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Guest
Guest
This was said in the Valve Q and A thread in the forums (see below), and implies that real-time physics do not actually exist in the Source engine...but who's to say what they have limited the number of constraints to on a wooden plank for instance. As far as we know, there could be over 100 constraints on a 4' wooden plank, just waiting to be shot at, and splinter.
It's up to the designer. They can be created as a single contiguous model for physics, or created as a group of models and attached together with various breakable constraints. Or you could swap out a single model for multiple parts on breaking, which is more like what we did in HL1. The break points are where the constraints are, so unless you have additional constraints up and down the leg, the best you'll probably get is the entire leg breaking off and the table tilting over/falling, etc as expected.
Yahn
-----Original Message-----
From: [email protected] [mailto:[email protected]]
Sent: Thursday, July 10, 2003 12:45 AM
To: [email protected]
Subject: Here's a new question for you!
In the tech-demo movie, we all saw those wooden planks that were shot to pieces, and the structure fell very realistic.
I wonder if all, or maybe just some of the wooden objects in the game, like for example tables and chairs and so on, are build up of individual wooden planks, or are they completely solid objects?
That is, could you for example shoot two legs off at any position from a table, making it slant/tilt a little or very much depending on how much you cut those legs, or maybe shoot a bit off from all legs on a chair and thereby lower it.......OR do they react as in other games, that is they break apart as a solid object? Or is it somewhat inbetween, that you can cut off a leg, but only at one specific position?
I guess this means real-time physics really don't exist in source. Looks like you can't shoot it anywhere and it will splinter anywhere. Major let down #1.
It's up to the designer. They can be created as a single contiguous model for physics, or created as a group of models and attached together with various breakable constraints. Or you could swap out a single model for multiple parts on breaking, which is more like what we did in HL1. The break points are where the constraints are, so unless you have additional constraints up and down the leg, the best you'll probably get is the entire leg breaking off and the table tilting over/falling, etc as expected.
Yahn
-----Original Message-----
From: [email protected] [mailto:[email protected]]
Sent: Thursday, July 10, 2003 12:45 AM
To: [email protected]
Subject: Here's a new question for you!
In the tech-demo movie, we all saw those wooden planks that were shot to pieces, and the structure fell very realistic.
I wonder if all, or maybe just some of the wooden objects in the game, like for example tables and chairs and so on, are build up of individual wooden planks, or are they completely solid objects?
That is, could you for example shoot two legs off at any position from a table, making it slant/tilt a little or very much depending on how much you cut those legs, or maybe shoot a bit off from all legs on a chair and thereby lower it.......OR do they react as in other games, that is they break apart as a solid object? Or is it somewhat inbetween, that you can cut off a leg, but only at one specific position?
I guess this means real-time physics really don't exist in source. Looks like you can't shoot it anywhere and it will splinter anywhere. Major let down #1.