Quake 4

I love this game, finished it about 3 days ago, and even the tank and walker sections are a bit iffy, they provide a little variation to the corridor shooting, which is a good thing, even though the on foot sections never get boring.

Much better than F.E.A.R. in my opinion, didn`t like being sent off on my own in that game, even though I was supposed to be part of a crack elite special forces TEAM.
 
I'm just
heading to the second tower, after turning off the security at the top of the first tower.

Awesome game so far, can get a bit predictable at places, but still a lot of fun.
The hover tank bit got a bit boring so i just sped past everything, the walker i took my time on though, can't really dodge anything in that.

How much longer do i have left to complete?
 
Ren.182 said:
I'm just
heading to the second tower, after turning off the security at the top of the first tower.

Awesome game so far, can get a bit predictable at places, but still a lot of fun.
The hover tank bit got a bit boring so i just sped past everything, the walker i took my time on though, can't really dodge anything in that.

How much longer do i have left to complete?


Not long now:-

There`s one more tower to activate after the second one, then you Teleport to another level where at the end is the Makron
 
Yeah, just completed it. Easiest final boss battle ever.
It was harder once all those flying rocket things spawned and whored rockets at me!
 
So very, very meh imo; I'm sick of ****ing corridors, there's very little variation. One of the reasons HL2 was so unbelievable was the setpieces, and the greenery; there's only so long I can blast my way around generic installations, no matter how good looking they are. I need a reason beside an end-level boss to continue foward; I want to see the ****ing sunlight after a long spell in the dark. HL2, and also Farcry, got this right, but I've no motivation to continue with Quake whatsoever
,especially as the 'twist' simply adds 25 points to your health and armor and lets you use certain health stations.
It's not innovative, it's tired and boring, no matter what resolution the normalmaps are.
 
This game is not as fun as HL2. It's not like: "Yes, finally got some time, I'm gonna pwn some srtoggos in Q4 now", it's more like..."hmm...nothing to do, hmm...maybe I should do another level in Q4 or something..." It has started to get some repeatative (spelling?) But some sequences alone makes the game worth the money, and the feeling when you kill end-of-level-boss is very very great! I have also playd some mp, and that is by far the best deathmatch I've ever played, very good mp maps, works great both with 4 and 16 players.


I've just killed that very fat inmoble dude (one or two levels after the heart), and jumped down in the hole he made for me:)

How much playingtime have I got left?
 
You've still got a decent amount of playtime left, if i remember correctly.
 
Absinthe said:
I prefer the direction Doom 3 took instead of a retread, but whatever.

I wish the Quake series would return to the universe set in the first game. It feels unfinished and completely abandoned.

QFT.

I'd friggin love to shoot high-res shambler.
 
Did we even get to kill or even see Quake? If I recall correctly, the Shub-Niggurath was only a minion.
 
I've just played the first level, and I am hugely underwhelmed. It looks... to be blunt - terrible. It is boring, predicatable and uninspiring, and just seems like a Doom 3 expansion pack. Obviously I am using HL2 as a benchmark for comparison - and why not? It is a year old now after all.

Now I'm sure there is loads more to come from the game, but I feel it is such a big let down so far, I don't feel like carrying on. In fact, I have no desire to continue playing it at all.

My friend however, said it is awesome from start to finish, so what am I missing? :sleep:
 
AfternoonLemon said:
I've just played the first level, and I am hugely underwhelmed. It looks... to be blunt - terrible. It is boring, predicatable and uninspiring, and just seems like a Doom 3 expansion pack. Obviously I am using HL2 as a benchmark for comparison - and why not? It is a year old now after all.

Now I'm sure there is loads more to come from the game, but I feel it is such a big let down so far, I don't feel like carrying on. In fact, I have no desire to continue playing it at all.

My friend however, said it is awesome from start to finish, so what am I missing? :sleep:
You're not the only one. I think I played it about half-way through, and I haven't played it in over a week. I don't really feel like completing it. :|
 
Absinthe said:
I'm sure Lovecraft was rolling in his grave.
more like LOLing!! HAHA! Why is the game series called "quake" anyway?
 
AfternoonLemon said:
I've just played the first level, and I am hugely underwhelmed. It looks... to be blunt - terrible. It is boring, predicatable and uninspiring, and just seems like a Doom 3 expansion pack. Obviously I am using HL2 as a benchmark for comparison - and why not? It is a year old now after all.

Now I'm sure there is loads more to come from the game, but I feel it is such a big let down so far, I don't feel like carrying on. In fact, I have no desire to continue playing it at all.

My friend however, said it is awesome from start to finish, so what am I missing? :sleep:
Yeah i really felt that way about it at first too. The further you get into the game though, the better looking it gets.
 
MuToiD_MaN said:
more like LOLing!! HAHA! Why is the game series called "quake" anyway?
Quake was originally the code name but id Software decided to keep the name. I think the name came from the idea that the game's engine was so awesome that it would make you quake.
 
Prince of China said:
Quake was originally the code name but id Software decided to keep the name. I think the name came from the idea that the game's engine was so awesome that it would make you quake.

Or that the technology was so uber, it would cause a quake in the history of gaming.
(probably didn't word that right... just woke up x.o)
 
AfternoonLemon said:
I've just played the first level, and I am hugely underwhelmed. It looks... to be blunt - terrible. It is boring, predicatable and uninspiring, and just seems like a Doom 3 expansion pack. Obviously I am using HL2 as a benchmark for comparison - and why not? It is a year old now after all.

Now I'm sure there is loads more to come from the game, but I feel it is such a big let down so far, I don't feel like carrying on. In fact, I have no desire to continue playing it at all.

My friend however, said it is awesome from start to finish, so what am I missing? :sleep:
I agree with you.

But I can't help it I'm playing it cause of the beutifully designed enviorments.
I mean the nexus is most ****ing beutiful place I have ever seen in a game. The art direction is like Final Fantasy. I know a lot of people will disagree. But the futuristic design really looks to me like final fantasy design. Anyway it's just beautifull walking around and looking. But overall, yeah it sucks.
 
I particularly liked the waste facility, with the "Failed Transfers" lumbering around, not quite human, not quite Strogg, feeding off the debris sloughing in. Gross and creepy - creepy for the same reason the zombies in Half Life are creepy. Not because of the environment per se, but because it never occurred to me that the Strogg had "failures", and that their existence is comparable to being controlled by a headcrab. Yuk!
 
I totally agree with Warbi

Quake 4, i dont think is quite as good as Fear or HL2, but it was good enough to be in the same league. I think Quake 4 is what Doom3 SHOULD have been. Hell, change the name to DOOM, "strogg" to "demon" and "Stroggos" to Mars and it bloody well WOULD be doom, with a bunch of awesome new enemies. It surpasses doom in every way

That said, i got to the last level and then didnt play for a week and then uninstalled, i just got bored with it, but i play so many FPS's that if i even make it past halfway theres a good sign.
 
So, Is the game a buy?
I've got cash to burn.
 
I have to say, to a fellow gamer, I couldn't recommend you buy it. Can't account for multiplayer yet though, destrukt may be right about that - the Quake series has always been a fantastic multiplayer experience :p
 
You guys are bugging! Quake 4 is right up there with Halo 1, Half Life 2 and FarCry. It's hard to find a good, solid, exciting, shooter experience, and this is one of them. Quake 4 rocks! Oh god, it didn't get your attention in the first half of the first level.. that must mean it sucks... (Buy a better graphics card)

Personally, it had me captivated straight out of the gate! You have to take it with a grain of salt because it IS another alien shooter on an alien planet.. one done extremely well. If you go in with a closed mind, you'll get exactly what your preparing yourself for. I guess that means PREY is going to suck too, because really... its just aliens again on the Doom 3 engine. What people don't realize is that in Quake, there's no aliens spawning in the second you pick up a med pack... which was most peoples major gripe with Doom 3. In Quake 4, the Strogg actually come from somewhere... and the battles are just great and intense! Good challenge too! (better than HL2 which was too easy)

Sorry but it's a little difficult for EVERY game to be completely revolutionary to the industry. "OMG they didn't make a space and time manipulation gun with NanoMorph shape changing and flying ablities." There's nothing wrong with taking bits and pieces of other games and putting them together extremely well.. THAT'S what Quake reminds me of.. theres a little Halo mixed in, a little Doom, a little Half Life, on an engine that makes the preceding games look like complete garbage..

If you like sci fi shooters, you'll love Quake 4.
I for one am glad I didn't miss this great game.
 
NJspeed said:
Quake 4 is right up there with Halo 1, Half Life 2 and FarCry..

It might be up there with the likes of Halo and Far cry, but it certainly doesn't touch Half-life. Its an ok game, nothing special, infact thus far its pretty average.

NJspeed said:
There's nothing wrong with taking bits and pieces of other games and putting them together extremely well

And Quake 4 fails at that, for the most part.
 
completly right you are Samon. nothing from ID or Raven could ever compete with HL2 and sure alot of Doom3 can be seen in Quake 4 which sucks.
 
NJspeed said:
You guys are bugging! Quake 4 is right up there with Halo 1, Half Life 2 and FarCry. It's hard to find a good, solid, exciting, shooter experience, and this is one of them. Quake 4 rocks! Oh god, it didn't get your attention in the first half of the first level.. that must mean it sucks... (Buy a better graphics card)

Personally, it had me captivated straight out of the gate! You have to take it with a grain of salt because it IS another alien shooter on an alien planet.. one done extremely well. If you go in with a closed mind, you'll get exactly what your preparing yourself for. I guess that means PREY is going to suck too, because really... its just aliens again on the Doom 3 engine. What people don't realize is that in Quake, there's no aliens spawning in the second you pick up a med pack... which was most peoples major gripe with Doom 3. In Quake 4, the Strogg actually come from somewhere... and the battles are just great and intense! Good challenge too! (better than HL2 which was too easy)

Sorry but it's a little difficult for EVERY game to be completely revolutionary to the industry. "OMG they didn't make a space and time manipulation gun with NanoMorph shape changing and flying ablities." There's nothing wrong with taking bits and pieces of other games and putting them together extremely well.. THAT'S what Quake reminds me of.. theres a little Halo mixed in, a little Doom, a little Half Life, on an engine that makes the preceding games look like complete garbage..

If you like sci fi shooters, you'll love Quake 4.
I for one am glad I didn't miss this great game.
I disagree with pretty much everything you just said. I actually found the game ridiculously ugly at first, ran like crap as well (and i have a 6800 GT so dont spout shit like "get a better graphics card"). It got better towards the end but it was still ugly. Not to mention it was also easy (on Hard) the first time through, and it was ridiculously short. The ending sucked as well. And the whole overall level design and visual aspect reminded me of good old Elite Force, which is probably the only reason i kept playing.

Sadly, for me Quake 4 was neither good, nor exciting, nor solid. Also way too easy.

I did however like the BFG. That was cool.
 
Sparta said:
I disagree with pretty much everything you just said. I actually found the game ridiculously ugly at first, ran like crap as well (and i have a 6800 GT so dont spout shit like "get a better graphics card"). It got better towards the end but it was still ugly. Not to mention it was also easy (on Hard) the first time through, and it was ridiculously short. The ending sucked as well. And the whole overall level design and visual aspect reminded me of good old Elite Force, which is probably the only reason i kept playing.

Sadly, for me Quake 4 was neither good, nor exciting, nor solid. Also way too easy.

I did however like the BFG. That was cool.

Really....There`s many things you can accuse Quake 4 of, but being ugly and having bad level design? please.:LOL:
 
Wow, there's such a mixed bag of opinions regarding this game.

WHERES THE FECKIN' DEMO?!
 
Sparta said:
ran like crap as well (and i have a 6800 GT so dont spout shit like "get a better graphics card").
6800 GT, Athlon64 3400, 2GB ram ... everything on full except AA off in 1280x960. Ran fine for me. ::shrug::
 
I thought Quake 4 kicked ass. And of course my opinion is the most important one in the universe :D
 
stemot said:
Really....There`s many things you can accuse Quake 4 of, but being ugly and having bad level design? please.:LOL:

The outdoor scenes were ugly, tho' indoors was pretty as ever. Level-design wise, I just got sick of the random 'do this, suddenly a door opens to let you progress'. It's a game full of boring.
 
Well you know lost coast made me realize in part why I did not like q4. There is a scene where they tell you about hoe generic and boring it would be to just make a puzzle where you have to press a button. Well thats pretty much q4. Plus there are no real level which you kinda have to solve to go trough like hl2 or games like PoP, zelda. And besides that there is nothing speical about the game, the weapons are nothing to talk about, the fights aren't anything special. Everything exept the visual design is mediocore.

But I don't like Fear really that much either, the AI is great. But goddam, the visual level design and for the most part the design itself is horrible. And the mission objectives are boring. It's like dragon ball z where they start out with something interesting and then drag it out untill you get bored and just stop watching. I mean one freaking fight that last 11 freaking episodes. WTF is wrong with them. The same go's for fear, I'm dead tired of seeing tha same textures teh same kind of design over and over again.
 
Grey Fox said:
But I don't like Fear really that much either, the AI is great. But goddam, the visual level design and for the most part the design itself is horrible. And the mission objectives are boring. I'm dead tired of seeing tha same textures teh same kind of design over and over again.
me too, i think i'm going to struggle to finish, especially so since i have a friend who is far ahead of me and said it's still the same. ;(
 
jondy said:
The outdoor scenes were ugly, tho' indoors was pretty as ever. Level-design wise, I just got sick of the random 'do this, suddenly a door opens to let you progress'. It's a game full of boring.


I`ll agree, the outdoor levels weren`t that great looking, what with that skybox as well, but, it was a desert/rock planet, there`s not really a shit load they can do with that, besides, the rocks/clifffaces etc in the FPS game benchmark HL2 weren`t any better :p, (that`s not to say I think Q4 outdoors is better than HL2`s, that`s not the case).

As for the level design, the levels were that rich in detail that the odd door unlocking to progress can be forgiven, true, the levels are linear, but each enviroment is perfect for the gameplay, with large rooms with cover for firefights and flanking routes, or small corridors for in yer face close encounters.
Besides, I`d rather have a door unlock as an enemy comes through to attack, than crawl through another uneventful "lets cram the vents with the only enemy model small enough to fit in them" air vent for the umpteenth time.
 
I aint got a great card (9600XT 256MB), so I wasnt expecting a theatrical experience.

However, it looked worse, than HL2, which I find completely unacceptable.
 
stemot said:
I`ll agree, the outdoor levels weren`t that great looking, what with that skybox as well, but, it was a desert/rock planet, there`s not really a shit load they can do with that, besides, the rocks/clifffaces etc in the FPS game benchmark HL2 weren`t any better :p, (that`s not to say I think Q4 outdoors is better than HL2`s, that`s not the case).

As for the level design, the levels were that rich in detail that the odd door unlocking to progress can be forgiven, true, the levels are linear, but each enviroment is perfect for the gameplay, with large rooms with cover for firefights and flanking routes, or small corridors for in yer face close encounters.
Besides, I`d rather have a door unlock as an enemy comes through to attack, than crawl through another uneventful "lets cram the vents with the only enemy model small enough to fit in them" air vent for the umpteenth time.
I'll agree with you when you say the cliff-faces in HL2 weren't anything special. But the level design in Q4 is just pathetically old and lame. If you play Elite Force, and then Q4 (both made by Raven) it becomes so obvious how much (or little) effort has been put into the level design process in Q4. It really is lame.

And again, the graphics sucked. After i got it to run well on with Medium texture settings, it still looked crap.
 
Sparta said:
I'll agree with you when you say the cliff-faces in HL2 weren't anything special. But the level design in Q4 is just pathetically old and lame. If you play Elite Force, and then Q4 (both made by Raven) it becomes so obvious how much (or little) effort has been put into the level design process in Q4. It really is lame.

And again, the graphics sucked. After i got it to run well on with Medium texture settings, it still looked crap.


No offense mate, but how can you judge the graphics when your not running them in their maximum settings? It does look like crap on medium, and to be honest, I found that if I ran it on low/medium textures, it ran at exactly the same fps as if I run it on high.

As for the level design, well, that`s your preference, but to me, the way the levels criss cross over themselves, through massive caverness rooms that look like they serve a purpose rather than just being another room, and the combat aspect I mentioned before.
It does have aspects from Elite Force, but then, so do many games since HL1, look at F.E.A.R., the most boring level design, I think, in any game I`ve played, but people seem to love it, and that games level desing deosn`t get anywhere near Q4`s.
 
stemot said:
No offense mate, but how can you judge the graphics when your not running them in their maximum settings? It does look like crap on medium, and to be honest, I found that if I ran it on low/medium textures, it ran at exactly the same fps as if I run it on high.
Actually i did run it on High at a lower resolution, and it still looked crap. I even tried running on Ultra and saw little difference in the visuals, other than the massive FPS drop.

Plus the only thing i didn't have on High/Maximum was the texture setting. If a game still looks shit with everything on High and the texture setting at Medium, then the game is ugly. And why is every single shadow, near pitch black? What the ****?

No matter what texture setting i put the game on, it looks like crap. And the level design is run-on-the-mill. Its very straight-forward, half of the levels require back-tracking, and theres little variation in the overall design. That is crap to me. And i think FEAR's level design is better simply because it allows for the best fights with the AI. In Q4 the AI does shit all on any difficulty, except for rolling every now and then.
 
stemot said:
No offense mate, but how can you judge the graphics when your not running them in their maximum settings? It does look like crap on medium, and to be honest, I found that if I ran it on low/medium textures, it ran at exactly the same fps as if I run it on high.

As for the level design, well, that`s your preference, but to me, the way the levels criss cross over themselves, through massive caverness rooms that look like they serve a purpose rather than just being another room, and the combat aspect I mentioned before.
It does have aspects from Elite Force, but then, so do many games since HL1, look at F.E.A.R., the most boring level design, I think, in any game I`ve played, but people seem to love it, and that games level desing deosn`t get anywhere near Q4`s
.
In visual terms that is true. But gameplay wise fear has better lvl design. In q4 you just go trough the next door with the green lights, in fear there are a more moments where you have to find out a route, go trough an elevetor shaft and all that, be kind of smart.
 
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