Dynasty
Space Core
- Joined
- Jul 2, 2004
- Messages
- 4,976
- Reaction score
- 17
For any of you that have played the beta and had doubts about the game, read this, its kinda essential if you want to be swayed into it.
http://www.shacknews.com/featuredarticle.x?id=1074
Its an interview with Relic's lead designer Jonny Ebbert, explaining in depth why base building was removed, future free and priced downloadable content that is already in the works, aswell as a patch being released on release day to alter AI, fix bugs and update maps...oh and why Steam is a requirement.
They seem to have done this knowing it could be a monumental backfire, and that the beta player numbers are more than they expected, with overall decent feedback.
Quite a big point, this is where the biggest bitching and moaning is coming from on the Relic forums regarding the feedback. Personally I never thought of it that way, but now ive read that, its just made me realise exactly what has changed. The inconvenient truth is that, pretty much nothing has changed, if anything its just the pace at the start that has changed.
http://www.shacknews.com/featuredarticle.x?id=1074
Its an interview with Relic's lead designer Jonny Ebbert, explaining in depth why base building was removed, future free and priced downloadable content that is already in the works, aswell as a patch being released on release day to alter AI, fix bugs and update maps...oh and why Steam is a requirement.
They seem to have done this knowing it could be a monumental backfire, and that the beta player numbers are more than they expected, with overall decent feedback.
It's funny. It's like... the way I've always seen it, and I could be wrong... people are controlling about as much as they were controlling in the original DoW, it's just some of the smoke and mirrors have been removed--some of the hoops.
So people thought that base-building played a huge role in the original DoW. It didn't. You built your barracks once, and you never built another. There was never that decision like you have in other RTS games where it's like, "Do I need to build a second barracks, or an armory?" You can only build one. You build your first three squads, maybe another one in tier 2, and then it goes unused the rest of the game. And if the enemy comes in and blows it up somehow, it's like, "Eh."
And the only thing--the base always felt out of place to me in CoH and DoW in that they were only there to keep you from getting stuff out too soon. It was purely a pacing mechanic. So I said, why don't we just remove that, and see if we miss it. And we didn't.
I remember at one point, we had a bunch of global upgrades next to your thing that you had to use to start unlocking units within a tier. And it was really hard to work out the UI for, and it was getting really irritating. Finally, one day I said, "You know what, let's pull it out, just for a day. Let's see if we miss it. And the minute someone says, 'I miss it,' we're gonna put it back in." And everyone was like, "Well you know it's gonna be back in tomorrow." And I was like, "Let's just see how it goes." [laughs]
And so we pulled it out, and nobody missed it. No one ever said, "What's wrong with this game?! We don't have these global upgrades." They didn't matter. And what I found was that, there's so much that you can be doing with your units, and managing them, we just kind of wanted to remove all the things that pull you away from that. Because nothing sucks more than going back to your base, and having your army die because you weren't watching it.
So we try to do all these things that allow you to stay focused on your units, control them very carefully. And I'm hoping it's more approachable. I'm thinking it might be a little less intimidating. But I'm not sure. We'll see.
Quite a big point, this is where the biggest bitching and moaning is coming from on the Relic forums regarding the feedback. Personally I never thought of it that way, but now ive read that, its just made me realise exactly what has changed. The inconvenient truth is that, pretty much nothing has changed, if anything its just the pace at the start that has changed.