Jammydodger
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- Sep 17, 2003
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Quick heads up for you guys, the demo is going to be out next Monday (10th) and will include a new map (they wont tell us which yet tho).
Follow along with the video below to see how to install our site as a web app on your home screen.
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I like valley ..the problem is that there's not a heck of a lot of people who know how to play ..on some servers I'm racking up 50-70 kills per round mostly due to people repeating the same mistakes over and over
there's certain points where I use vehicles to great effect ..like playing as GDC at the beginning of Valley, ...a few feet from the base i spam the strogg tunnel with artillery making it hard for them to set up defenses and killing them as they rush out of the spawn area ..it always allows my teamates enough time to build the bridge
The Enemy Territory: QUAKE Wars PC Demo comes with the final version of Valley, one of the larger battlegrounds in the game. Set in Yosemite, California, Valley has the Global Defense Force on the attack, as they attempt to foil a Strogg contamination plot centering on a water treatment facility. Valley features a great blend of close quarters infantry action, vehicle battles and aircraft dogfights, and the varied terrain combining mountains, waterways, tunnels and industrial structures allows for many different playing styles. To top it all off, there's a multitude of optional side missions and plenty of opportunities to try out the various defense turrets, artillery and radar deployables - Valley is a prime example of the frantic and diverse action you'll find in Enemy Territory: QUAKE Wars.
For those who already played Valley in the Public Beta, the map has undergone further balance improvements based on your feedback. Most notably, the GDF can now capture the Contaminator Forward Spawn before the Shield Generator is hacked, which really cranks up the action around that objective. On top of that, the Demo contains the final XP and weapon balance, player movement, and vehicle handling.