PlanetHalflife countdown!

They don't have theirs set to PST by the looks of it, just midnight on the clock on your PC. I think.
 
It runs off the time from your computer, so for you it must be 13 hours until 12am Nov 16th.
 
redundant said:
Not really, it's much easier to do it that way.


How is it easier?! It doesn't matter where you live, it's the same number of hours until midnight Pacific time (unless your town happens to be travelling close to the speed of light). If it does run off your computer clock (instead of just Pacific time) it will only be accurate if it converts your computer time to Pacific time anyway. In addition, the countdown will be wrong if your clock is wrong.

Edit - just to clarify, the game will be released at midnight Pacific time (Valve is located in Seattle) and NOT midnight local time.
 
Easier but completely wrong. If its completely wrong, then it loses its purpose and it being easy to make wouldnt make a difference at all.
 
Calm_Blue_Ocean said:
How is it easier?! It doesn't matter where you live, it's the same number of hours until midnight Pacific time (unless your town happens to be travelling close to the speed of light). If it does run off your computer clock (instead of just Pacific time) it will only be accurate if it converts your computer time to Pacific time anyway. In addition, the countdown will be wrong if your clock is wrong.

Edit - just to clarify, the game will be released at midnight Pacific time (Valve is located in Seattle) and NOT midnight local time.
It's much easier to create a timer that is based on the local time of the person viewing it because the time functions in JavaScript are based on the system clock.

Also because it's JavaScript, it isn't storing any information other than the time it's counting down to. You can't say "count down to 12am unless the person's clock is off by 2 hours" etc. etc.

You can create more accurate clocks in PHP, because the time functions relate to the server running the timer, but in that case, it's harder to make them counting down.

And on top of all that, it's not like it matters anyway.
 
Why is it so hard to create a correct clock? It's the same amount of time left everywhere.
 
The_Monkey said:
Why is it so hard to create a correct clock? It's the same amount of time left everywhere.
The clock is not continually counting down.

The clock runs independantly for every person that is viewing it. Every time you view it, it restarts, but it remains constant because it's running from your system clock. It accurately counts down to midnight November 16th, but can't account for time zones.

I don't see why this is such a big problem for people.
 
CTTcrew_MrBlue said:
Your computer clock is a couple of years wrong?

lol :imu:


heh i switched it to 2000, took a screenshots, then put it back on 2004

:LOL:
 
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