TheSomeone
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- Joined
- Dec 24, 2004
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Remember when a guns in games shot somewhere in the vicinity of your crosshair? Remember when you could actually do what you wanted, and weren't restriced by frustrating balancing "features" like massive cones of fire?
What happens to games that are actually fun to just get in and get out of?
Developers these days are all taking on to the shittiest trend (excuse my language). They want to provide an immersive teamplay experience so bad that they're willing to sacrifice the power of the player. They don't realize it completely defeats the purpose. I always see mod and game developers flauting "Unprecedented teamwork, you will quickly realize that playing as a lone wolf will get you nowhere," which is some of the most pretentious BS I heard.
Basically, developers directly state that they are making the individual weaker in order to encourage teamwork. Unfortuneatly, we all hate being weak in a game. We hate shooting 50 bullets at some guy and having them land all around him, and for him to turn around and with pure luck, get a headshot with a sidearm. So yeah, working as a team is fun, but having your bullets land 5 feet from where you mean them to land isn't.
Not only that, but the idea is incredibly stale. It's come to a point where I don't even care if the game offers "an unprecedented team experience." I'm sick and tired of it, and I wish someone would come with something original, something else than "pick between this really weak class and this really weak class, but keep in mind that they complete each other." Oh yeah, I"m sure i'll find another player on a pub fully willing to pick that other class and follow me around. How many times in DOD, as a sub-machine gunner, have you followed around a sniper and just camped the doorway of his room to make sure he wasn't flanked? During the whole game?
Games who try to achieve such "awesome teamplay" are reminiscent of self-conscious teenage girls. They're absolutely no fun to have around, and it doesn't matter if they're beautiful, they're shallow and boring. They try so hard to be popular that it completely backfires. The girls who get all the guys are the ones who aren't afraid to be a little crazy, rather than trying to sell the same thing everyone else does (boobs but and small waists).
You know what the next hugely popular mod is going to be? No, it won't be the one with jaw-dropping media that promises unprecedented team-play in which "the lone wolf is worth nothing" (COUGHINSURGENCYMODCOUGH), it'll be the mod that get a release within two months of its start, with cruddy models and ugly maps, but with a fresh gameplay that focuses on the player actually controlling where his bullets will land. And yeah, you can mark my words.
What happens to games that are actually fun to just get in and get out of?
Developers these days are all taking on to the shittiest trend (excuse my language). They want to provide an immersive teamplay experience so bad that they're willing to sacrifice the power of the player. They don't realize it completely defeats the purpose. I always see mod and game developers flauting "Unprecedented teamwork, you will quickly realize that playing as a lone wolf will get you nowhere," which is some of the most pretentious BS I heard.
Basically, developers directly state that they are making the individual weaker in order to encourage teamwork. Unfortuneatly, we all hate being weak in a game. We hate shooting 50 bullets at some guy and having them land all around him, and for him to turn around and with pure luck, get a headshot with a sidearm. So yeah, working as a team is fun, but having your bullets land 5 feet from where you mean them to land isn't.
Not only that, but the idea is incredibly stale. It's come to a point where I don't even care if the game offers "an unprecedented team experience." I'm sick and tired of it, and I wish someone would come with something original, something else than "pick between this really weak class and this really weak class, but keep in mind that they complete each other." Oh yeah, I"m sure i'll find another player on a pub fully willing to pick that other class and follow me around. How many times in DOD, as a sub-machine gunner, have you followed around a sniper and just camped the doorway of his room to make sure he wasn't flanked? During the whole game?
Games who try to achieve such "awesome teamplay" are reminiscent of self-conscious teenage girls. They're absolutely no fun to have around, and it doesn't matter if they're beautiful, they're shallow and boring. They try so hard to be popular that it completely backfires. The girls who get all the guys are the ones who aren't afraid to be a little crazy, rather than trying to sell the same thing everyone else does (boobs but and small waists).
You know what the next hugely popular mod is going to be? No, it won't be the one with jaw-dropping media that promises unprecedented team-play in which "the lone wolf is worth nothing" (COUGHINSURGENCYMODCOUGH), it'll be the mod that get a release within two months of its start, with cruddy models and ugly maps, but with a fresh gameplay that focuses on the player actually controlling where his bullets will land. And yeah, you can mark my words.