time once it's out..
 
Shuzer said:
Oh boy, back to Palladium.. lol, didn't we have a 30 page argument on this posey? ;)

But I agree, palladium will be hacked and cracked in no time once it's out..

we talking about hardware and software here though. what would have to happen is you would need to find an expert that could make the hardwaremod for you, assuming it was possible. if you think a normal pc user will be able to mod it by themselves, you are mistaken.

just try and open your mind. its blind to say that oh they will always find a way. this will not be true forever, if you think about it logically, you will know this. already there is a invulnerable system, the cdkey system for games, no one can legitmately play on the network with legit users unless they have a legit code. and thats just software.
 
Rygir said:
The second my comp can't do what I ask of it, I'm switching OSes. They can only go so far with this nonsense. And if you think this is only going to affect pirates...well...lol.

legitimate consumers have nothing to fear. software companies have nothing to fear, the pirates who pirated thier games didnt' contribute any $ in the first place. its going to work out very well actually.
 
poseyjmac said:
legitimate consumers have nothing to fear. software companies have nothing to fear, the pirates who pirated thier games didnt' contribute any $ in the first place. its going to work out very well actually.
Try and put up some evidence to convince me, I don't believe a word coming out of the mouths of the same people trying to shove DRM down our throats.

That aside, there WILL be software that works with that hardware. Fool that hardware into what software you are, and you're back where you started. I'm no expert, but as long as there's a way in, there's a way out. *points to the DVD encryption*
 
poseyjmac said:
legitimate consumers have nothing to fear. software companies have nothing to fear, the pirates who pirated thier games didnt' contribute any $ in the first place. its going to work out very well actually.
Legitamate customers are already having to fear current copy protection technologies. When I bought Call of Duty and installed the game, it simply wouldn't run (it could install but couldn't be played), turns out my $200 DVD burner couldn't read it properly because of the copy protection and as a result I had to get a No CD key to play it.

If the copy protection that is applied to normal CD's can cause this much of a problem then I would hate to see what integrating such a huge security system that has never been done before right into the OS would do. Current copy protection is already beggining to hurt legitamate users and I fear what will happen when such drastic measures such as Palladium will be taken.
 
Most of the cracking groups usually do it as a hobby. And as for 'getting a job', some of them have jobs, frequently as programmers, and choose to challenge themselves with cracking as a hobby. I'm not saying all of them do this, as some are probably lazy-ass 35 year olds living in their parents basement cracking games so they can have them for free and piss people off. But some are regular people looking for a challenge and truly believe in the 'if you like it, buy it!' slogan.
 
Rygir said:
Try and put up some evidence to convince me, I don't believe a word coming out of the mouths of the same people trying to shove DRM down our throats.

That aside, there WILL be software that works with that hardware. Fool that hardware into what software you are, and you're back where you started. I'm no expert, but as long as there's a way in, there's a way out. *points to the DVD encryption*

look up the evidence yourself, there are plenty of articles about palladium and longhorn.

no doubt there is a way to bypass eventually. but like i said, to fool the hardware, you will need to either have a lot of experience on how to mod it correctly or have someone else do it for you. but see, its not going to be as easy as setting a jumper, they will make it tough as hell, afterall why wouldn't they? they know that people will want to crack it. so what'll you see is many people who claim they can do the mod, you pay them, and then get screwed over in a sting operation because the guy works for MS.

there isn't a bright future for pirates.
 
The Mullinator said:
Legitamate customers are already having to fear current copy protection technologies. When I bought Call of Duty and installed the game, it simply wouldn't run (it could install but couldn't be played), turns out my $200 DVD burner couldn't read it properly because of the copy protection and as a result I had to get a No CD key to play it.

If the copy protection that is applied to normal CD's and can cause this much of a problem then I would hate to see what integrating such a huge security system that has never been done before right into the OS. Current copy protection is already beggining to hurt legitamate users and I fear what will happen when such drastic measures such as Palladium will be taken.

you are talking about copy protection schemes that have nothing to do with MS, amd, or intel. which is what palladium and longhorn do have to do with. which is why i dont see why it pertains here
 
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