oldagerocker
Newbie
- Joined
- May 24, 2004
- Messages
- 4,617
- Reaction score
- 0
lazicsavo said:Hmm, asking this question on a HL2 forum is like asking who will win the world cup in an English Pub.
Most people would say, Brazil
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
lazicsavo said:Hmm, asking this question on a HL2 forum is like asking who will win the world cup in an English Pub.
lans said:Wow, let's review an unreleased game...
Neutrino said:Predicting reviews? This is just getting sad.
Kristafon said:Go look up "Predicted" in a dictonary dumbass
lans said:You have lost all credibility.
Kristafon said:Hmmm, 1.7 thousand posts is getting a bit sad also I would say. Dont criticise me for wanting to go deeper into my discussion of HL2, especially when you seem to want to discuss it so much.
Kristafon said:I dont judge my reputation on a forum. I have a life, which many of you dont.
Combine scum based on the avatar.poseyjmac said:hmm if i have no life, i must be dead. or maybe im just a headcrabbed zombie.
lans said:Ok sonny - they aren't amazing - but you are going a bit overboard, they are not 3 year old POS.
Graphical ratings consist of:
Animation
Shadowing/lighting techniques
Special effects
Quality
Art direction
Half-life 2's animation is way more realistic than any game produced thus far bythe unreal 2 engine. The lip synching and facial expression tech is still unmatched, even if the source engine is an year old. That I can confidently say by looking at the videos alone.
Shadowing and lighting are source's weak area - but we still aren't aware of it's full capabilities.
Special effects - Theseinclude shader effects and small neat effects like reflectivity and so on. Every small thing is considered here, and source does it's job well - just look at the neat specularity and dust effects in de_dust alone.
Quality - this area covers attention to detail. Easily, source has the very crisp textures - just look at the trainstation and apartment vids for proof. High poly models, which while don't use extensive normal mapping still look extremely good - the textures on faces themselves are around 1024x1024 - look at the G-man model for example: you can literally see pores on his face, and notice the gloss around his temple. This is kind of stuff you don't see in 3 year old engines.
Art Direction -
City 17's convincing gritty and eastern european look - apartmentswith a lived in feel, The combine citadel's design itself. Character design, concepts - everything looks very intriguing. Art direction is the most important factor in graphics and HL2 is very succesful at it.
Basically valve has pretty much done their homework with all of these things - and that is definately more than 8.5.
Joeslucky22 said:Gabe Says:
- HL/2 pre-load will begin tomorrow. It was ready yesterday, but we decided to use the bandwidth to get out the VST first since I get pelted with zillions of questions from people asking how their PC will run Half-Life 2.
... :bonce: