jonnyapps
Newbie
- Joined
- Oct 11, 2003
- Messages
- 478
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ok, so i've been watching the traptown vid.
The first soldier that attacks - why does he spawn? watch closely and u see him drop out of the air.
if it aint scripted why don't the 2 combine soldiers follow freeman after he runs up the stairs (b4 blocking the way with matress)?
What gives with the shoddy collision detection when freeman shoots the swinging girder?
Why's the last soldier run directly under the falling crate and girder as if called to it by a script?
Why are the decal textures exactly the same as in hl1 when freeman crowbars the zombies? I want to see that crowbar actually stick into one of their heads.
Sorry to be picky, the game looks gr8, these little things just bug me tho.
jon
The first soldier that attacks - why does he spawn? watch closely and u see him drop out of the air.
if it aint scripted why don't the 2 combine soldiers follow freeman after he runs up the stairs (b4 blocking the way with matress)?
What gives with the shoddy collision detection when freeman shoots the swinging girder?
Why's the last soldier run directly under the falling crate and girder as if called to it by a script?
Why are the decal textures exactly the same as in hl1 when freeman crowbars the zombies? I want to see that crowbar actually stick into one of their heads.
Sorry to be picky, the game looks gr8, these little things just bug me tho.
jon