K
Kateye
Guest
According to info_camera_link, to set up a camera monitor I need an entity with a material that has _rt_camera somewhere in it, an info_camera_link that targets the entity and a point_camera, and finally a point_camera to look out of. Okay, fine. I have the entity that has the material, a info_camera_link, but I can't find a point_camera entity, neither in the entities or brush entities (I doubted it was there but better safe than sorry). Can I use something else?