Well... I've been talking to my dev. team for a little today. Yes, if you check our web page, we HAVE moved to the Unreal Tournament 2K4 engine, because we were too impatient to wait around for Half-Life 2. But anyway, I had a little talk with them. We were throwing ideas around, until the subject of having a large community to be successful came out. I told them that we basically should come up with a good, realistic game that does not in any shape clone Counter-Strike, which will then attract a more mature audience. The other two I was talking to wanted to implement whatever will attract a larger audience so that we will be successful, which also means attracting a community who can potentially be mostly whiny children, much like what I've observed in Counter-Strike.
I thought that this would be a good debate to discuss on. I, myself, would like to be as close to the design document and to also be original as I can with the idea that I have come up with, which is basically a realistic RTS/FPS hybrid. What are your guy's thoughts on this?
I thought that this would be a good debate to discuss on. I, myself, would like to be as close to the design document and to also be original as I can with the idea that I have come up with, which is basically a realistic RTS/FPS hybrid. What are your guy's thoughts on this?