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batchetska said:very nice allthough those tracks in the ground? feels a little misplaced
Soundwave said:After seeing most of the replies in this topic, I can understand why the Valve guys don't like talking about content as it's being made. I'm so sick of seeing responses like "Oh hey, looks cool! BUT how about you give me this as well? And this and this?"
Lemonking said:yeah I guess ur right im just glad they making nu maps
cliffe said:
icelandknight said:Have you noticed how screenshots never have any characters in them? It makes me wonder:
* Is there a way to position characters within the scene before taking a screenshot?
* How were these screenshots taken? Was it in the editor? - How does one make the hand of the character disappear?
... just wondering.
Some of these maps are pretty enough to be used as backgrounds for animation scenes.
Yours,
Thor
Make hand/weapon disappear: "impulse 200"icelandknight said:How were these screenshots taken? Was it in the editor? - How does one make the hand of the character disappear?
Vegas would be so sweet. I really miss that map.art399 said:I'm all about Vegas. Maybe i'm a freak, but that was always one of my favourite maps, i'm not sure why it never really caught on in the same way as some others. And think of the enhancement potential of a map that takes place in a casino! One of the most visually and aurally stimulating places on earth!(albeit also one of the most tacky places on earth).
exodusuk said:Nuke We Want Nuke Damnit
OCybrManO said:I hope they do a remake of cs_siege (at least eventually... it's not top priority). It would be interesting to compare one of the first CS maps ever with a Source version.