WazMeister
Newbie
- Joined
- May 17, 2003
- Messages
- 103
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HI all!
I looking forward to CS:S so much extemely excited... At this time I am in the period of paranoia if I can play it well in high without AA/AF.
YOu know the paranoa when you first get laid kinda thing...
Xp3000
512mb ram crucial
Radeon 9700 Pr0 128.
Ok so lets move on as the post is really about Rates and Bullet Reg.
Now with CS:S being a whole new engine, new ways! and plenty new things I would of thought Rates and Reg work extemely diffrent than the extremely old HL1 engine.
With HL1 it takes the piss how many people enter servers with such low rates it starts to get called "cheating rates" or something. Luckily alot servers force certain rates.
Anyway is it still the same for CS:S able to set rates as low as possible and crap like that? or will CS:S retail have a option for server admins to force certain rates so everyone is equal instead of putting a MOD on the server?
ALso BUllet REG, alot people just use it as a excuse when they play shit and sometimes it is real..... But by time CS:S is out and this generation I would of thought that crap won't be a problem anymore.
Due to HL1 engine be so old it works by data getting sent etc etc (I dont techi side but I understand basics) to see if you hit the enemy or not or something.
Now i remeber interviews with valve stating yea the netcode is old and shit now and thats why it works like that but with CS:S I would of thought bullets be real time now or new ways like most games like Q3 use or Ut2k4... so you wont get problems like "BULLET REG SUCKS! I SHOT HIM IN HEAD 60 TIMES!!".
Whats everyone elses thoughts on this?
Chuck me your opinions.
Cheers
Waz
I looking forward to CS:S so much extemely excited... At this time I am in the period of paranoia if I can play it well in high without AA/AF.
YOu know the paranoa when you first get laid kinda thing...
Xp3000
512mb ram crucial
Radeon 9700 Pr0 128.
Ok so lets move on as the post is really about Rates and Bullet Reg.
Now with CS:S being a whole new engine, new ways! and plenty new things I would of thought Rates and Reg work extemely diffrent than the extremely old HL1 engine.
With HL1 it takes the piss how many people enter servers with such low rates it starts to get called "cheating rates" or something. Luckily alot servers force certain rates.
Anyway is it still the same for CS:S able to set rates as low as possible and crap like that? or will CS:S retail have a option for server admins to force certain rates so everyone is equal instead of putting a MOD on the server?
ALso BUllet REG, alot people just use it as a excuse when they play shit and sometimes it is real..... But by time CS:S is out and this generation I would of thought that crap won't be a problem anymore.
Due to HL1 engine be so old it works by data getting sent etc etc (I dont techi side but I understand basics) to see if you hit the enemy or not or something.
Now i remeber interviews with valve stating yea the netcode is old and shit now and thats why it works like that but with CS:S I would of thought bullets be real time now or new ways like most games like Q3 use or Ut2k4... so you wont get problems like "BULLET REG SUCKS! I SHOT HIM IN HEAD 60 TIMES!!".
Whats everyone elses thoughts on this?
Chuck me your opinions.
Cheers
Waz