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Kyo said:I probably sound stupid but if all games where Realistic all my favs like; Freespace, Freelancer, HL, Baldurers Gate, Final Fantasy, Future Cop L.A.P.D, AVP, Halo, Myst, blah, blah, blah and blah would utterly suck.
Daiceman9 said:You are, but that's the reason for games like Warcraft and Command and Conquer, those games have almost no micromanagement, while games like, Civ, Total War, and Lords of the Relm and such have micromanagement as a core component
Daiceman9 said:You are, but that's the reason for games like Warcraft and Command and Conquer, those games have almost no micromanagement, while games like, Civ, Total War, and Lords of the Relm and such have micromanagement as a core component
lmfao. at 2:50 am that just made me spew ice tea on my keyboardferd said:bunny hoping owns
Bleeder said:I think that every fps should make 2 diff settings (physics,movement speed, accuracy,etc.), and have an option to toggle the realism. I know there are a few already, but i would like see that in more fps. As far as realism goes, i draw the line at climbing a ladder no-handed at mach two while reloading a gun.
Kyo said:A mix of Realism is needed, but not all games need it i.e. Final Fantasy. In Half-Life your battling aliens on Earth is that real? no, and you can perform an amazing amount of acrobatic feats is that real? no, yet there is still that mix of Realism; Physics in Hl2, In HL1 a headshot with a magnum would kill most aliens/humans and many more things.
Shuzer said:..C&C doesn't have alot of micromanagement, but WarCraft (3, anyway)/StarCraft are basically 100% micromanagement.. as Karis mentioned, if you don't improve it, you'll lose.