A
Azlan
Guest
Hull Breach takes place in the future, inside and outside spaceships and on distant planets. According to their website, they have some very fascinating ideas regarding gameplay for the mod. [br]</br>A couple of features they are trying to implement are:
It has been since March since we have heard from Hull Breach, so I was pleased to see they have been working since that time. They have released four new shots on their website. Enjoy them![br][br]To support this modification, simply follow this link.
- Character persistence on a small scale, releasing community management code so administrators or companies can (optionally) allow account creation, persistence, skill / tech trees and more. These community sites will be given the option to link in with the main Hullbreach site allowing us to manage leagues, monitor game play, bugtrack and plenty more.
- Gravity variations within a single map allowing you to leave the artificial gravity of ships / space stations.
- A unique almost aircraft style visor based Heads up display with upgrades.
- Open visor vs. closed visor game play. Players HUDS (including aiming reticle) are displayed on the players visor. A large tactical element within the Halflife Engine is the use of sound. Within an environment with breathable atmosphere the players will be able to open and close their visor at will. With the visor closed sound will be muffled however you will have a reticle and additional information displayed. Opening the visor will remove your reticle and hud information (apart from vital information displayed on the rim of the helmet) but give the player the advantage of superior audio capabilities.
- To combat the blue tack on screen type players we will implement a 'loose' aim to the guns a little like golden eye on the Nintendo 64.
Iron sights for most weapons will also be used.
It has been since March since we have heard from Hull Breach, so I was pleased to see they have been working since that time. They have released four new shots on their website. Enjoy them![br][br]To support this modification, simply follow this link.