PSP or the DS?

There have not been any other titles that other the same choice of quality and frantic mini games that Wario Ware offers. It's not to everyone's tatse (but what is?)

Nevertheless - it is a fantastic game (hence the massive following) The ideal handheld title. Old school gaming at its most addictive.

I can't believe what you're saying about Mario 64 Grey :/ It's the most perfect title i've ever played. Sublime in every way.
 
My Nintendo days ended in 1993 when my old Gameboy broke. Nintendo games dont appeal to me anymore. With nintendo games i mean Mario, Zelda and all them. Maybe its just cuz all that cute japanese manga cuddely stuff makes me sick. Sure Nintendo is inovative but their weird ass games dont intrest me one bit! I would probably go for PSP if i was into handheld but im not. I wish Sega would make a new console, then i would be happy!
 
I do not see anything original in mario 64, it has the same style of gameolay as the old marios
You're missing the point entirely of this game. It was not a simple task to make the first truly 3D world. It wasn't just "porting" Super Mario World to a new engine. It was redefining an entire genre.

And that is originality.
 
Correct me if i'm wrong - but wasn't Mario 64 the first game to use analogue movement? (it was certainly the first to do it so convincingly. So well, infact, that it's still unsurpassed in this area today)

Why is it such an amazing experience? Why is it one of the most studied and influential video games of all time? (undeniably so)

Here's why:

It's all about immersion.

Interaction should be simple and actions predictable, while mapping well to the controls that trigger them. The easier a system is to use the more powerful it is.

The game world has to be believable and therefore consistent, obeying various 'laws'. This allows the user to apply their reasoning and problem solving skills to the tools they've been provided in order to achieve various goals within the game.

Mario 64 does this better than any title before or since.

(of course it's not to everyone's taste, you may even hate the game - that doesn't make any of what I said any less true, though)
 
I'm sorry warbie, I was just feeling emotional yesterday, I didn't think that clearly. Your right.
 
Warbie I think that your really hooked on the classics is all. I mean, yes, I totally agree that Mario 64 was a damn masterpiece of brilliance, but the DS itself really isnt so hot.
 
ShinRa said:
Warbie I think that your really hooked on the classics is all. I mean, yes, I totally agree that Mario 64 was a damn masterpiece of brilliance, but the DS itself really isnt so hot.

..... yet ;)

The potential is there, and some great looking titles are on the horizon (check the list a few pages back). Let's wait and see.

(I think it's pretty good at the mo btw - although it is a multiplayer console first, single player second. It really shines with 3-4 ppl)
 
I actually edited out a comment on Metal Gear being on the MSX in my post, because it didn't fit there. Metal Gear came out on the MSX at around the same time, but that was only in Japan. It's classed as coming out first on the NES for us simply because the MSX wasn't a mainstream system anywhere else. I do also know that the sequel to Metal Gear was an MSX exclusive and Ultra Games made a crappy fake sequel to it on the NES. I said 'Nintendo lisence', meaning for the rest of the world it was lisenced by Nintendo and I am 100% sure you wouldn't have heard of the MSX version back then.
The 'retard' comment was in relation to my whole post, not just that one line - the evidence is really mounting up.
I didn't call the cartoonish style of Zelda original. I just mentioned that it looked like that.
Feel the Magic is original. How many other games do you know of that require breathing gently into a microphone at some point? Or involve giving somebody a massage using a touchscreen? Or calling out to somebody at the top of your voice to attract their attention (I mean actually shouting into the microphone to do this)?
Smash Brothers is very original - think about it before your burst into sarcasm. How many other fighting games use that gameplay mechanic? The whole idea of smash attacks and the percentage system being required to throw your opponents flying out of bounds as opposed to a simple health system is something I've never seen in another game.
Wario Ware is still more original that Cookie and Cream - just down to the sheer diversity of the mini games. And no other game has the multiplayer modes of Wario Ware, Inc.
I also doubt you've played a puzzle game like Polarion before.
And yes, the GBA had tons of original games. One shining example of this is Kuri Kuri Kururin, released in Europe and Japan (and I've seen it in game stores over in the US, due to no region limitations on GB hardware). I doubt you've seen anything else quite like it. Oh look, you're from Europe - go look at it.
Whislt GTA and Windwaker may be freeroaming, you can't call it gameplay mechanic. It's something that would have been inevitable in gaming anyway - and games have used it since the 8bit days anyway.
Your Mario 64 comment has already been smashed into the ground but I'll take it a little further;
"Mario 64 was just plain boring, it ddin't set any record but for boringness, the only thing it showed was that it was better to still do platformers in 2d or 3d but still sidescroller, and I do not see anything original in mario 64, it has the same style of gameolay as the old marios"
How the hell is Mario 64 a sidescroller? It fully uses 360 degrees of movement and works on all 3 axis perfectly. Last time I checked sidescrollers only generally allowed movings forwards or backwards through a level whilst constantly looking at a character from the side. And since when was the gameplay the same as the old Marios? The blocks aspect of the game was removed, defeating enemies is no longer accomplished by jumping on their head (only 2 enemies of the many that there are can be done this way). And since when did Mario have his triple and even double jumps in the past? When did he have a backflip? Or a side flip? Since when did he have the ability to become solid metal? Or invisible and pass through walls? When could he hitch himself onto ledges? When could he climb? When could he hang from cielings? Handstand on poles? Wall jump?
Which brings me to another thing, with the exception of the wall jump and hitching onto ledges - Mario 64 was the first game to do those things. Also maybe not the double jump, but definately the triple flip. Originality? I think so.
 
Easy tiger, he said he's taken some of that stuff back.

Many of his points are still valid - as they're merely opinions.
 
Another thing, why does it matter who did it first? Doom did FPS first, and its by far not the best FPS out there. Being the first to do something really doesn't mean anything, unless you do it well.
 
ShinRa said:
Another thing, why does it matter who did it first? Doom did FPS first, and its by far not the best FPS out there. Being the first to do something really doesn't mean anything, unless you do it well.

Very true (in the case of Mrio 64, it's still the best)

Innovation should still be recognised. Take your Doom example - for a long time that was the best fps (and one of the best games) around That's no mean feat - and should be applauded.
 
But why deosn't anyone here name pickmin, I mean that would be he first game I would buy when buying a gc. BTW Psychoanalasis if you have a ps then you should try vib ribbon, from the sound of your post you'dd like it. Or on your pc the game Gish, and Insaniquarium is a must( only it's way to addictive)
 
Pikmin is a sweet game, as is Vib Ribbon :)

I don't think the series is mentioned much because other Nintendo titles tend to eclipse it (not saying they aren't fine games, they just don't generate the excitement that Zelda et al do)
 
Yeah but it's Pickmin.
The world is so cruel to them, I mean they get eaten after dark. :( :bonce: :angel: ;( ;(
 
Pikmin is awesome, and I was a big Vib Ribbon fan.
Gitaroo Man on the PS2 is also pure brilliance - the only rythm action game that actually requires input from the player to make the music sound like it should. Plus it has one of the best soundtracks ever, don't mess with 'Flyin to Your Heart'.
I also really enjoyed Gish, I used to play it through my tv-out a lot, we need more platformers that make great use of real-world physics.


Don't forget Wolfenstein everybody.
 
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