B
bazooka
Guest
First of all, hello. This is my first post in these forums -- wanna get off to a positive start -- but enough of that. I need some help!
Okay, this is my very first model (some alright renders -- here -- and also some quick renders of my second model). I finally (kind of) figured out how to UV map. I think I'm doing alright but I don't know very much about it.
First thing is that I'm using a load of texture projections in order to minimize distortion of the texture. So my question is, is this going to make the model lag out or does the amount of texture projections not matter once the model is compiled? I'm using XSI Mod Tool -- I hope none of the terminology I use is exclusive to it. Here's a screenshot to for you to see how many projections I'm talking about --
-- and that's just the barrel.
-- UV Map [WIP]
Also, is it just a bad practice in general to do that many projections? I don't know of any other way, really, without distorting things, or manually moving samples. The only thing I thought was that it might be more difficult to draw the textures, as the polygons will be a little more scattered. If you don't know what I mean, sorry.
I'm wondering about texture sizes, as well. I know that for DOD, models typically used three 256x256 skin textures (for the gun). But I can't seem to find the texture files for CSS (which is what I'm doing this gun for). I know that they can be in sizes of 16, 32, ... up to 2048x2048. But I'd like to know what Valve generally has been using, just for consistency's sake.
I don't know much about all this so any info/tips/critiquing would be appreciated -- even if I didn't ask a question about it! Thanks!
Okay, this is my very first model (some alright renders -- here -- and also some quick renders of my second model). I finally (kind of) figured out how to UV map. I think I'm doing alright but I don't know very much about it.
First thing is that I'm using a load of texture projections in order to minimize distortion of the texture. So my question is, is this going to make the model lag out or does the amount of texture projections not matter once the model is compiled? I'm using XSI Mod Tool -- I hope none of the terminology I use is exclusive to it. Here's a screenshot to for you to see how many projections I'm talking about --
-- and that's just the barrel.
-- UV Map [WIP]
Also, is it just a bad practice in general to do that many projections? I don't know of any other way, really, without distorting things, or manually moving samples. The only thing I thought was that it might be more difficult to draw the textures, as the polygons will be a little more scattered. If you don't know what I mean, sorry.
I'm wondering about texture sizes, as well. I know that for DOD, models typically used three 256x256 skin textures (for the gun). But I can't seem to find the texture files for CSS (which is what I'm doing this gun for). I know that they can be in sizes of 16, 32, ... up to 2048x2048. But I'd like to know what Valve generally has been using, just for consistency's sake.
I don't know much about all this so any info/tips/critiquing would be appreciated -- even if I didn't ask a question about it! Thanks!