MrD
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The Mullinator said:Fluid dynamics won't be seen in any games for probably at the absolute least, 5 years from now. The amount of CPU power required is enormous and with current CPU's (even non commercial ones) there simply isn't enough capacity to handle even all the calculations involved for a realistic dynamic fluid system for just a simple barrel of water.
Ahh, well that's where the art of trickery comes in! Just look at HL2 and D3 etc. The amount of CPU power required to calculate realtime lighting is enormous. I believe it takes years just to render a pixar film! CPUs aren't powerful enough to fully render 3D scenes in realtime, nor to correctly run physics simulations. But we have both of these.
I'm not saying that fluid dynamics are definitely do-able. I don't really know enough about it. But I do know that most of the fancy stuff we have already could be considered "impossible" too. I wouldn't be at all surprised to see fairly convincing fluid simulations over the next few years.