nc17
Newbie
- Joined
- Jul 1, 2003
- Messages
- 98
- Reaction score
- 0
1 - Does anyone know how to (if possible) set up a reflective material (realtime reflections, not cubemap) without it being a water material?
For example i an to make a metal wall with a normal map that reflects in realtime
2 - I am also trying to figure out if it is possible to set up a material that draws fog the same way that water fog is drawn (simulated volumetric fog) without using a water material
Im not sur eif either of these need to have a custom shader written for them or if there is a way to set up a VMT file to create these effects
Any help would be greatly appreciated
For example i an to make a metal wall with a normal map that reflects in realtime
2 - I am also trying to figure out if it is possible to set up a material that draws fog the same way that water fog is drawn (simulated volumetric fog) without using a water material
Im not sur eif either of these need to have a custom shader written for them or if there is a way to set up a VMT file to create these effects
Any help would be greatly appreciated