Possible new MOD Story

OFFMason

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Do you guys think that if I write up a modern story for a possible MOD some team will pick it up and use it? I'm tired of all these MODs that seem very unrealistic and unplausible.
 
/me thinks "I" should think first and ask questions later
 
... Please don't reply unless you have something beneficial to state.
 
OFFMason said:
Do you guys think that if I write up a modern story for a possible MOD some team will pick it up and use it? I'm tired of all these MODs that seem very unrealistic and unplausible.
Yeah, but you might not get any credit for it. You can always try though, can't hurt but its a lot of work on your part for other people's glory.

Also moved to General Editing.
 
Nah I enjoy writing stories. This should be interesting especially if some team makes a MOD after it.
 
Do you want to write a whole game design or just the story?

Its good anyways, im tired of cs/ww2 mods.... bah...
 
Yeah. I'd write a whole story or design it doesn't matter. I'm very creative, just give me time and some room to work.
 
OFFMason said:
Yeah. I'd write a whole story or design it doesn't matter. I'm very creative, just give me time and some room to work.
Got any examples of past work?
 
Hmm, I always thought one of the great joys of mod-making was to make one of your own ideas/stories come to life... ;)
 
OFFMason said:
If any of you have a professional team going and need a story to start from, please contact me. [email protected]
I repeat, got any examples of past work? Reason I ask is its unlikely a professional team will take you on without having first seen you can do a good job, otherwise its a risk for them to put something as important as a storyline in your hands and rely on you to come up with the goods. Since a storyline can make or break a game far easier than any visual or audio issues its a pretty big concern.
 
Fenric said:
I repeat, got any examples of past work? Reason I ask is its unlikely a professional team will take you on without having first seen you can do a good job, otherwise its a risk for them to put something as important as a storyline in your hands and rely on you to come up with the goods. Since a storyline can make or break a game far easier than any visual or audio issues its a pretty big concern.

Aight, Fen is right about this :)

/me runs to write some more on his story.
 
Majestic XII said:
Aight, Fen is right about this :)

Aight, Majestic XII is right about this :)

And as I always say, I don't like reality hence I ask wheter you do intend to write 'real' fiction (Splinter Cell?) or 'irreal' fiction (Shadowrun / Matrix)?
I'd defintely go with the second one.


OFFMason said:
I'm tired of all these MODs that seem very unrealistic and unplausible.
Can you give a definiton or example of one of those?


btw... I still want global creativity to create a Shadowrun game, start writing a story for that :)
 
No, I would first write a story, then I would give it to who ever wants to make a MOD based on the story.
 
Forget that... You'd have at least to stick to some parameters the mod team defines or you have to be freakin' good at writing stories, developing background ideas and convincing people.

CoHnFuSeD said:
Hmm, I always thought one of the great joys of mod-making was to make one of your own ideas/stories come to life...

Dito

And you still haven't answered any of the questions I asked....
 
Konfuzzys, I'm against sci-fi and things that make you say "crap that can't happen."

Alien vs. Cyborgs is a class-based mod that pits a team of Aliens against a team of Cyborgs. At least 2 different modes of play are planned: Capture the Flag and Destroy/Defend the Power Generator.

Status: Under Development.

Files: There are no files currently available for Alien vs. Cyborgs

Die by the Saber*
Project Leader: Tal
Homepage: underworld.fortunecity.com/pacman/528/
It is doubtful that there is a single fan of Star Wars out there who has not at one point dreamed of fighting for the Light (or Dark, as the case may be) in a lightsaber duel to the death, especially after witnessing the incredible scenes in The Phantom Menace.
 
Counter-Strike I believe was a good attempt at a real-life situation, the basic concept of terrorists vs. counter-terrorists.
 
I'm sorry. My interest in this just died when I read the words "Aliens vs. Cyborgs." Probably because this focuses more on mod than storytelling, which is what I love.
 
OK, point given, those really sound not-very-cool and has-been-done-before and has-not-been-given-lot-of-thaught...

BUT

what about Natural Selection (well thought out story, technical plausible explanation even for the commanders ability to drop ammo wherever he pleases...)

or games like starcraft, which are not realisic but have good story and characters...

'Realism' does in my opinion not come from the faisibilty in real life, but from the coherence of the setting being created and of taking in account all changes that result from certain 'bends' in 'common realism'.

Counter-Strike is in my opinion not very realistic (why are we running around, buying guns by pressing a button?) it simply pretends to be, because the teams are called terrorists and cts and because the guns all fire bullets. We do not know why the terrorists bomb certain places or why they have taken hostages. It's a simple good vs evil kind of situation which is never even close to what is happening in our days.

Conclusion:

Natural Selection is more realistic than CS

EDIT: And there is NO other team game out there that captures the atmosphere of survival against an unknown, sneaking enemy better than NS
 
OFFMason said:
Konfuzzys, I'm against sci-fi and things that make you say "crap that can't happen."

Alien vs. Cyborgs is a class-based mod that pits a team of Aliens against a team of Cyborgs. At least 2 different modes of play are planned: Capture the Flag and Destroy/Defend the Power Generator.

Status: Under Development.

Files: There are no files currently available for Alien vs. Cyborgs

Die by the Saber*
Project Leader: Tal
Homepage: underworld.fortunecity.com/pacman/528/
It is doubtful that there is a single fan of Star Wars out there who has not at one point dreamed of fighting for the Light (or Dark, as the case may be) in a lightsaber duel to the death, especially after witnessing the incredible scenes in The Phantom Menace.
Don't really see the point of the lightsabre one when Outcast and even JK and MOTS do it much better than a mod team could.
 
Konfuzzyus, its just a personal opinion of mine. I don't enjoy non-realistic themes. Terrorism would probably be a key subject for me. I think that most people would agree that realistic themes allow people to place themselves better in the action and say "yeah this must be really what its like".

Fenric, all I am willing to do is create a story based on something in the current events. And then maybe a team will gather to create a MOD in support of the story. Thats all I am really saying.
 
OFFMason said:
Konfuzzyus, its just a personal opinion of mine. I don't enjoy non-realistic themes. Terrorism would probably be a key subject for me. I think that most people would agree that realistic themes allow people to place themselves better in the action and say "yeah this must be really what its like".

Fenric, all I am willing to do is create a story based on something in the current events. And then maybe a team will gather to create a MOD in support of the story. Thats all I am really saying.
Have you ever written for a game before? It's quite a bit different from other kinds of writing. The more interactive the game the harder it becomes as you have to plan for every outcome the player may cause. Like a choose your own adventure book only way more in depth. To do it properly anyway. You also need to be aware of what is and isn't possible, otherwise the developers spend more time struggling than creating.

Really you should write something out now and make it publicly available, to show you can do it. Like a jobbing artist would a showreel. Unfortunately talk is cheap, and saying you'll do this and do that wont really cut it, nobody in their right mind will put their faith in something that doesn't exist and has no proof it would.

Write up a story how you think it should be done and post it on here. People may be a bit kinder in their comments then if you prove you can do what you say you can. If you can't do this then surely you can see my point about not trusting without proof.
 
Fenric said:
The more interactive the game the harder it becomes as you have to plan for every outcome the player may cause.
Dito

Ever been a GM in a P&P RPG? NOW that's a "what the hell are they trying to do"-experience: If you figure out 500 ways of accomplishing the goal, they will certainly find a 501th one which screws up everything you planned for your plot
(Once one of my parties managed to get killed before the plot actually started)


Fenric said:
Write up a story how you think it should be done and post it on here. People may be a bit kinder in their comments then if you prove you can do what you say you can. If you can't do this then surely you can see my point about not trusting without proof.
Dito
 
Are you going to write a story, or just sit here debating realism vs. fiction?
 
Of course, I am figuring out whether its worth it and whether a quality team would even look at it. So I might just post a story. I only said I am thinking about it... its not carved in stone. I just wonder if the ends justify the means.
 
Are these long drawn out stories, like a novel, or just a basic explination of what is going on and who the players and factions are.
 
This isn't an issue of whether ot not I am capable of doing the deed, its whether I should even make an attempt. Would you guys like to play a game based on a current events terrorist plot of some sort?
 
Depends, my friend, on whether the mod is any good. It'd have to be something new for a start.
 
Terrorist plot? It better be a damn good storyline if you want it to stand out from the other thousand terrorist mods.
 
What other MOD depicts real-life Counter-Terror teams vs. real-World terrorist organizations. Don't dare say Counter-Strike, because the only realism behind it is the Counter-Terror teams that resemble real world CT teams.

I suggest an implimentation of terror teams Hezbollah, Fatah, Tanzim, Al Queda into a game where the situation is the terror teams have various opportunities to obtain materials to support a joint-terror attack.

These materials can be different, one level, Counter-Terrorists can be protecting nuclear grade plutonium because of a resent report that terrorists would be attacking the storage depo to steal the plutonium.

Another level can be that terrorists have taken over a facility housing nuclear weaponry instructions, and a counter-terror team has arrived before the terrorists escaped, and a standoff erupts.

Another situation can be that terrorists stormed the White-House and have taken the President hostage, its up to the CTs to free him.

But these are just level ideas that support the real World we now live in. A whole story can be created to support the environment.

*I suggest people stop being politically correct and put these terrorist groups in. Also why the hell is the Israeli IDF weapon IMI Galil on the side of the terrorists in CS?
 
CS has no story behind it, its just plain old real-life Counter-Terror teams Vs. Some made-up terrorist organizations. My game idea should revolve around real possible situations, real organizations, countries that are really involved in the hostilities.

Lots of MODs pop up with the usual corny Sci-Fi bits, why aren't those considered just reskins?

CS is way too braud, no story, and typical MODs of play. A good story allows for new MODs of play, MODs of play in which the gamer says to himself "holly crap wasn't this discussed on the news?" Also real life locations should be used, White House, some PA Nuclear Reactor. The main difference between this and CS is that its real terror teams, real CT teams, real situations, a real conflict, real places and its on Half Life 2. So it'll be like CS on crack.

Obviously there will also be added features with the release of Half Life 2, I'm pretty sure people will be able to buy attachments on their weapons and other stuff that will add to the feel of a real-world counter-terror game, and there will be a whole new different scope of play mods.
 
I'm tired of rifles. And I'm especially tired of MP series SMGs.
 
One of the problems that you may run into is that people that are creative enough to code mods are ususally talented enough to pull out a storyline.
 
Hey lets play some RB6...

Honestly your talking about the Rainbow 6 series, with the interactive stories about terrorism and counter terrorism. Although the terrorist side isnt as detailed, its pretty much what your talking about realism.

Honestly, just write it, if someones interested they will come to you, if you dont want to write it dont, but dont waste peoples time talking about doing it.

Thanx thats all I have to say :P
 
Don't waste people's times talking about doing it? Don't come into this topic wasting MY time... you chose to read this... The whole point of this topic is talking about whether or not I should do it or not.
 
The whole point of this topic is talking about whether or not I should do it or not.

If you have to ask this, you already disqualified yourself... If you do not do this for the fun of it, why the hell bother... You won't get any money, fame or whatever... Just write a story or do not, I've been creating game concepts since i can think and never bothered if someone is interested in them or not (although it's cool to get a positive feedback)

The chance of somebody who can make a mod to come across your story (which has to be EXCELLENT at least to make him feel like 'that's worth to be made into a mod') and actually gathering a team to create it, is like the chance of a fly tunneling through a one meter thick wall of lead.

So DO IT if you like writing
DONT DO IT if you just want to be cool
 
The whole point of this is flying way over all of your heads. I want to find out whether people would want to play a game based on a story about the current terrorist situations in reference to actual terrorist threats and such. Pendragon, don't just speak out of spite, you're wasting your time. As I said, its not another CS and I said why. Now let me ask again...

Would you guys want to play a game based on a story about the current terrorist situations in reference to actual terrorist threats, depicting the countries who are actually involved?
 
How many damn games come out about armies fighting terrorism, are they still played by a mass of people? Are they enjoyed? Do each of them have a unique feel to them? Yes... This will be for Half-Life 2 mind you.
 
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