A2597
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- Jul 11, 2003
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re: Survival.
Survival could be a fun hunter/hunted game.
One hunter, armed with his choice of binoculars, 1 knife/bladed weapon, one pistol, and one rifle/sniper/machinegun.
and the hunted. armed with their ingenuity, and whatever they can find.
Large enviroments, where the hunter has to enter from a set location. The hunted can find things like knifes, peices of metal/glass, rocks, etc that they can use. Rocks do little damage, but can distract, knifes and blades can be insta kills IF they manage to attack from behind, ala CSSource.
and finally, the enviroment, with set things you can do in it. Lets make it class based, where the hunted can choose different skills.
1: Diggers, someone that can place pit traps on any dirt surface. this area can easily be done via a teleporter. walk over it, and be teleported to the pit, clime out, and be teleported back to the surface of the pit. does ~50pts damage. Can be spotted, but only if the hunter is careful
He can also cover himself in dirt, forms a small pile/bump in terrain. Illusion is broken if the hunter steps on him. however if hunter walks past, the digger can easily sneak behind and kill the hunter with a knife.
2: woodsman: Has the ability to set 2 different traps
a: he can hang branches from other branches and set trip wires. (Done by finding a branch on the ground, and then a suitable place to string that branch to, and then the trip wire. hunter walks over tripwire, branch/log slams into hunter. Insta kill. Can also be done with logs, file cabinates, or most any physics object. however things like soda cans naturally won't kill the hunter
b: Spike traps, can take things like kifes, glass, peices of metal, and place them on any vertical (Lets say 45-90*) surface. Or attach to a pole/piller. Then set a place for the weight, and choose a weight. then the trip wire which will trigger the weight, pulling the spikes down.
Can be used to kill the hunter, or trap him in an area. (Like a room)
*Can also clime trees/scale some surfaces
probably come up with others, but now to common attributes:
all can pick up heavy objects. All have an infinate amount of string/rope. However these are only good for trip wires, or for connecting two objects together.
All can fashion weapons out of things they find. So all the hunted have an inventory. Lets say you find a peice of glass, a wood rod/stick, and a branch. Select those three and it will give a list of things you can do with that.
1: Attach the glass to the branch, and make a spear
2: attach glass to stick for an arrow, and make a bow with the string.
or if you have a large rock and a branch, make a club, etc. Make as many of these as possible.
Now, the way gameplay works:
Hunter is randomly chosen after 10 seconds, or inside that ten seconds, the first to click on the hunter in the class section. Hunter goes to fireing range or somewhere with a locked door/gate. In here are all the weapons on racks, or whatever, with ALOT of ammo, so he can spend time practicing on a fireing range, or whatever...give him something to do.
The rest of the players are hunted. They can choose their class and a few starting objects that they will have an infinate supply of, saw three in this section. So an infinate supply of rocks, glass shards, and string, or wood dowel rods, etc.
there is a 5 minute timer, in which the hunted spawn at a common location, and can set up their traps/coordinate a plan.
after 5 minutes, the hunter is released. Lets say the first...30 yards from the gate are 100% off limits to the hunted. Hunter has to kill on the hunted to win the round. Hunted have to kill the hunter. the hunted that deals the killing blow (Either through a trap or through direct means) becomes the hunter.
Survival could be a fun hunter/hunted game.
One hunter, armed with his choice of binoculars, 1 knife/bladed weapon, one pistol, and one rifle/sniper/machinegun.
and the hunted. armed with their ingenuity, and whatever they can find.
Large enviroments, where the hunter has to enter from a set location. The hunted can find things like knifes, peices of metal/glass, rocks, etc that they can use. Rocks do little damage, but can distract, knifes and blades can be insta kills IF they manage to attack from behind, ala CSSource.
and finally, the enviroment, with set things you can do in it. Lets make it class based, where the hunted can choose different skills.
1: Diggers, someone that can place pit traps on any dirt surface. this area can easily be done via a teleporter. walk over it, and be teleported to the pit, clime out, and be teleported back to the surface of the pit. does ~50pts damage. Can be spotted, but only if the hunter is careful
He can also cover himself in dirt, forms a small pile/bump in terrain. Illusion is broken if the hunter steps on him. however if hunter walks past, the digger can easily sneak behind and kill the hunter with a knife.
2: woodsman: Has the ability to set 2 different traps
a: he can hang branches from other branches and set trip wires. (Done by finding a branch on the ground, and then a suitable place to string that branch to, and then the trip wire. hunter walks over tripwire, branch/log slams into hunter. Insta kill. Can also be done with logs, file cabinates, or most any physics object. however things like soda cans naturally won't kill the hunter
b: Spike traps, can take things like kifes, glass, peices of metal, and place them on any vertical (Lets say 45-90*) surface. Or attach to a pole/piller. Then set a place for the weight, and choose a weight. then the trip wire which will trigger the weight, pulling the spikes down.
Can be used to kill the hunter, or trap him in an area. (Like a room)
*Can also clime trees/scale some surfaces
probably come up with others, but now to common attributes:
all can pick up heavy objects. All have an infinate amount of string/rope. However these are only good for trip wires, or for connecting two objects together.
All can fashion weapons out of things they find. So all the hunted have an inventory. Lets say you find a peice of glass, a wood rod/stick, and a branch. Select those three and it will give a list of things you can do with that.
1: Attach the glass to the branch, and make a spear
2: attach glass to stick for an arrow, and make a bow with the string.
or if you have a large rock and a branch, make a club, etc. Make as many of these as possible.
Now, the way gameplay works:
Hunter is randomly chosen after 10 seconds, or inside that ten seconds, the first to click on the hunter in the class section. Hunter goes to fireing range or somewhere with a locked door/gate. In here are all the weapons on racks, or whatever, with ALOT of ammo, so he can spend time practicing on a fireing range, or whatever...give him something to do.
The rest of the players are hunted. They can choose their class and a few starting objects that they will have an infinate supply of, saw three in this section. So an infinate supply of rocks, glass shards, and string, or wood dowel rods, etc.
there is a 5 minute timer, in which the hunted spawn at a common location, and can set up their traps/coordinate a plan.
after 5 minutes, the hunter is released. Lets say the first...30 yards from the gate are 100% off limits to the hunted. Hunter has to kill on the hunted to win the round. Hunted have to kill the hunter. the hunted that deals the killing blow (Either through a trap or through direct means) becomes the hunter.