Darkknighttt
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any news on this?! itll really take away from the realism, if they were added, though. maybe they could tone it down a bit. it is a war game after all.
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Haha, it's the other way man. HL2 and the source games use a highly modified version of Havok 1, while Max Payne 2 uses Havok 2.Underhill[FIN] said:Max Payne 2 uses Havoc physicengine.. And HL2 and source games uses Havoc 2 or parts of it least. So in fact Ragdolls in source engine games should be better than in Max Payne 2... Just a tough.. Im not complaining, every game that i have metinoned has great raggdolls.
CrazyHarij said:Haha, it's the other way man. HL2 and the source games use a highly modified version of Havok 1, while Max Payne 2 uses Havok 2.
I'm fairly sure Havok 2 wasn't around for MP2, and HL2 pretty much uses Havok 2.CrazyHarij said:Haha, it's the other way man. HL2 and the source games use a highly modified version of Havok 1, while Max Payne 2 uses Havok 2.
havok.com said:“Havok has been working with Valve for almost three years to deliver breakthrough physical gameplay. Havok 2, launched at GDC 2003 incorporates all that we have learned from working with each other,
particularly in the area of character control and ragdolls”, said Dr. Steven Collins CTO, Havok
I'm fairly sure Havok 2 wasn't around for MP2, and HL2 pretty much uses Havok 2.
StardogChampion said:I wish they'd use death animations, but when the animation ends they become ragdoll.