Reflective and Fog Materials?

nc17

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1 - Does anyone know how to (if possible) set up a reflective material (realtime reflections, not cubemap) without it being a water material?

For example i an to make a metal wall with a normal map that reflects in realtime


2 - I am also trying to figure out if it is possible to set up a material that draws fog the same way that water fog is drawn (simulated volumetric fog) without using a water material

Im not sur eif either of these need to have a custom shader written for them or if there is a way to set up a VMT file to create these effects

Any help would be greatly appreciated
 
you may have to write your own shaders (good luck with that!)

sorry

FiSH
 
you can configure the texture to use env_cubmap... then the textur will reflact... or make a new shader
 
I know how to set up all the current shaders correctly but i wated a plain material with no special "water" type properties that does a realtime reflection

I guess i will have to write my own shader then after all, oh well
 
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