Kula Meenur
Newbie
- Joined
- Dec 17, 2006
- Messages
- 5,748
- Reaction score
- 2
No, is the simple answer to that. You don't get sound effects on subtitles, and you hear the fast zombies before you see them.
Correct-a-mundo.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
No, is the simple answer to that. You don't get sound effects on subtitles, and you hear the fast zombies before you see them.
Sound effects are shown if you choose closed captions instead of subtitles, which is dialogue only. I can't recall if they show fast zombie screams, but they should.I am prlly going to get to finally play half life 2 sometime this week or the next. If I have my sound off but subtitles on will it tell me when fast zombies are coming?
Sound effects are shown if you choose closed captions instead of subtitles, which is dialogue only. I can't recall if they show fast zombie screams, but they should.
If you put volume to zero, it doesn't help at all. Think about it. You hear nothing, you suddenly take damage, you turn a rouuuuNNDNND FTW! You've got 3 cute fast zombies schratching you back.<3
I have only played the demo, and in Ravenholm, it really makes it less scary if you speak to yourself. As someones have said. It makes it "lighter" if you think about things like "Come here you mother****ing zombahh biatch!1". Playing makes it more fun.
Or you can invite your friends!
"Hey, wanna coem pwn sum zomahs her??"
It is fun to own some crabmen with your friends.
Ravenholm is good theatre. The ambient noise echoes nicely, and the voice of the priest calling out is tailored to work on anyone with some church in their upbringing. Early in the level, you come around the corner and see him high up in his window, with the courtyard filled with flames and burning zombies. It's deliberately designed to look like a scene from hell. Top this off with the twist that the first objective in the level is to meet the priest at the church. It is very nicely designed.
Those of you who play FPS games a lot have developed an immunity to ambience. The fear on this level has nothing to do with its difficulty. It's about being surrounded by shadows and hidden enemies, while screaming, moaning, burning people with giant parasites on their heads stagger around shrieking in pain, and your only ally is a psychotic freak who thinks he is a preacher and spends his days inventing gruesome deathtraps for victims of the apocalypse.
I didn't have any trouble with this level from a gamplay point of view, but it is a nicely conceived and executed level.
And I hate it when people say you shouldn't be afraid because it's only a game. I don't like to think about the fact that I'm playing a game when I play, I like to immerse myself into it. Honestly, every good aspect of a game can be ruined if you tell yourself "It's just a game". I didn't really want to ruin the mood Valve set for us in Ravenholm for myself, so the thought of 'Its only a game' never crossed my mind.
I don't think its scary but the Poison Zombies are DEADLY. Stick with gregorys tactics or even look up some cheats!
Why do I have to ba a scaner. How do you change that!
Why do I have to ba a scaner. How do you change that!
Ravenholm is good theatre. The ambient noise echoes nicely, and the voice of the priest calling out is tailored to work on anyone with some church in their upbringing. Early in the level, you come around the corner and see him high up in his window, with the courtyard filled with flames and burning zombies. It's deliberately designed to look like a scene from hell. Top this off with the twist that the first objective in the level is to meet the priest at the church. It is very nicely designed.
Those of you who play FPS games a lot have developed an immunity to ambience. The fear on this level has nothing to do with its difficulty. It's about being surrounded by shadows and hidden enemies, while screaming, moaning, burning people with giant parasites on their heads stagger around shrieking in pain, and your only ally is a psychotic freak who thinks he is a preacher and spends his days inventing gruesome deathtraps for victims of the apocalypse.
I didn't have any trouble with this level from a gamplay point of view, but it is a nicely conceived and executed level.
The firt time i played it i was in the dark every time i turned a corner i would scream DIE ZOMBIE SCUM DIE!!!!!!!!!!!!!!!!!!!!!