KagePrototype
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The first general progress update from Valve has been released over Steam today, and should hopefully be the first of many informing weekly reports. It includes some interesting information on updates for Half-Life 2 Deathmatch, as well as the Source SDK.
[br]Here's the changelog for the aforementioned SDK update, which was released today along with the progress report:
As usual, to receive the update you must restart your Steam client, at which point it will be applied automatically for you.
Last week marked the end of the Half-Life 2: Deathmatch level design contest. We received over 200 submissions, and we're going through and playtesting each one. There are a number of great maps in here, and we're already having trouble picking the clear winners. The release of the winning maps will coincidice with a release of Half-Life 2: Deathmatch, which will include two new weapons: the Slam and Stunstick.[br]Also of note for level designers and Mod builders: there will be an update to the Half-Life SDK this week which most notably will include source files for six Half-Life 2 maps.[br]Lastly, work on Dave Riller's new map cs_compound continues, along with the other projects we're working on here at Valve. We'll have an update on the map and our other projects next month.
- Added XSI addon for importing and exporting SMDs
- Added simple SDK bot sample code for adding bots to your mod
- Added source files for six Half-Life 2 single player maps
- Added interface plugin to add bots to mods
- Fixed resource leak in the SDK launcher and vconfig utiity
- Added bspzip tool -- allows you to compile custom content directly into a .bsp
As usual, to receive the update you must restart your Steam client, at which point it will be applied automatically for you.