Probably not but worth a shot.

Insid

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I was playing Driver recently and always love causing huge car accidents, but it got me thinking. In the game I can crash a car going 120mph into a wall and the car, while wrecked, stays it same shape. So while wood breaks in HL2, does metal bend? Would a car crush into some deformed shape if slammed up against something with enough impact?
 
No. It's RIGID BODY physics. Crushing, splintering, bending, etc are up to the map maker to script/prepare unless you just want to add break points into the object.
 
In the E3 video, where the giant bio-mechanical ship attacks Gordon, this "Rigid Body" physics seem to appear, especially when the ship shoots at the car Gordon is hidding behind. Seems realistically impressive.
 
Erm, I may be wrong but I thought in driving games, when you hit a wall, the regular car model is replaced with a damage model, so it would not be too hard to do this. Of course, I may be way off.
 
In the dune buggy video, an upside down cars roof gets flattened towards the body of the car, here's a picture of it.
 

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wasn't it flattened from the beginning and the car was just shoven towards Gordon?
 
Originally posted by Archangel
wasn't it flattened from the beginning and the car was just shoven towards Gordon?
I'm pretty sure it gets even more flattened as it is forced towards Gordon, but may be wrong.
 
Originally posted by BWMASTER
Isn't that a major clipping problem...

No, see the bright light blue? That's the crushed roof. If it were a clipping problem, the door would also be clipping through wouldn't you say? But it's not, it's being bent off its hinges because the roof is crushed and the door is now taller then the car.
 
In the valve info thread, someone asked gabe about barrels, and if they would bench and crush when being subjeted to a lot of force (i.e. falling from somewhere high). Gabe said no; that the engine using rigid-body physics. He said all you could to would be to swap out the model for a crushed one.
 
i hope in HL3 they impliment something like this =)
 
i imagine it would be incredibly difficult to implement.
 
I dont quiet remember, but when he was ducking under that thing that was spinning around killing the zombies, he shot that barrel, which blew the car up smashing it, am i right?
 
In the traptown video, when gordon jumps down to inspect the damage done by setting of that I-beam boobytrap there is a barrel that looks as though it has been deformed due to the falling dumpster. It very well could have been like that before the impact but id like to think that it got crushed. also in the tunnels video, when you see the 4 manhacks comming down that first hallway one of them runs into a piece of alluminum sheeting and deforms it.
 
Originally posted by Ahnteis
No. It's RIGID BODY physics. Crushing, splintering, bending, etc are up to the map maker to script/prepare unless you just want to add break points into the object.


I think this is the key..it is up to the mappers/moddlers ect...
 
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